icinga2/lib/base/script.cpp

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/******************************************************************************
* Icinga 2 *
* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software Foundation *
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
******************************************************************************/
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#include "base/script.h"
#include "base/scriptlanguage.h"
#include "base/dynamictype.h"
#include "base/logger_fwd.h"
#include "base/objectlock.h"
using namespace icinga;
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REGISTER_TYPE(Script);
/**
* Constructor for the Script class.
*
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* @param serializedUpdate A serialized dictionary containing attributes.
*/
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Script::Script(const Dictionary::Ptr& serializedUpdate)
: DynamicObject(serializedUpdate)
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{
RegisterAttribute("language", Attribute_Config, &m_Language);
RegisterAttribute("code", Attribute_Config, &m_Code);
}
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/**
* @threadsafety Always.
*/
void Script::Start(void)
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{
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assert(OwnsLock());
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SpawnInterpreter();
}
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/**
* @threadsafety Always.
*/
String Script::GetLanguage(void) const
{
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ObjectLock olock(this);
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return m_Language;
}
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/**
* @threadsafety Always.
*/
String Script::GetCode(void) const
{
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ObjectLock olock(this);
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return m_Code;
}
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/**
* @threadsafety Always.
*/
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void Script::OnAttributeUpdate(const String& name)
{
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assert(!OwnsLock());
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if (name == "language" || name == "code")
SpawnInterpreter();
}
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/**
* @threadsafety Always.
*/
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void Script::SpawnInterpreter(void)
{
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Log(LogInformation, "base", "Reloading script '" + GetName() + "'");
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ScriptLanguage::Ptr language = ScriptLanguage::GetByName(GetLanguage());
m_Interpreter = language->CreateInterpreter(GetSelf());
}