openssh-portable/contrib/win32/win32compat/tnnet.c

113 lines
4.1 KiB
C

/*
* Author: Microsoft Corp.
*
* Copyright (c) 2017 Microsoft Corp.
* All rights reserved
*
* This file is responsible for terminal emulation related network calls to
* invoke ANSI parsing engine.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdlib.h>
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include <windows.h>
#include "ansiprsr.h"
#include "inc\utf.h"
#include "console.h"
#define dwBuffer 4096
extern BOOL isAnsiParsingRequired;
extern bool gbVTAppMode;
BOOL isFirstPacket = TRUE;
/*
* Server will always be returning a sequence of ANSI control characters which the client
* protocol can either passthru directly to the console or transform based on an output terminal
* type. We're not using termcap so we're only supporting the ANSI (vt100) sequences that
* are hardcoded in the server and will be transformed to Windows Console commands.
*/
void
processBuffer(HANDLE handle, char *buf, size_t len, unsigned char **respbuf, size_t *resplen)
{
unsigned char *pszNewHead = NULL;
unsigned char *pszHead = NULL;
unsigned char *pszTail = NULL;
const char *applicationModeSeq = "\x1b[?1h";
const int applicationModeSeqLen = (int)strlen(applicationModeSeq);
const char *normalModeSeq = "\x1b[?1l";
const int normalModeSeqLen = (int)strlen(normalModeSeq);
const char *clsSeq = "\x1b[2J";
if (len == 0)
return;
if (false == isAnsiParsingRequired) {
if(isFirstPacket) {
isFirstPacket = FALSE;
/* Windows server at first sends the "cls" after the connection is established.
* There is a bug in the conhost which causes the visible window data to loose so to
* mitigate that issue we need to first move the visible window so that the cursor is at the top of the visible window.
*/
if (strstr(buf, clsSeq))
ConMoveCursorTopOfVisibleWindow();
}
if(len >= applicationModeSeqLen && strstr(buf, applicationModeSeq))
gbVTAppMode = true;
else if(len >= normalModeSeqLen && strstr(buf, normalModeSeq))
gbVTAppMode = false;
/* Console has the capability to parse so pass the raw buffer to console directly */
ConRestoreViewRect(); /* Restore the visible window, otherwise WriteConsoleW() gets messy */
wchar_t* t = utf8_to_utf16(buf);
WriteConsoleW(handle, t, (DWORD)wcslen(t), 0, 0);
free(t);
ConSaveViewRect();
return;
}
/* Transform a single carriage return into a single linefeed before continuing */
if ((len == 1) && (buf[0] == 13))
buf[0] = 10;
pszTail = (unsigned char *)buf;
pszHead = (unsigned char *)buf;
pszTail += len;
pszNewHead = pszHead;
/*
* Loop through the network buffer transforming characters as necessary.
* The buffer will be empty after the transformation
* process since the buffer will contain only commands that are handled by the console API.
*/
do {
pszHead = pszNewHead;
pszNewHead = ParseBuffer(pszHead, pszTail, respbuf, resplen);
} while ((pszNewHead != pszHead) && (pszNewHead < pszTail) && (resplen == NULL || (resplen != NULL && *resplen == 0)));
}