Be more clear that GNU Make is required.
git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@295 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
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README
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README
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@ -5,9 +5,10 @@ dgamelaunch is a network-based game shell where anyone can sign up for an
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account and start playing any game which suits your fancy - currently, though,
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it only supports NetHack (see http://www.nethack.org).
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It requires a curses library and development headers to build and should
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compile without issue on Linux, Solaris, FreeBSD 4 and 5. (Whether it _runs_
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on all of these platforms is a different issue. We'd like to hear about it.)
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It requires GNU Make (often called gmake), a curses library and development
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headers to build and should compile without issue on Linux, Solaris, FreeBSD 4
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and 5. (Whether it _runs_ on all of these platforms is a different issue. We'd
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like to hear about it.)
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On all platforms you should make sure that the curses library is accessible
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at runtime using the -R flag to gcc, or using LD_RUN_PATH or LD_LIBRARY_PATH
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@ -16,9 +17,9 @@ as environment variables during build and run time, respectively.
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NOTE: As of version 1.4 of dgamelaunch, 'ee' is now the default rc-file editor.
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Using the 'virus' editor is still supported - all you have to do is
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make clean; make VIRUS=1
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gmake clean; gmake VIRUS=1
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(The make clean will guarantee that the dgamelaunch binary gets rebuilt.)
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(The gmake clean will guarantee that the dgamelaunch binary gets rebuilt.)
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dgamelaunch was originally developed by M. Drew Streib <dtype@dtype.org> but
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is now a collaborative project. Copyright and contact information is in the
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