Change the shared memory key to the password file. (from Edoardo Spadolini)
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@ -719,11 +719,11 @@ void
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shm_mk_keys(key_t *shm_key, key_t *shm_sem_key)
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{
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#ifdef USE_SHMEM
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if ((*shm_key = ftok("dgamelaunch", 'R')) == -1) {
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if ((*shm_key = ftok(globalconfig.passwd, 'R')) == -1) {
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debug_write("ftok shm_key");
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graceful_exit(71);
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}
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if ((*shm_sem_key = ftok("dgamelaunch", 'S')) == -1) {
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if ((*shm_sem_key = ftok(globalconfig.passwd, 'S')) == -1) {
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debug_write("ftok shm_sem_key");
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graceful_exit(72);
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}
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@ -107,6 +107,8 @@ default_term = "xterm"
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# Passwd refers to the file that stores the user database.
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# The default passwd file is "/dgl-login" for flat-text database, and for
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# sqlite, whatever value was defined for the sqlite database at compile time.
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# This is also used for the shared memory key, if shmem is enabled at compile
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# time.
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#passwd = "/dgl-login"
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# Lockfile is used only when dgl was compiled without sqlite.
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