dgamelaunch
===========
dgamelaunch is a network-based game shell where anyone can sign up for an
account and start playing any game which suits your fancy - games known to
work with dgamelaunch are for example NetHack (http://www.nethack.org) and
Crawl (http://crawl.develz.org).
DGAMELAUNCH VERSIONS
====================
Development version can be fetched from the source repository with git:
git clone git://github.com/paxed/dgamelaunch.git
Releases are downloadable at http://alt.org/nethack/dgamelaunch/
REQUIREMENTS
============
- normal development tools (make, etc)
- autotools (autogen, autoconf, automake)
- ncurses library and development files
- bison (or yacc or byacc)
- flex (or lex)
- optionally sqlite3 library and development files
COMPILING
=========
Basically all you have to do is:
./autogen.sh && make
Some options you might want give to autogen:
--with-config-file=/absolute/path/to/dgamelaunch.config
--enable-shmem
--enable-sqlite
Dgamelaunch should compile without issue on Linux, Solaris, FreeBSD 4 and 5.
(Whether it _runs_ on all of these platforms is a different issue. We'd
like to hear about it.)
dgamelaunch was originally developed by M. Drew Streib <dtype@dtype.org> but
is now a collaborative project. Copyright and contact information is in the
COPYING file, included with this package.
BASIC SETUP INSTRUCTIONS
========================
These instructions are not current. For a more up-to-date ones, see
http://nethackwiki.com/wiki/User:Paxed/HowTo_setup_dgamelaunch
1) Setup a chroot jail. There is a helpful script included to accomplish this,
called dgl-create-chroot, in the source directory. The default settings are
viewable by editing the script; to customize the installation, look at
dgl-create-chroot.conf.example.* (also in the source directory) and edit it to
suit your needs, and save it into the same directory as dgl-create-chroot as
dgl-create-chroot.conf. It's very likely you need to run the script as root.
The script will not work with the very limited System V /bin/sh, such found on
Solaris; start it with ksh instead.
If you decide to not use dgl-create-chroot, you're on your own and we assume
you have enough clue to figure out exactly what's needed for the chroot to
operate correctly.
2) Compile nethack. Make sure the directories in the chroot match up with
where nethack thinks everything is. You may need to edit the VAR_PLAYGROUND
variable in include/unixconf.h and/or the HACKDIR variable in include/config.h.
(Note: Try not to, for security, to put anything else in the chroot. You may
need to put gzip in there though if you compile nethack to use it for
compression.)
3) Make a copy of dgamelaunch.conf and edit it. This will contain information
for dgamelaunch about what uid/username, gid/group to shed privileges to at
runtime. It must also contain the path to nethack, and needs to know certain
aspects of your chroot.
Note that using a username in dgamelaunch.conf will cause (part of) your
passwd database to be loaded into dgamelaunch's memory space. If you use BSD,
this will also include encrypted passwords. Therefore, it's recommended to
put the uid in the dgamelaunch.conf. The same applies to groups, but openpty(3)
often looks up the tty group anyway.
4) Setup dgamelaunch as one of the following:
a) The shell for a single login.
b) An (x)inetd service.
If you choose a login shell make sure dgamelaunch is setuid root. (that is,
chmod 4755 dgamelaunch.) It will shed privs right after entering the chroot
jail though.
Example xinetd lines:
service telnet
{
socket_type = stream
protocol = tcp
wait = no
user = root
server = /usr/sbin/in.telnetd
server_args = -h -L /opt/nethack/nethack.dtype.org/dgamelaunch -q -f /etc/dgamelaunch.conf
rlimit_cpu = 3600
bind = 64.71.163.206
}
A classic inetd line would look like this:
telnet stream tcp nowait root.root /usr/sbin/tcpd /usr/sbin/in.telnetd -h -L /usr/sbin/dgamelaunch -q -f /etc/dgamelaunch.conf
In both cases, the -L specifies an alternate login program (telnetlogin is
invoked by default) and -h prevents revealing of a login banner (for
example, "Debian GNU/Linux testing/unstable influx") before starting the
login shell.
It goes without saying that the argument after -L must point to dgamelaunch's
exact location. Also, the location of dgamelaunch.conf is variable and of
course should be customized by you.
NOTE: It appears that the -L option is not very widely supported. FreeBSD's
telnetd uses -p instead, and you can't give arguments (arguments appropriate
to standard login are used). Some other telnetds do not support anything
like this at all.
The -f option, followed by a filename, specifies the path to the config file
to use for dgamelaunch. If you specify the right path for DEFCONFIG in the
Makefile, you may be able to omit this.
For dgamelaunch, the -q option will silence errors pertaining to the server
configuration. This is recommended for use within inetd to prevent spamming
the clients, but when testing and setting up we strongly suggest you leave it
off until running dgamelaunch produces no error output on stderr.
5) Test your compilation of dgamelaunch by running it as root. If this
works, a shell login or (x)inetd will work with the correct configuration.
If you have problems with dgamelaunch's display make sure that your chroot's
/etc/terminfo directory (or whatever directory your ncurses uses) is
populated.
COMMANDLINE PARAMETERS
======================
-a Ignored.
-c Shows error message and exits. (login shell command)
-e Ignored.
-h Ignored.
-i user Autologin and run the register -command hook for "user"
(with password "user").
-p Ignored.
-q Be quiet, suppress errors.
-s Show players currently playing.
-W user:msg Send message "msg" to all players. The message seems
to come from "user".
-S Free the shared memory block.
-D Show contents of the shared memory block.
ENVIRONMENT VARIABLES
=====================
Linux telnetd allows importing the USER environment variables via telnet,
while FreeBSD does not. FreeBSD, on the other hand, does allow the LOGNAME
environment variable. Dgamelaunch will first check USER, then LOGNAME,
for "username:password", and tries autologin if either exists.
Dgamelaunch-specific DGLAUTH is checked before either of those.
ERROR CODES
===========
1 Could not terminate stale processes
2 Cannot chroot()
3 Cannot chdir()
4 Cannot setgroups()
5 Cannot setgid()
6 Cannot setuid()
7 Caught HUP
8 Cannot run as root: Config file has shed_user = "root"
9 Cannot run as root: Config file has shed_user set to UID 0 user.
10 Could not setup player
11 Cannot run as root: Config file has shed_uid = 0
12 Config file has an unrecognized token
13 Config file: Negative value not accepted
15 dgamelaunch called with -c (login shell command); exited
20 No menu defined, or no banner found for menu
60 Cannot create a new terminal, or no termcap files.
61 Cannot openpty()
62 Cannot open /dev/ptmx
65 Cannot open master ptsname
68 Cannot fcntl inprogress-lock
70 Cannot write to inprogress-lock
71 ftok() error for shm_key, no "dgamelaunch" file found?
72 ftok() error for shm_sem_key, no "dgamelaunch" file found?
73 shmget() error, cannot connect to shared memory
74 smat() error, cannot attach to shared memory
75 Nothing in shared memory?
76 sem_init() error, could not initialize shared memory
77 sem_wait() error
78 sem_post() error
95 Cannot fnctl lockfile
96 sqlite3_open() failed when checking user existence: could not open login database
97 sqlite3_open() failed in writefile()
98 sqlite3_exec() failed in writefile()
99 Could not open password file
100 Username field too long in login file
101 Email field too long in login file
102 password field too long in login file
103 env field too long in login file
104 Cannot read config file
105 Cannot read default config file
106 Cannot open lockfile or password file
107 fcntl failed on login database in writefile()
108 sqlite3_exec() failed when checking user existence.
109 Too many registered users. (see maxusers setting in config file)
110 Login failed
111 Two users trying to register at the same time
112 Error changing password: cannot have ':' in password
113 Error parsing configuration file
114 exec-command fork failed
115 could not read lock file in writefile()
116 Too many registered users. (see maxusers setting in config file)
117 wall error: no message to send
118 wall error: no players
119 User has a retarded terminal
120 wall error: message too long
121 wall error: "from" username is too short
122 Error changing password: struct "me" does not exist
123 chdir() failed in dgl commands.
140 populate_games(): Cannot open inprogress-dir
145 populate_games(): Inprogress-filename does not have ':' in it
146 populate_games(): Inprogress-filename does not have ': in it (pt. 2)
200 purge_stale_locks(): could not open inprogress-dir
201 purge_stale_locks(): inprogress-file did not have ':' in it
202 purge_stale_locks(): could not read inprogress-file
203 purge_stale_locks(): could not get inprogress-file contents