Be more clear that GNU Make is required.

git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@295 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
This commit is contained in:
Jilles Tjoelker 2004-06-13 16:10:12 +00:00
parent 8820083c0b
commit 64b87d9457
1 changed files with 6 additions and 5 deletions

11
README
View File

@ -5,9 +5,10 @@ dgamelaunch is a network-based game shell where anyone can sign up for an
account and start playing any game which suits your fancy - currently, though,
it only supports NetHack (see http://www.nethack.org).
It requires a curses library and development headers to build and should
compile without issue on Linux, Solaris, FreeBSD 4 and 5. (Whether it _runs_
on all of these platforms is a different issue. We'd like to hear about it.)
It requires GNU Make (often called gmake), a curses library and development
headers to build and should compile without issue on Linux, Solaris, FreeBSD 4
and 5. (Whether it _runs_ on all of these platforms is a different issue. We'd
like to hear about it.)
On all platforms you should make sure that the curses library is accessible
at runtime using the -R flag to gcc, or using LD_RUN_PATH or LD_LIBRARY_PATH
@ -16,9 +17,9 @@ as environment variables during build and run time, respectively.
NOTE: As of version 1.4 of dgamelaunch, 'ee' is now the default rc-file editor.
Using the 'virus' editor is still supported - all you have to do is
make clean; make VIRUS=1
gmake clean; gmake VIRUS=1
(The make clean will guarantee that the dgamelaunch binary gets rebuilt.)
(The gmake clean will guarantee that the dgamelaunch binary gets rebuilt.)
dgamelaunch was originally developed by M. Drew Streib <dtype@dtype.org> but
is now a collaborative project. Copyright and contact information is in the