113 lines
4.1 KiB
C
113 lines
4.1 KiB
C
/*
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* Author: Microsoft Corp.
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*
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* Copyright (c) 2017 Microsoft Corp.
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* All rights reserved
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*
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* This file is responsible for terminal emulation related network calls to
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* invoke ANSI parsing engine.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <ctype.h>
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#include <string.h>
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#include <windows.h>
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#include "ansiprsr.h"
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#include "inc\utf.h"
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#include "console.h"
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#define dwBuffer 4096
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extern BOOL isAnsiParsingRequired;
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extern bool gbVTAppMode;
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BOOL isFirstPacket = TRUE;
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/*
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* Server will always be returning a sequence of ANSI control characters which the client
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* protocol can either passthru directly to the console or transform based on an output terminal
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* type. We're not using termcap so we're only supporting the ANSI (vt100) sequences that
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* are hardcoded in the server and will be transformed to Windows Console commands.
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*/
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void
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processBuffer(HANDLE handle, char *buf, size_t len, unsigned char **respbuf, size_t *resplen)
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{
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unsigned char *pszNewHead = NULL;
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unsigned char *pszHead = NULL;
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unsigned char *pszTail = NULL;
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const char *applicationModeSeq = "\x1b[?1h";
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const int applicationModeSeqLen = (int)strlen(applicationModeSeq);
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const char *normalModeSeq = "\x1b[?1l";
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const int normalModeSeqLen = (int)strlen(normalModeSeq);
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const char *clsSeq = "\x1b[2J";
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if (len == 0)
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return;
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if (false == isAnsiParsingRequired) {
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if(isFirstPacket) {
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isFirstPacket = FALSE;
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/* Windows server at first sends the "cls" after the connection is established.
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* There is a bug in the conhost which causes the visible window data to loose so to
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* mitigate that issue we need to first move the visible window so that the cursor is at the top of the visible window.
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*/
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if (strstr(buf, clsSeq))
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ConMoveCursorTopOfVisibleWindow();
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}
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if(len >= applicationModeSeqLen && strstr(buf, applicationModeSeq))
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gbVTAppMode = true;
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else if(len >= normalModeSeqLen && strstr(buf, normalModeSeq))
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gbVTAppMode = false;
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/* Console has the capability to parse so pass the raw buffer to console directly */
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ConRestoreViewRect(); /* Restore the visible window, otherwise WriteConsoleW() gets messy */
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wchar_t* t = utf8_to_utf16(buf);
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WriteConsoleW(handle, t, (DWORD)wcslen(t), 0, 0);
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free(t);
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ConSaveViewRect();
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return;
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}
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/* Transform a single carriage return into a single linefeed before continuing */
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if ((len == 1) && (buf[0] == 13))
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buf[0] = 10;
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pszTail = (unsigned char *)buf;
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pszHead = (unsigned char *)buf;
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pszTail += len;
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pszNewHead = pszHead;
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/*
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* Loop through the network buffer transforming characters as necessary.
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* The buffer will be empty after the transformation
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* process since the buffer will contain only commands that are handled by the console API.
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*/
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do {
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pszHead = pszNewHead;
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pszNewHead = ParseBuffer(pszHead, pszTail, respbuf, resplen);
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} while ((pszNewHead != pszHead) && (pszNewHead < pszTail) && (resplen == NULL || (resplen != NULL && *resplen == 0)));
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}
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