icinga2/doc/20-library-reference.md

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# <a id="library-reference"></a> Library Reference
## <a id="global-functions"></a> Global functions
Function | Description
--------------------------------|-----------------------
regex(pattern, text) | Returns true if the regex pattern matches the text, false otherwise.
match(pattern, text) | Returns true if the wildcard pattern matches the text, false otherwise.
len(value) | Returns the length of the value, i.e. the number of elements for an array or dictionary, or the length of the string in bytes.
union(array, array, ...) | Returns an array containing all unique elements from the specified arrays.
intersection(array, array, ...) | Returns an array containing all unique elements which are common to all specified arrays.
keys(dict) | Returns an array containing the dictionary's keys.
string(value) | Converts the value to a string.
number(value) | Converts the value to a number.
bool(value) | Converts the value to a bool.
random() | Returns a random value between 0 and RAND_MAX (as defined in stdlib.h).
log(value) | Writes a message to the log. Non-string values are converted to a JSON string.
log(severity, facility, value) | Writes a message to the log. `severity` can be one of `LogDebug`, `LogNotice`, `LogInformation`, `LogWarning`, and `LogCritical`. Non-string values are converted to a JSON string.
typeof(value) | Returns the type object for a value.
get_time() | Returns the current UNIX timestamp.
parse_performance_data(pd) | Parses a performance data string and returns an array describing the values.
exit(integer) | Terminates the application.
## <a id="object-accessor-functions"></a> Object Accessor Functions
These functions can be used to retrieve a reference to another object by name.
### <a id="objref-get_check_command"></a> get_check_command
Signature:
function get_check_command(name);
Returns the CheckCommand object with the specified name, or `null` if no such CheckCommand object exists.
### <a id="objref-get_event_command"></a> get_event_command
Signature:
function get_event_command(name);
Returns the EventCommand object with the specified name, or `null` if no such EventCommand object exists.
### <a id="objref-get_notification_command"></a> get_notification_command
Signature:
function get_notification_command(name);
Returns the NotificationCommand object with the specified name, or `null` if no such NotificationCommand object exists.
### <a id="objref-get_host"></a> get_host
Signature:
function get_notification_command(name);
Returns the Host object with the specified name, or `null` if no such Host object exists.
### <a id="objref-get_service"></a> get_service
Signature:
function get_service(host_name, service_name);
Returns the Service object with the specified name, or `null` if no such Service object exists.
### <a id="objref-get_user"></a> get_user
Signature:
function get_user(name);
Returns the User object with the specified name, or `null` if no such User object exists.
### <a id="objref-get_host_group"></a> get_host_group
Signature:
function get_host_group(name);
Returns the HostGroup object with the specified name, or `null` if no such HostGroup object exists.
### <a id="objref-get_service_group"></a> get_service_group
Signature:
function get_service_group(name);
Returns the ServiceGroup object with the specified name, or `null` if no such ServiceGroup object exists.
### <a id="objref-get_user_group"></a> get_user_group
Signature:
function get_user_group(name);
Returns the UserGroup object with the specified name, or `null` if no such UserGroup object exists.
### <a id="objref-get_time_period"></a> get_time_period
Signature:
function get_time_period(name);
Returns the TimePeriod object with the specified name, or `null` if no such TimePeriod object exists.
### <a id="objref-get_object"></a> get_object
Signature:
function get_object(type, name);
Returns the object with the specified type and name, or `null` if no such object exists. `type` must refer
to a type object.
### <a id="objref-get_objects"></a> get_objects
Signature:
function get_objects(type);
Returns an array of objects whose type matches the specified type. `type` must refer
to a type object.
## <a id="math-object"></a> Math object
The global `Math` object can be used to access a number of mathematical constants
and functions.
### <a id="math-e"></a> Math.E
Euler's constant.
### <a id="math-ln2"></a> Math.LN2
Natural logarithm of 2.
### <a id="math-ln10"></a> Math.LN10
Natural logarithm of 10.
### <a id="math-log2e"></a> Math.LOG2E
Base 2 logarithm of E.
### <a id="math-pi"></a> Math.PI
The mathematical constant Pi.
### <a id="math-sqrt1_2"></a> Math.SQRT1_2
Square root of 1/2.
### <a id="math-sqrt2"></a> Math.SQRT2
Square root of 2.
### <a id="math-abs"></a> Math.abs
Signature:
function abs(x);
Returns the absolute value of `x`.
### <a id="math-acos"></a> Math.acos
Signature:
function acos(x);
Returns the arccosine of `x`.
### <a id="math-asin"></a> Math.asin
Signature:
function asin(x);
Returns the arcsine of `x`.
### <a id="math-atan"></a> Math.atan
Signature:
function atan(x);
Returns the arctangent of `x`.
### <a id="math-atan2"></a> Math.atan2
Signature:
function atan2(y, x);
Returns the arctangent of the quotient of `y` and `x`.
### <a id="math-ceil"></a> Math.ceil
Signature:
function ceil(x);
Returns the smallest integer value not less than `x`.
### <a id="math-cos"></a> Math.cos
Signature:
function cos(x);
Returns the cosine of `x`.
### <a id="math-exp"></a> Math.exp
Signature:
function exp(x);
Returns E raised to the `x`th power.
### <a id="math-floor"></a> Math.floor
Signature:
function floor(x);
Returns the largest integer value not greater than `x`.
### <a id="math-isinf"></a> Math.isinf
Signature:
function isinf(x);
Returns whether `x` is infinite.
### <a id="math-isnan"></a> Math.isnan
Signature:
function isnan(x);
Returns whether `x` is NaN (not-a-number).
### <a id="math-log"></a> Math.log
Signature:
function log(x);
Returns the natural logarithm of `x`.
### <a id="math-max"></a> Math.max
Signature:
function max(...);
Returns the largest argument. A variable number of arguments can be specified.
If no arguments are given -Infinity is returned.
### <a id="math-min"></a> Math.min
Signature:
function min(...);
Returns the smallest argument. A variable number of arguments can be specified.
If no arguments are given +Infinity is returned.
### <a id="math-pow"></a> Math.pow
Signature:
function pow(x, y);
Returns `x` raised to the `y`th power.
### <a id="math-random"></a> Math.random
Signature:
function random();
Returns a pseudo-random number between 0 and 1.
### <a id="math-round"></a> Math.round
Signature:
function round(x);
Returns `x` rounded to the nearest integer value.
### <a id="math-sign"></a> Math.sign
Signature:
function sign(x);
Returns -1 if `x` is negative, 1 if `x` is positive
and 0 if `x` is 0.
### <a id="math-sin"></a> Math.sin
Signature:
function sin(x);
Returns the sine of `x`.
### <a id="math-sqrt"></a> Math.sqrt
Signature:
function sqrt(x);
Returns the square root of `x`.
### <a id="math-tan"></a> Math.tan
Signature:
function tan(x);
Returns the tangent of `x`.
## <a id="json-object"></a> Json object
The global `Json` object can be used to encode and decode JSON.
### <a id="json-encode"></a> Json.encode
Signature:
function encode(x);
Encodes an arbitrary value into JSON.
### <a id="json-decode"></a> Json.decode
Signature:
function decode(x);
Decodes a JSON string.
## <a id="number-type"></a> Number type
### <a id="number-to_string"></a> Number#to_string
Signature:
function to_string();
The `to_string` method returns a string representation of the number.
Example:
var example = 7
example.to_string() /* Returns "7" */
## <a id="boolean-type"></a> Boolean type
### <a id="boolean-to_string"></a> Boolean#to_string
Signature:
function to_string();
The `to_string` method returns a string representation of the boolean value.
Example:
var example = true
example.to_string() /* Returns "true" */
## <a id="string-type"></a> String type
### <a id="string-find"></a> String#find
Signature:
function find(str, start);
Returns the zero-based index at which the string `str` was found in the string. If the string
was not found -1 is returned. `start` specifies the zero-based index at which `find` should
start looking for the string (defaults to 0 when not specified).
Example:
"Hello World".find("World") /* Returns 6 */
### <a id="string-contains"></a> String#contains
Signature:
function contains(str);
Returns `true` if the string `str` was found in the string. If the string
was not found `false` is returned. Use [find](20-library-reference.md#string-find)
for getting the index instead.
Example:
"Hello World".contains("World") /* Returns true */
### <a id="string-len"></a> String#len
Signature
function len();
Returns the length of the string in bytes. Note that depending on the encoding type of the string
this is not necessarily the number of characters.
Example:
"Hello World".len() /* Returns 11 */
### <a id="string-lower"></a> String#lower
Signature:
function lower();
Returns a copy of the string with all of its characters converted to lower-case.
Example:
"Hello World".lower() /* Returns "hello world" */
### <a id="string-upper"></a> String#upper
Signature:
function upper();
Returns a copy of the string with all of its characters converted to upper-case.
Example:
"Hello World".upper() /* Returns "HELLO WORLD" */
### <a id="string-replace"></a> String#replace
Signature:
function replace(search, replacement);
Returns a copy of the string with all occurences of the string specified in `search` replaced
with the string specified in `replacement`.
### <a id="string-split"></a> String#split
Signature:
function split(delimiters);
Splits a string into individual parts and returns them as an array. The `delimiters` argument
specifies the characters which should be used as delimiters between parts.
Example:
"x-7,y".split("-,") /* Returns [ "x", "7", "y" ] */
### <a id="string-substr"></a> String#substr
Signature:
function substr(start, len);
Returns a part of a string. The `start` argument specifies the zero-based index at which the part begins.
The optional `len` argument specifies the length of the part ("until the end of the string" if omitted).
Example:
"Hello World".substr(6) /* Returns "World" */
### <a id="string-to_string"></a> String#to_string
Signature:
function to_string();
Returns a copy of the string.
## <a id="array-type"></a> Array type
### <a id="array-add"></a> Array#add
Signature:
function add(value);
Adds a new value after the last element in the array.
### <a id="array-clear"></a> Array#clear
Signature:
function clear();
Removes all elements from the array.
### <a id="array-clone"></a> Array#clone
function clone();
Returns a copy of the array. Note that for elements which are reference values (e.g. objects such
as arrays and dictionaries) only the references are copied.
### <a id="array-contains"></a> Array#contains
Signature:
function contains(value);
Returns true if the array contains the specified value, false otherwise.
### <a id="array-len"></a> Array#len
Signature:
function len();
Returns the number of elements contained in the array.
### <a id="array-remove"></a> Array#remove
Signature:
function remove(index);
Removes the element at the specified zero-based index.
### <a id="array-set"></a> Array#set
Signature:
function set(index, value);
Sets the element at the zero-based index to the specified value. The `index` must refer to an element
which already exists in the array.
### <a id="array-sort"></a> Array#sort
Signature:
function sort(less_cmp);
Returns a copy of the array where all items are sorted. The items are
compared using the `<` (less-than) operator. A custom comparator function
can be specified with the `less_cmp` argument.
### <a id="array-join"></a> Array#join
Signature:
function join(separator);
Joins all elements of the array using the specified separator.
## <a id="dictionary-type"></a> Dictionary type
### <a id="dictionary-clone"></a> Dictionary#clone
Signature:
function clone();
Returns a copy of the dictionary. Note that for elements which are reference values (e.g. objects such
as arrays and dictionaries) only the references are copied.
### <a id="dictionary-contains"></a> Dictionary#contains
Signature:
function contains(key);
Returns true if a dictionary item with the specified `key` exists, false otherwise.
### <a id="dictionary-len"></a> Dictionary#len
Signature:
function len();
Returns the number of items contained in the dictionary.
### <a id="dictionary-remove"></a> Dictionary#remove
Signature:
function remove(key);
Removes the item with the specified `key`. Trying to remove an item which does not exist
is a no-op.
### <a id="dictionary-set"></a> Dictionary#set
Signature:
function set(key, value);
Creates or updates an item with the specified `key` and `value`.
## <a id="scriptfunction-type"></a> Function type
### <a id="scriptfunction-call"></a> Function#call
Signature:
function call(thisArg, ...);
Invokes the function using an alternative `this` scope. The `thisArg` argument specifies the `this`
scope for the function. All other arguments are passed directly to the function.
Example:
function set_x(val) {
this.x = val
}
dict = {}
set_x.call(dict, 7) /* Invokes set_x using `dict` as `this` */
### <a id="scriptfunction-callv"></a> Function#callv
Signature:
function callv(thisArg, args);
Invokes the function using an alternative `this` scope. The `thisArg` argument specifies the `this`
scope for the function. The items in the `args` array are passed to the function as individual arguments.
Example:
function set_x(val) {
this.x = val
}
var dict = {}
var args = [ 7 ]
set_x.callv(dict, args) /* Invokes set_x using `dict` as `this` */