Change the shared memory key to the password file. (from Edoardo Spadolini)

This commit is contained in:
Pasi Kallinen 2013-03-04 17:08:49 +02:00
parent 1a08194dfe
commit 4d16194de8
2 changed files with 4 additions and 2 deletions

View File

@ -719,11 +719,11 @@ void
shm_mk_keys(key_t *shm_key, key_t *shm_sem_key)
{
#ifdef USE_SHMEM
if ((*shm_key = ftok("dgamelaunch", 'R')) == -1) {
if ((*shm_key = ftok(globalconfig.passwd, 'R')) == -1) {
debug_write("ftok shm_key");
graceful_exit(71);
}
if ((*shm_sem_key = ftok("dgamelaunch", 'S')) == -1) {
if ((*shm_sem_key = ftok(globalconfig.passwd, 'S')) == -1) {
debug_write("ftok shm_sem_key");
graceful_exit(72);
}

View File

@ -107,6 +107,8 @@ default_term = "xterm"
# Passwd refers to the file that stores the user database.
# The default passwd file is "/dgl-login" for flat-text database, and for
# sqlite, whatever value was defined for the sqlite database at compile time.
# This is also used for the shared memory key, if shmem is enabled at compile
# time.
#passwd = "/dgl-login"
# Lockfile is used only when dgl was compiled without sqlite.