icinga2/lib/base/script.cpp

93 lines
2.7 KiB
C++

/******************************************************************************
* Icinga 2 *
* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software Foundation *
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
******************************************************************************/
#include "base/script.h"
#include "base/scriptlanguage.h"
#include "base/dynamictype.h"
#include "base/logger_fwd.h"
#include "base/objectlock.h"
using namespace icinga;
REGISTER_TYPE(Script);
/**
* Constructor for the Script class.
*
* @param serializedUpdate A serialized dictionary containing attributes.
*/
Script::Script(const Dictionary::Ptr& serializedUpdate)
: DynamicObject(serializedUpdate)
{
RegisterAttribute("language", Attribute_Config, &m_Language);
RegisterAttribute("code", Attribute_Config, &m_Code);
}
/**
* @threadsafety Always.
*/
void Script::Start(void)
{
assert(OwnsLock());
SpawnInterpreter();
}
/**
* @threadsafety Always.
*/
String Script::GetLanguage(void) const
{
ObjectLock olock(this);
return m_Language;
}
/**
* @threadsafety Always.
*/
String Script::GetCode(void) const
{
ObjectLock olock(this);
return m_Code;
}
/**
* @threadsafety Always.
*/
void Script::OnAttributeUpdate(const String& name)
{
assert(!OwnsLock());
if (name == "language" || name == "code")
SpawnInterpreter();
}
/**
* @threadsafety Always.
*/
void Script::SpawnInterpreter(void)
{
Log(LogInformation, "base", "Reloading script '" + GetName() + "'");
ScriptLanguage::Ptr language = ScriptLanguage::GetByName(GetLanguage());
m_Interpreter = language->CreateInterpreter(GetSelf());
}