394 lines
13 KiB
Plaintext
394 lines
13 KiB
Plaintext
# This is a sample dgamelaunch configuration file. Only bash-style comments
|
|
# are allowed, such as this. Each configuration option will be explained
|
|
# along with its default value.
|
|
|
|
|
|
|
|
# Global config variables:
|
|
|
|
|
|
# Max amount of registered users to allow. Has no effect if dgl was
|
|
# compiled with SQLite
|
|
maxusers = 64000
|
|
|
|
# Allow registration of new nicks? (yes or no)
|
|
allow_new_nicks = yes
|
|
|
|
# Max length for newly registered nicks. Must be less than 20.
|
|
# By default, NetHack only stores the first 10 chars of a name into
|
|
# the record/logfile.
|
|
maxnicklen = 10
|
|
|
|
# Set the default watching-screen sorting mode. Can be one of
|
|
# "username", "game", "windowsize", "starttime" or "idletime".
|
|
# "username" is the default.
|
|
#sortmode = "username"
|
|
|
|
# Set the columns displayed in the watching-screen. Each column definition
|
|
# must have four elements as:
|
|
# [ "<display title>", "<sortname>", <Screen column>, "<printf format>" ]
|
|
#
|
|
# <sortname> may be "unsorted", "username", "game", "windowsize", "starttime",
|
|
# "duration", "idletime", or (if shmem is enabled) "watchers".
|
|
#
|
|
# watch_columns = [ ["", "", 1, "%s)"],
|
|
# ["User", "username", 4, "%-15s"],
|
|
# ["Game", "game", 21, "%-11s"],
|
|
# ["Term", "windowsize", 34, "%s"],
|
|
# ["Idle", "idletime", 43, "%-10s"],
|
|
# ["Watchers", "watchers", 55, "%5s"],
|
|
# ["Started", "starttime", 65, "%s"]
|
|
# ]
|
|
|
|
# Path to a prepared chroot jail.
|
|
chroot_path = "/opt/nethack/nethack.alt.org/"
|
|
|
|
# From inside the jail, dgamelaunch's working directory for rcfiles/ttyrec/etc
|
|
dglroot = "/dgldir/"
|
|
|
|
# Strings to be replaced in every banner
|
|
# you can have either direct string replacements, like
|
|
# "$FOO" = "BAR", or you can get the server time with
|
|
# "$FOO" = timeformat("%F %T")
|
|
# for the timeformat parameter string format, see man strftime
|
|
bannervars = [ "$MOTDTIME" = "2011.10.08",
|
|
"$SERVERID" = "$ATTR(14)nethack.alt.org - http://nethack.alt.org/$ATTR()",
|
|
"$DATETIME" = timeformat("%F %T")
|
|
]
|
|
|
|
# From inside the jail, location of a banner file, which is
|
|
# shown in submenus that cannot be defined separately.
|
|
# Some string substitution is done for every banner file contents:
|
|
# - bannervars from above
|
|
# - $VERSION replaced with "dgamelaunch v" + dgl version number.
|
|
# - $USERNAME replaced with logged-in user's name, or with "[Anonymous]"
|
|
# - $INCLUDE(filename) the named file will be inserted here.
|
|
banner = "/dgl-banner"
|
|
|
|
# The following two options are fairly insecure. They will force us to
|
|
# load the password/group database into memory while still having root
|
|
# privileges. Replace them with shed_uid/shed_gid entries as soon as
|
|
# possible if you decide to use them. dgamelaunch will inform you of
|
|
# the uids/gids corresponding to your choices when it loads.
|
|
#
|
|
# Note that shed_uid and shed_gid will always take precedence over
|
|
# shed_user and shed_group if they are specified.
|
|
|
|
# shed_user: username to shed privileges to
|
|
#shed_user = "games"
|
|
# shed_group: group name to shed privileges to
|
|
#shed_group = "games"
|
|
|
|
# Preferably, you may use the respective gids/uids. This is for Debian:
|
|
shed_uid = 5
|
|
shed_gid = 60
|
|
|
|
# Locale. Leaving this out, dgamelaunch will not explicitly set locale.
|
|
locale = "en_US.UTF-8"
|
|
|
|
# Default TERM, used if the user's $TERM is unknown.
|
|
# If undefined, dgamelaunch will just terminate in that case.
|
|
default_term = "xterm"
|
|
|
|
# Should dgl send select-UTF8-charset escape code? (that is: ESC % G)
|
|
# default is no.
|
|
#utf8esc = yes
|
|
|
|
# Should dgl allow XON/XOFF? Default is "yes", meaning "don't touch it".
|
|
# "no" disables XON/XOFF
|
|
#flowcontrol = no
|
|
|
|
# Maximum time in seconds user can idle in the dgamelaunch menus
|
|
# before dgl exits. Default value is 0, which disables the idling timer.
|
|
# Does not apply to external programs or config editors.
|
|
# For setting game idle time, use max_idle_time in the game DEFINE.
|
|
# menu_max_idle_time = 1024
|
|
|
|
# Passwd refers to the file that stores the user database.
|
|
# The default passwd file is "/dgl-login" for flat-text database, and for
|
|
# sqlite, whatever value was defined for the sqlite database at compile time.
|
|
# This is also used for the shared memory key, if shmem is enabled at compile
|
|
# time.
|
|
#passwd = "/dgl-login"
|
|
|
|
# Lockfile is used only when dgl was compiled without sqlite.
|
|
#lockfile = "/dgl-lock"
|
|
|
|
#
|
|
# define some commands that are run when something happens. format is
|
|
# commands [ <time> ] = <command> ...
|
|
#
|
|
# <time> can be one of:
|
|
# dglstart = when someone telnets in
|
|
# login = when user has logged in
|
|
# register = right after a new user is registered
|
|
# gamestart = just before a game is started
|
|
# gameend = after a game ends (see also per-game "postcommand" define)
|
|
#
|
|
# <command> is:
|
|
# mkdir "foo" = create a directory "foo"
|
|
# chdir "foo" = change current work dir to "foo"
|
|
# cp "foo" "bar" = copy file "foo" to "bar", overwriting previous "bar"
|
|
# ifnxcp "foo" "bar" = copy file "foo" to "bar", if "bar" doesn't exist
|
|
# unlink "foo" = delete file "foo"
|
|
# setenv "foo" "bar" = set environment variable "foo" to "bar"
|
|
# exec "foo" "bar" = execute "foo" with "bar" as it's param
|
|
# rawprint "foo" = output string "foo"
|
|
# chpasswd = do the change password prompting, if logged in
|
|
# chmail = do the change email prompting, if logged in
|
|
# watch_menu = go to the watching menu
|
|
# quit = quit dgl
|
|
# ask_login = do the login prompting, if not logged in
|
|
# ask_register = do register new user prompting, if not logged in and
|
|
# registration of new nicks is allowed.
|
|
# play_game "foo" = start game which has the short name "foo"
|
|
# (user must be logged in)
|
|
# play_if_exist "foo" "file" = start game "foo", if file "file" exists.
|
|
# submenu "foo" = go to submenu "foo"
|
|
# return = return from submenu
|
|
#
|
|
# NOTE: edit_options-command was removed. use ifnxcp and exec to simulate it.
|
|
#
|
|
# The commands will be done inside the chroot and with the uid and gid
|
|
# defined above.
|
|
# Parameters to the commands are subject to variable substitution:
|
|
# %r = dglroot, as defined above
|
|
# %n = user nick, if user is logged in
|
|
# %N = first character of user name, if user is logged in
|
|
# %u = shed_uid, as defined above, but numeric
|
|
# %g = game name, if user has selected a game.
|
|
# %s = short game name, if user has selected a game.
|
|
# %t = ttyrec path & filename of the last game played.
|
|
#
|
|
# Also some escape codes:
|
|
# \\ = backslash
|
|
# \a = bell
|
|
# \b = backspace
|
|
# \e = escape character
|
|
# \f = form feed
|
|
# \n = newline
|
|
# \r = carriage return
|
|
# \t = tab
|
|
# \v = vertical tab
|
|
#
|
|
# eg. commands[login] = mkdir "foo", unlink "bar", setenv "Z" "foo"
|
|
#
|
|
|
|
# Change the terminal title: (assuming terminals support the escape code)
|
|
#commands[dglstart] = rawprint "\e]2;nethack.alt.org\a"
|
|
|
|
# create the user's dirs when they register
|
|
commands[register] = mkdir "%ruserdata/%n",
|
|
mkdir "%ruserdata/%n/dumplog",
|
|
mkdir "%ruserdata/%n/ttyrec"
|
|
|
|
commands[login] = mkdir "%ruserdata/%n",
|
|
mkdir "%ruserdata/%n/dumplog",
|
|
mkdir "%ruserdata/%n/ttyrec"
|
|
|
|
# file mode for when commands copy files.
|
|
# readable and writable by all. you could use eg. "0644" to be more secure.
|
|
filemode = "0666"
|
|
|
|
|
|
|
|
|
|
# Define the main menus.
|
|
# You _must_ define "mainmenu_anon" and "mainmenu_user".
|
|
# $VERSION and $SERVERID will be replaced, as per the bannerfile above.
|
|
|
|
# First, the menu shown to anonymous user:
|
|
menu["mainmenu_anon"] {
|
|
bannerfile = "dgl_menu_main_anon.txt"
|
|
cursor = (5,18)
|
|
commands["l"] = ask_login
|
|
commands["r"] = ask_register
|
|
commands["w"] = watch_menu
|
|
commands["q"] = quit
|
|
}
|
|
|
|
# Then the menu shown when the user has logged in:
|
|
# $USERNAME in here will be replaced with the user name.
|
|
menu["mainmenu_user"] {
|
|
# contents of this file are written to screen.
|
|
# the file must be inside the chroot.
|
|
# Some string subsitutions can be done in the file:
|
|
# $INCLUDE(filename) = includes the file to this file.
|
|
# String substitutions defined in bannervars-section above.
|
|
# $VERSION = dgamelaunch version
|
|
# $USERNAME = user name (or [Anonymous] if not logged in)
|
|
# $ATTR(params) = change text color and attributes.
|
|
# params can be either number (to set the text color),
|
|
# one, or any of "b" (bold), "s" (standout), "u" (underline),
|
|
# "r" (reverse) or "d" (dim),
|
|
# or both color number and attribute characters, separated by colon.
|
|
# Empty param resets color and attributes to default.
|
|
bannerfile = "dgl_menu_main_user.txt"
|
|
# after which cursor is moved to this location
|
|
# if cursor-definition is missing, the cursor is put
|
|
# to the end of the last line of the banner.
|
|
# cursor = (5,18)
|
|
# keys we accept. format is
|
|
# commands["string_of_keys"] = <commandlist>
|
|
# for example, you could use commands["qQ"] = quit
|
|
commands["c"] = chpasswd
|
|
commands["e"] = chmail
|
|
commands["w"] = watch_menu
|
|
commands["o"] = ifnxcp "/dgl-default-rcfile.nh343" "%ruserdata/%n/%n.nh343rc",
|
|
exec "/bin/virus" "%ruserdata/%n/%n.nh343rc"
|
|
commands["p"] = play_game "NH343"
|
|
commands["q"] = quit
|
|
}
|
|
|
|
# this menu is shown when user presses '?' in the watching menu
|
|
menu["watchmenu_help"] {
|
|
bannerfile = "dgl_menu_watchmenu_help.txt"
|
|
commands["qQ "] = return
|
|
}
|
|
|
|
|
|
|
|
|
|
# Next, we'll define one game's data:
|
|
|
|
#DEFINE {
|
|
# # From inside the jail, the location of the binary to be launched.
|
|
# game_path = "/bin/nethackstub"
|
|
#
|
|
# # Full name of the game
|
|
# game_name = "NetHack stub"
|
|
#
|
|
# # Short name, used in the watching menu
|
|
# short_name = "NHstb"
|
|
#
|
|
# # Game ID - should be unique. Defaults to game_name, if not defined.
|
|
# # Used to determine which game is which for "play_game" and "play_if_exists" commands
|
|
# game_id = "NHstb"
|
|
#
|
|
# # arguments for when we exec the binary
|
|
# game_args = "/bin/nethackstub",
|
|
# "foo",
|
|
# "user:%n",
|
|
# "shed_uid:%u",
|
|
# "bar"
|
|
#
|
|
# # From inside the jail, where dgamelaunch should put mail.
|
|
# spooldir = "/var/mail/"
|
|
#
|
|
# # From inside the jail, the default .nethackrc that is copied for new users.
|
|
# # rc_template = "/dgl-default-rcfile"
|
|
#
|
|
# # If player idles longer than max_idle_time seconds, the game will
|
|
# # receive a sighup. Default value is 0, which disables the idling timer.
|
|
# max_idle_time = 2000
|
|
#
|
|
# # Player-specific path to an extra information file written by the game
|
|
# # The game should write the extra information on one line in this format:
|
|
# # <numeric-weight>|extra-information
|
|
# # For example, the game might write: "100|Astral", "1|D:1", etc. to indicate
|
|
# # where the player is in the game world. The numeric weight is used when
|
|
# # a spectator sorts games by the extra information field: higher weights
|
|
# # will be sorted to appear before lower weights.
|
|
# #
|
|
# extra_info_file = "%rgamedir/%n.extrainfo"
|
|
#
|
|
# # Make sure the inprogress dir actually exists. default is "inprogress/"
|
|
# # Each game you define here must have it's own.
|
|
# inprogressdir = "%rinprogress-nethackstub/"
|
|
#
|
|
# # We can also define per-game commands, that are executed
|
|
# # when the game starts:
|
|
# # commands = chdir "/dgldir", mkdir "foo_%u_%g"
|
|
#
|
|
# # We can also define per-game commands executed after the game ends,
|
|
# # but before commands[gameend]
|
|
# postcommands = chdir "/"
|
|
#
|
|
# # If the game uses an ancient encoding, you may specify "ibm" or "dec".
|
|
# # If set to "ask", the game will be run with --print-charset beforehand,
|
|
# # expected to return one of these values.
|
|
# encoding = "unicode"
|
|
#}
|
|
|
|
|
|
#
|
|
# the second game
|
|
#
|
|
#
|
|
|
|
DEFINE {
|
|
game_path = "/nh343/nethack"
|
|
game_name = "NetHack 3.4.3"
|
|
short_name = "NH343"
|
|
|
|
game_args = "/nh343/nethack", "-u", "%n"
|
|
|
|
spooldir = "/mail/"
|
|
rc_template = "/dgl-default-rcfile.nh343"
|
|
|
|
rc_fmt = "%ruserdata/%n/%n.nh343rc"
|
|
|
|
inprogressdir = "%rinprogress-nh343/"
|
|
|
|
# The place where ttyrecs are stored for this game.
|
|
# If this is not defined, ttyrecs are not saved for this game.
|
|
# Leaving this undefined also means the games cannot be spectated.
|
|
ttyrecdir = "%ruserdata/%n/ttyrec/"
|
|
|
|
|
|
# back up savefile
|
|
commands = cp "/nh343/var/save/%u%n.gz" "/nh343/var/save/%u%n.gz.bak",
|
|
# set NETHACKOPTIONS to point to the rcfile
|
|
setenv "NETHACKOPTIONS" "@%ruserdata/%n/%n.nh343rc",
|
|
# set up nethack mail stuff, assuming it's compiled with it...
|
|
setenv "MAIL" "/mail/%n",
|
|
setenv "SIMPLEMAIL" "1",
|
|
# don't let the mail file grow
|
|
unlink "/mail/%n"
|
|
}
|
|
|
|
#
|
|
# third game
|
|
#
|
|
#
|
|
|
|
#DEFINE {
|
|
# game_path = "/bin/crawlss017"
|
|
# game_name = "Crawl Stone Soup 0.1.7"
|
|
# short_name = "Cr017"
|
|
#
|
|
# game_args = "/bin/crawlss017",
|
|
# "-name", "%n",
|
|
# "-dir", "/crawlss017/",
|
|
# "-rc", "%rrcfiles/%n.crawlrc",
|
|
# "-morgue", "/crawlss017/morgues/",
|
|
# "-macro", "/crawlss017/macros/%n.macro"
|
|
#
|
|
# rc_template = "/dgl-default-rcfile.crawl"
|
|
# rc_fmt = "%rrcfiles/%n.crawlrc"
|
|
# inprogressdir = "%rinprogress-crawlss017/"
|
|
# encoding = ask
|
|
#}
|
|
|
|
#
|
|
# fourth game
|
|
#
|
|
#
|
|
|
|
#DEFINE {
|
|
# game_path = "/bin/crawlss020"
|
|
# game_name = "Crawl Stone Soup 0.2.0"
|
|
# short_name = "Cr020"
|
|
#
|
|
# game_args = "/bin/crawlss020",
|
|
# "-name", "%n",
|
|
# "-dir", "/crawlss020/",
|
|
# "-rc", "/crawlss020/plr/%n/%n.crawlrc",
|
|
# "-morgue", "/crawlss020/plr/%n/",
|
|
# "-macro", "/crawlss020/plr/%n/"
|
|
#
|
|
# rc_template = "/dgl-default-rcfile.crawl"
|
|
# rc_fmt = "/crawlss020/plr/%n/%n.crawlrc"
|
|
# inprogressdir = "%rinprogress-crawlss020/"
|
|
#}
|