mirror of https://github.com/docker/compose.git
211 lines
4.8 KiB
Go
211 lines
4.8 KiB
Go
/*
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Copyright 2020 Docker Compose CLI authors
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package progress
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import (
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"time"
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)
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// EventStatus indicates the status of an action
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type EventStatus int
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func (s EventStatus) colorFn() colorFunc {
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switch s {
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case Done:
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return SuccessColor
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case Warning:
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return WarningColor
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case Error:
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return ErrorColor
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default:
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return nocolor
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}
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}
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const (
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// Working means that the current task is working
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Working EventStatus = iota
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// Done means that the current task is done
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Done
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// Warning means that the current task has warning
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Warning
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// Error means that the current task has errored
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Error
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)
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// Event represents a progress event.
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type Event struct {
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ID string
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ParentID string
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Text string
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Status EventStatus
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StatusText string
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Current int64
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Percent int
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Total int64
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startTime time.Time
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endTime time.Time
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spinner *spinner
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}
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// ErrorMessageEvent creates a new Error Event with message
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func ErrorMessageEvent(id string, msg string) Event {
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return NewEvent(id, Error, msg)
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}
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// ErrorEvent creates a new Error Event
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func ErrorEvent(id string) Event {
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return NewEvent(id, Error, "Error")
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}
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// CreatingEvent creates a new Create in progress Event
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func CreatingEvent(id string) Event {
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return NewEvent(id, Working, "Creating")
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}
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// StartingEvent creates a new Starting in progress Event
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func StartingEvent(id string) Event {
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return NewEvent(id, Working, "Starting")
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}
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// StartedEvent creates a new Started in progress Event
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func StartedEvent(id string) Event {
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return NewEvent(id, Done, "Started")
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}
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// Waiting creates a new waiting event
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func Waiting(id string) Event {
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return NewEvent(id, Working, "Waiting")
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}
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// Healthy creates a new healthy event
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func Healthy(id string) Event {
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return NewEvent(id, Done, "Healthy")
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}
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// Exited creates a new exited event
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func Exited(id string) Event {
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return NewEvent(id, Done, "Exited")
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}
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// RestartingEvent creates a new Restarting in progress Event
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func RestartingEvent(id string) Event {
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return NewEvent(id, Working, "Restarting")
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}
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// RestartedEvent creates a new Restarted in progress Event
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func RestartedEvent(id string) Event {
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return NewEvent(id, Done, "Restarted")
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}
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// RunningEvent creates a new Running in progress Event
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func RunningEvent(id string) Event {
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return NewEvent(id, Done, "Running")
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}
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// CreatedEvent creates a new Created (done) Event
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func CreatedEvent(id string) Event {
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return NewEvent(id, Done, "Created")
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}
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// StoppingEvent creates a new Stopping in progress Event
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func StoppingEvent(id string) Event {
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return NewEvent(id, Working, "Stopping")
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}
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// StoppedEvent creates a new Stopping in progress Event
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func StoppedEvent(id string) Event {
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return NewEvent(id, Done, "Stopped")
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}
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// KillingEvent creates a new Killing in progress Event
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func KillingEvent(id string) Event {
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return NewEvent(id, Working, "Killing")
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}
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// KilledEvent creates a new Killed in progress Event
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func KilledEvent(id string) Event {
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return NewEvent(id, Done, "Killed")
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}
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// RemovingEvent creates a new Removing in progress Event
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func RemovingEvent(id string) Event {
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return NewEvent(id, Working, "Removing")
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}
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// RemovedEvent creates a new removed (done) Event
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func RemovedEvent(id string) Event {
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return NewEvent(id, Done, "Removed")
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}
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// BuildingEvent creates a new Building in progress Event
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func BuildingEvent(id string) Event {
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return NewEvent(id, Working, "Building")
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}
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// BuiltEvent creates a new built (done) Event
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func BuiltEvent(id string) Event {
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return NewEvent(id, Done, "Built")
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}
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// SkippedEvent creates a new Skipped Event
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func SkippedEvent(id string, reason string) Event {
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return Event{
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ID: id,
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Status: Warning,
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StatusText: "Skipped: " + reason,
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}
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}
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// NewEvent new event
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func NewEvent(id string, status EventStatus, statusText string) Event {
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return Event{
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ID: id,
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Status: status,
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StatusText: statusText,
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}
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}
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func (e *Event) stop() {
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e.endTime = time.Now()
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e.spinner.Stop()
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}
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func (e *Event) hasMore() {
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e.spinner.Restart()
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}
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var (
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spinnerDone = "✔"
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spinnerWarning = "!"
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spinnerError = "✘"
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)
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func (e *Event) Spinner() any {
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switch e.Status {
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case Done:
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return SuccessColor(spinnerDone)
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case Warning:
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return WarningColor(spinnerWarning)
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case Error:
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return ErrorColor(spinnerError)
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default:
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return CountColor(e.spinner.String())
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}
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}
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