2022-02-16 21:47:00 +01:00
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Namespace Screens.MainMenu
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Public Class NewGameScreen
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Inherits Screen
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Dim skinFiles() As String = {GameModeManager.ActiveGameMode.SkinFiles.ToString}
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Dim skinNames() As String = {GameModeManager.ActiveGameMode.SkinNames.ToString}
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Dim skinGenders() As String = {GameModeManager.ActiveGameMode.SkinGenders.ToString}
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Dim skinColors As List(Of Color) = GameModeManager.ActiveGameMode.SkinColors
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Public Index As Integer = 0
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Dim pokeIndex As Integer = 0
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Dim ProfAlpha As Integer = 0
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Dim OtherAlpha As Integer = 0
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Dim Name As String = ""
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Dim SkinIndex As Integer = 0
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Dim skinTexture As Texture2D
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Dim enterCorrectName As Boolean = False
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Dim nameMessage As String = "This name is too short."
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Dim mainTexture As Texture2D
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Dim pokeTexture As Texture2D
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Dim ballPosition As Vector2
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Dim ballIndex As Vector2 = New Vector2(0, 0)
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Dim ballAnimationDelay As Single = 0.2F
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2022-09-15 21:11:13 +02:00
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Dim ballVelocity As Single = -7.0F
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2022-02-16 21:47:00 +01:00
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Dim pokePosition As Vector2
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Dim pokeID As Integer = 0
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Dim CurrentText As String = ""
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Dim currentBackColor As Color = New Color(59, 123, 165)
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Dim normalColor As Color = New Color(59, 123, 165)
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Dim pokemonRange() As Integer = {1, 252}
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Dim introMusic As String = "welcome"
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Dim startMap As String = "yourroom.dat"
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Dim startPosition As Vector3 = New Vector3(1, 0.1F, 3)
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Dim startLocation As String = "Your Room"
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Dim startYaw As Single = MathHelper.PiOver2
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Dim Dialogues As New List(Of String)
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Public Sub New()
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For Each s As String In Core.GameOptions.ContentPackNames
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ContentPackManager.Load(GameController.GamePath & "\ContentPacks\" & s & "\exceptions.dat")
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Next
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2023-12-10 20:19:14 +01:00
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BattleSystem.GameModeElementLoader.Load()
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2022-02-16 21:47:00 +01:00
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BattleSystem.GameModeAttackLoader.Load()
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SmashRock.Load()
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Badge.Load()
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Pokedex.Load()
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BattleSystem.BattleScreen.ResetVars()
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LevelLoader.ClearTempStructures()
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PokemonForms.Initialize()
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Me.Identification = Identifications.NewGameScreen
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Me.CanChat = False
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mainTexture = TextureManager.GetTexture("GUI\Intro")
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LoadIntroValues()
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Dim p As Pokemon = Pokemon.GetPokemonByID(Core.Random.Next(pokemonRange(0), pokemonRange(1)))
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p.Generate(1, True)
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pokeID = p.Number
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pokeTexture = p.GetTexture(True)
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CurrentText = ""
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TextBox.Showing = False
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Me.Index = 0
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TextBox.reDelay = 0
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Dim skinTexture2D = TextureManager.GetTexture("Textures\NPC\" & skinFiles(SkinIndex))
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2022-06-11 14:46:21 +02:00
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Dim skinFrameSize As Size
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If skinTexture2D.Width = skinTexture2D.Height / 2 Then
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skinFrameSize = New Size(CInt(skinTexture2D.Width / 2), CInt(skinTexture2D.Height / 4))
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ElseIf skinTexture2D.Width = skinTexture2D.Height Then
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skinFrameSize = New Size(CInt(skinTexture2D.Width / 4), CInt(skinTexture2D.Height / 4))
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Else
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skinFrameSize = New Size(CInt(skinTexture2D.Width / 3), CInt(skinTexture2D.Height / 4))
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End If
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Dim skinRectangle As New Rectangle(0, CInt(skinFrameSize.Height * 2), CInt(skinFrameSize.Width), CInt(skinFrameSize.Height))
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2022-02-16 21:47:00 +01:00
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skinTexture = TextureManager.GetTexture(skinTexture2D, skinRectangle)
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MusicManager.Play("nomusic")
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End Sub
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Private Sub LoadIntroValues()
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Dim GameMode As GameMode = GameModeManager.ActiveGameMode
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Me.skinNames = GameMode.SkinNames.ToArray()
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Me.skinFiles = GameMode.SkinFiles.ToArray()
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Me.skinGenders = GameMode.SkinGenders.ToArray()
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Me.skinColors = GameMode.SkinColors
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Me.pokemonRange = GameMode.PokemonRange
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Me.introMusic = GameMode.IntroMusic
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Me.startMap = GameMode.StartMap
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Me.startPosition = GameMode.StartPosition
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Me.startLocation = GameMode.StartLocationName
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Me.startYaw = GameMode.StartRotation
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Me.normalColor = GameMode.StartColor
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Me.currentBackColor = GameMode.StartColor
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If GameMode.StartDialogue <> "" Then
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If GameMode.StartDialogue.CountSplits("|") >= 3 Then
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Dim Splits() As String = GameMode.StartDialogue.Split(CChar("|"))
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Me.Dialogues.AddRange(Splits)
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End If
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Else
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If Me.Dialogues.Count < 3 Then
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Me.Dialogues.Clear()
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Me.Dialogues.AddRange({Localization.GetString("new_game_intro_1"), Localization.GetString("new_game_intro_2"), Localization.GetString("new_game_intro_3")})
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End If
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2016-09-07 18:50:38 +02:00
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End If
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2022-02-16 21:47:00 +01:00
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End Sub
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Public Overrides Sub Update()
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If Index = 5 Then
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Core.GameInstance.IsMouseVisible = True
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Else
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Core.GameInstance.IsMouseVisible = False
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2016-09-07 18:50:38 +02:00
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End If
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2022-02-16 21:47:00 +01:00
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If ProfAlpha < 255 And Index = 0 Then
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ProfAlpha += 2
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If ProfAlpha >= 255 Then
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MusicManager.Play(Me.introMusic, True, 0.0F)
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2016-09-07 18:50:38 +02:00
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End If
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2022-02-16 21:47:00 +01:00
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ElseIf ProfAlpha >= 255 Or Index > 0 Then
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TextBox.Update()
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If TextBox.Showing = False Then
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Select Case Index
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Case 1
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UpdatePokemon()
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Case 3
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UpdateTransition(False)
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Case 4
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If Screens.MainMenu.NewNewGameScreen.CharacterSelectionScreen.SelectedSkin <> "" Then
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skinTexture = TextureManager.GetTexture(Screens.MainMenu.NewNewGameScreen.CharacterSelectionScreen.SelectedSkin)
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Index += 1
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Else
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SetScreen(New Screens.MainMenu.NewNewGameScreen.CharacterSelectionScreen(CurrentScreen))
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End If
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Case 5
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UpdateTextbox()
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2022-05-31 21:03:13 +02:00
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Index += 1
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2022-02-16 21:47:00 +01:00
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Case 7
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UpdateTransition(True)
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Case 9
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If ProfAlpha > 0 Then
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ProfAlpha -= 2
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End If
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If ProfAlpha <= 0 Then
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CreateGame()
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End If
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Case Else
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ShowText()
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End Select
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2016-09-07 18:50:38 +02:00
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End If
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End If
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2022-02-16 21:47:00 +01:00
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Dim AimColor As Color = normalColor
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If Me.Index = 4 Then
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AimColor = skinColors(SkinIndex)
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End If
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Dim diffR As Byte = 5
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If (CInt(currentBackColor.R) - CInt(AimColor.R)).ToPositive() < 5 Then
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diffR = 1
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End If
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Dim diffG As Byte = 5
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If (CInt(currentBackColor.G) - CInt(AimColor.G)).ToPositive() < 5 Then
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diffG = 1
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End If
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Dim diffB As Byte = 5
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If (CInt(currentBackColor.B) - CInt(AimColor.B)).ToPositive() < 5 Then
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diffB = 1
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End If
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If currentBackColor.R < AimColor.R Then
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currentBackColor.R += diffR
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ElseIf currentBackColor.R > AimColor.R Then
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currentBackColor.R -= diffR
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End If
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If currentBackColor.G < AimColor.G Then
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currentBackColor.G += diffG
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ElseIf currentBackColor.G > AimColor.G Then
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currentBackColor.G -= diffG
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2016-09-07 18:50:38 +02:00
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End If
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2022-02-16 21:47:00 +01:00
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If currentBackColor.B < AimColor.B Then
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currentBackColor.B += diffB
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ElseIf currentBackColor.B > AimColor.B Then
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currentBackColor.B -= diffB
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2016-09-07 18:50:38 +02:00
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End If
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2022-02-16 21:47:00 +01:00
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End Sub
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2016-09-07 18:50:38 +02:00
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2022-02-16 21:47:00 +01:00
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Private Sub ShowText()
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Dim Text As String = ""
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Select Case Index
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Case 0
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Text = Dialogues(0)
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Case 2
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Text = Dialogues(1)
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Case 6
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Text = NameReaction(Name)
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Case 8
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Text = Name & Dialogues(2)
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End Select
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TextBox.reDelay = 0
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TextBox.Show(Text, {})
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Index += 1
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End Sub
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Public Overrides Sub Draw()
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Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, Core.windowSize.Height), currentBackColor)
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TextBox.Draw()
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Core.SpriteBatch.Draw(mainTexture, New Rectangle(CInt(Core.windowSize.Width / 2) - 62, CInt(Core.windowSize.Height / 2) - 218, 130, 256), New Rectangle(0, 0, 62, 128), New Color(255, 255, 255, ProfAlpha))
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Select Case pokeIndex
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Case 1
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Core.SpriteBatch.Draw(mainTexture, New Rectangle(CInt(ballPosition.X), CInt(ballPosition.Y), 22, 22), New Rectangle(62 + CInt(ballIndex.X * 22), 48 + CInt(ballIndex.Y * 22), 22, 22), Color.White)
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Case 2
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2022-09-15 21:11:13 +02:00
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(pokePosition.X) - MathHelper.Min(CInt(pokeTexture.Width), 128), CInt(pokePosition.Y) - MathHelper.Min(CInt(pokeTexture.Height), 128), MathHelper.Min(CInt(pokeTexture.Width * 2), 256), MathHelper.Min(CInt(pokeTexture.Height * 2), 256)), Color.White)
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2022-02-16 21:47:00 +01:00
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Case 3
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If Index < 6 Then
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2022-09-15 21:11:13 +02:00
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(pokePosition.X) - MathHelper.Min(CInt(pokeTexture.Width), 128), CInt(Core.windowSize.Height / 2) - MathHelper.Min(CInt(pokeTexture.Height), 128), MathHelper.Min(CInt(pokeTexture.Width * 2), 256), MathHelper.Min(CInt(pokeTexture.Height * 2), 256)), New Color(255, 255, 255, ProfAlpha))
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2022-02-16 21:47:00 +01:00
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End If
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End Select
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End Sub
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Private Sub UpdatePokemon()
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Select Case pokeIndex
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Case 0
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ballPosition = New Vector2(CInt(Core.windowSize.Width / 2) - 40, CInt(Core.windowSize.Height / 2) - 110)
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2022-09-15 21:11:13 +02:00
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pokePosition = New Vector2(CInt(Core.windowSize.Width / 2) - MathHelper.Min(CInt(pokeTexture.Width * 2), 256), CInt(Core.windowSize.Height / 2 - MathHelper.Min(CInt(pokeTexture.Height * 2), 256)))
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2022-02-16 21:47:00 +01:00
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pokeIndex = 1
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AnimateBall()
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Case 1
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2022-09-15 21:11:13 +02:00
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If ballPosition.X > CInt(Core.windowSize.Width / 2) - MathHelper.Min(CInt(pokeTexture.Width * 2), 256) Then
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2022-02-16 21:47:00 +01:00
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ballPosition.X -= 3
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ballPosition.Y += ballVelocity
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ballVelocity += 0.2F
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Else
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pokeIndex = 2
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2016-09-07 18:50:38 +02:00
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End If
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2022-02-16 21:47:00 +01:00
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AnimateBall()
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Case 2
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If pokePosition.Y < CInt(Core.windowSize.Height / 2) Then
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pokePosition.Y += 5
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Else
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Dim p As Pokemon = Pokemon.GetPokemonByID(pokeID)
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p.PlayCry()
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pokeIndex = 3
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Index = 2
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End If
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End Select
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End Sub
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Private Sub AnimateBall()
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If ballAnimationDelay <= 0.0F Then
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ballIndex.X += 1
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If ballIndex.X = 2 And ballIndex.Y = 2 Then
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ballIndex = New Vector2(0, 0)
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2016-09-07 18:50:38 +02:00
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End If
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2022-02-16 21:47:00 +01:00
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If ballIndex.X = 2 Then
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ballIndex.X = 0
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ballIndex.Y += 1
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End If
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ballAnimationDelay = 0.2F
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Else
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ballAnimationDelay -= 0.1F
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2016-09-07 18:50:38 +02:00
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End If
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2022-02-16 21:47:00 +01:00
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End Sub
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Private Sub UpdateTransition(ByVal ToProf As Boolean)
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If ToProf = True Then
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If OtherAlpha > 0 Then
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OtherAlpha -= 5
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End If
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If OtherAlpha <= 0 Then
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If ProfAlpha < 255 Then
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ProfAlpha += 5
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If ProfAlpha >= 255 Then
|
|
|
|
|
Index += 1
|
|
|
|
|
End If
|
|
|
|
|
End If
|
|
|
|
|
End If
|
|
|
|
|
Else
|
|
|
|
|
If ProfAlpha > 0 Then
|
|
|
|
|
ProfAlpha -= 5
|
|
|
|
|
End If
|
|
|
|
|
If ProfAlpha <= 0 Then
|
|
|
|
|
If OtherAlpha < 255 Then
|
|
|
|
|
OtherAlpha += 5
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
If OtherAlpha >= 255 Then
|
|
|
|
|
Index += 1
|
|
|
|
|
End If
|
2016-09-07 18:50:38 +02:00
|
|
|
|
End If
|
|
|
|
|
End If
|
|
|
|
|
End If
|
2022-02-16 21:47:00 +01:00
|
|
|
|
End Sub
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
Private Sub UpdateTextbox()
|
2022-06-11 14:46:21 +02:00
|
|
|
|
Dim skinTexture2D = TextureManager.GetTexture("Textures\NPC\" & skinFiles(SkinIndex))
|
|
|
|
|
Dim skinFrameSize As Size
|
|
|
|
|
If skinTexture2D.Width = skinTexture2D.Height / 2 Then
|
|
|
|
|
skinFrameSize = New Size(CInt(skinTexture2D.Width / 2), CInt(skinTexture2D.Height / 4))
|
|
|
|
|
ElseIf skinTexture2D.Width = skinTexture2D.Height Then
|
|
|
|
|
skinFrameSize = New Size(CInt(skinTexture2D.Width / 4), CInt(skinTexture2D.Height / 4))
|
|
|
|
|
Else
|
|
|
|
|
skinFrameSize = New Size(CInt(skinTexture2D.Width / 3), CInt(skinTexture2D.Height / 4))
|
|
|
|
|
End If
|
|
|
|
|
Dim skinRectangle As New Rectangle(0, CInt(skinFrameSize.Height * 2), CInt(skinFrameSize.Width), CInt(skinFrameSize.Height))
|
|
|
|
|
skinTexture = TextureManager.GetTexture(skinTexture2D, skinRectangle)
|
2023-06-14 19:10:04 +02:00
|
|
|
|
Core.SetScreen(New InputScreen(Core.CurrentScreen, skinNames(SkinIndex), InputScreen.InputModes.Name, skinNames(SkinIndex), 20, New List(Of Texture2D)({skinTexture}), AddressOf Me.ConfirmInput))
|
2022-02-16 21:47:00 +01:00
|
|
|
|
End Sub
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
Private Sub ConfirmInput(ByVal input As String)
|
2022-05-31 21:03:13 +02:00
|
|
|
|
Name = input
|
2022-02-16 21:47:00 +01:00
|
|
|
|
End Sub
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
Private Sub CreateGame()
|
|
|
|
|
Dim folderPath As String = Name.Replace("\", "_").Replace("/", "_").Replace(":", "_").Replace("*", "_").Replace("?", "_").Replace("""", "_").Replace("<", "_").Replace(">", "_").Replace("|", "_").Replace(",", "_").Replace(".", "_")
|
|
|
|
|
Dim folderPrefix As Integer = 0
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
If folderPath.ToLower() = "autosave" Then
|
|
|
|
|
folderPath = "autosave0"
|
2016-09-07 18:50:38 +02:00
|
|
|
|
End If
|
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
Dim savePath As String = GameController.GamePath & "\Save\"
|
|
|
|
|
|
|
|
|
|
While System.IO.Directory.Exists(savePath & folderPath) = True
|
|
|
|
|
If folderPath <> Name Then
|
|
|
|
|
folderPath = folderPath.Remove(folderPath.Length - folderPrefix.ToString().Length, folderPrefix.ToString().Length)
|
|
|
|
|
End If
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
folderPath &= folderPrefix
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
folderPrefix += 1
|
|
|
|
|
End While
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
If System.IO.Directory.Exists(GameController.GamePath & "\Save") = False Then
|
|
|
|
|
System.IO.Directory.CreateDirectory(GameController.GamePath & "\Save")
|
2016-09-07 18:50:38 +02:00
|
|
|
|
End If
|
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
System.IO.Directory.CreateDirectory(savePath & folderPath)
|
|
|
|
|
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\Player.dat", GetPlayerData())
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\Pokedex.dat", "")
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\Items.dat", "")
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\Register.dat", "")
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\Berries.dat", GetBerryData())
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\Apricorns.dat", "")
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\Daycare.dat", "")
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\Party.dat", "")
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\ItemData.dat", "")
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\Options.dat", GetOptionsData())
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\Box.dat", "")
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\NPC.dat", "")
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\HallOfFame.dat", "")
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\SecretBase.dat", "")
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\RoamingPokemon.dat", "")
|
|
|
|
|
System.IO.File.WriteAllText(savePath & folderPath & "\Statistics.dat", "")
|
|
|
|
|
|
|
|
|
|
Core.Player.IsGameJoltSave = False
|
|
|
|
|
Core.Player.LoadGame(folderPath)
|
|
|
|
|
Core.SetScreen(New TransitionScreen(Me, New OverworldScreen(), Color.Black, False, 5))
|
|
|
|
|
End Sub
|
|
|
|
|
|
|
|
|
|
Private Function GetPlayerData() As String
|
|
|
|
|
Dim ot As String = Core.Random.Next(0, 65256).ToString()
|
|
|
|
|
While ot.Length < 5
|
|
|
|
|
ot = "0" & ot
|
|
|
|
|
End While
|
|
|
|
|
|
|
|
|
|
Dim s As String = "Name|" & Name & Environment.NewLine &
|
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
|
|
|
|
"Position|" & Me.startPosition.X.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Y.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Z.ToString().Replace(GameController.DecSeparator, ".") & Environment.NewLine &
|
|
|
|
|
"MapFile|" & Me.startMap & Environment.NewLine &
|
|
|
|
|
"Rotation|" & Me.startYaw.ToString() & Environment.NewLine &
|
|
|
|
|
"RivalName|???" & Environment.NewLine &
|
2022-06-17 16:31:05 +02:00
|
|
|
|
"RivalSkin|4" & Environment.NewLine &
|
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
|
|
|
|
"Money|3000" & Environment.NewLine &
|
|
|
|
|
"Badges|0" & Environment.NewLine &
|
|
|
|
|
"Gender|Male" & Environment.NewLine &
|
|
|
|
|
"PlayTime|0,0,0,0" & Environment.NewLine &
|
|
|
|
|
"OT|" & ot & Environment.NewLine &
|
|
|
|
|
"Points|0" & Environment.NewLine &
|
|
|
|
|
"hasPokedex|0" & Environment.NewLine &
|
|
|
|
|
"hasPokegear|0" & Environment.NewLine &
|
|
|
|
|
"freeCamera|1" & Environment.NewLine &
|
|
|
|
|
"thirdPerson|0" & Environment.NewLine &
|
2021-10-01 15:19:04 +02:00
|
|
|
|
"skin|" & skinFiles(SkinIndex) & Environment.NewLine &
|
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
|
|
|
|
"location|" & Me.startLocation & Environment.NewLine &
|
2022-02-16 21:47:00 +01:00
|
|
|
|
"battleAnimations|1" & Environment.NewLine &
|
2022-06-17 16:31:05 +02:00
|
|
|
|
"RunMode|1" & Environment.NewLine &
|
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
|
|
|
|
"BoxAmount|5" & Environment.NewLine &
|
2022-02-16 21:47:00 +01:00
|
|
|
|
"LastRestPlace|" & startMap & Environment.NewLine &
|
|
|
|
|
"LastRestPlacePosition|" & Me.startPosition.X.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Y.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Z.ToString().Replace(GameController.DecSeparator, ".") & Environment.NewLine &
|
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
|
|
|
|
"DiagonalMovement|0" & Environment.NewLine &
|
|
|
|
|
"RepelSteps|0" & Environment.NewLine &
|
2022-02-16 21:47:00 +01:00
|
|
|
|
"LastSavePlace|" & startMap & Environment.NewLine &
|
|
|
|
|
"LastSavePlacePosition|" & Me.startPosition.X.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Y.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Z.ToString().Replace(GameController.DecSeparator, ".") & Environment.NewLine &
|
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
|
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"Difficulty|" & GameModeManager.GetGameRuleValue("Difficulty", "0") & Environment.NewLine &
|
2022-06-17 16:31:05 +02:00
|
|
|
|
"BattleStyle|1" & Environment.NewLine &
|
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
|
|
|
|
"saveCreated|" & GameController.GAMEDEVELOPMENTSTAGE & " " & GameController.GAMEVERSION & Environment.NewLine &
|
|
|
|
|
"LastPokemonPosition|999,999,999" & Environment.NewLine &
|
|
|
|
|
"DaycareSteps|0" & Environment.NewLine &
|
|
|
|
|
"GameMode|" & GameModeManager.ActiveGameMode.DirectoryName & Environment.NewLine &
|
|
|
|
|
"PokeFiles|" & Environment.NewLine &
|
2022-02-16 21:47:00 +01:00
|
|
|
|
"VisitedMaps|" & startMap & Environment.NewLine &
|
|
|
|
|
"TempSurfSkin|" & skinFiles(SkinIndex) & Environment.NewLine &
|
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
|
|
|
|
"Surfing|0" & Environment.NewLine &
|
|
|
|
|
"ShowModels|1" & Environment.NewLine &
|
|
|
|
|
"GTSStars|4" & Environment.NewLine &
|
2022-06-17 16:31:05 +02:00
|
|
|
|
"SandBoxMode|0" & Environment.NewLine &
|
|
|
|
|
"EarnedAchievements|"
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
Return s
|
|
|
|
|
End Function
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
Public Shared Function GetOptionsData() As String
|
2022-06-17 16:31:05 +02:00
|
|
|
|
Dim s As String = "FOV|60" & Environment.NewLine &
|
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
|
|
|
|
"TextSpeed|2" & Environment.NewLine &
|
2016-09-07 18:50:38 +02:00
|
|
|
|
"MouseSpeed|12"
|
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
Return s
|
|
|
|
|
End Function
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
Public Shared Function GetBerryData() As String
|
2022-09-19 17:48:36 +02:00
|
|
|
|
Dim s As String = ""
|
|
|
|
|
If File.Exists(GameModeManager.GetContentFilePath("Data\BerryData.dat")) Then
|
|
|
|
|
Dim Berries() As String = System.IO.File.ReadAllLines(GameModeManager.GetContentFilePath("Data\BerryData.dat"))
|
|
|
|
|
|
2023-07-15 14:17:40 +02:00
|
|
|
|
For i = 0 To Berries.Count - 1
|
|
|
|
|
s &= Berries(i)
|
|
|
|
|
If i < Berries.Count - 1 Then
|
|
|
|
|
s &= Environment.NewLine
|
|
|
|
|
End If
|
2022-09-19 17:48:36 +02:00
|
|
|
|
Next
|
|
|
|
|
Else
|
|
|
|
|
s = "{route29.dat|13,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route29.dat|14,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route29.dat|15,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{azalea.dat|9,0,3|0|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{azalea.dat|9,0,4|1|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{azalea.dat|9,0,5|0|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route30.dat|7,0,41|10|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route30.dat|14,0,5|2|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route30.dat|15,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route30.dat|16,0,5|2|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{routes\route35.dat|0,0,4|7|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{routes\route35.dat|1,0,4|8|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route36.dat|37,0,7|0|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route36.dat|38,0,7|4|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route36.dat|39,0,7|3|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route39.dat|8,0,2|9|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route39.dat|8,0,3|6|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route38.dat|13,0,12|16|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route38.dat|14,0,12|23|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{route38.dat|15,0,12|16|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{routes\route43.dat|13,0,45|23|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{routes\route43.dat|13,0,46|24|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{routes\route43.dat|13,0,47|25|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{safarizone\main.dat|3,0,11|5|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{safarizone\main.dat|4,0,11|0|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
|
|
|
|
"{safarizone\main.dat|5,0,11|6|3|0|2012,9,21,4,0,0|1}"
|
|
|
|
|
End If
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2022-02-16 21:47:00 +01:00
|
|
|
|
Return s
|
|
|
|
|
End Function
|
|
|
|
|
|
|
|
|
|
Private Function NameReaction(ByVal name As String) As String
|
|
|
|
|
Dim WeirdNames() As String = {"derp", "karp"}
|
|
|
|
|
Dim KnownNames() As String = {"ash", "gary", "misty", "brock", "tracey", "may", "max", "dawn", "iris", "cilan", "red", "blue", "green", "gold", "silver"}
|
|
|
|
|
Dim OwnNames() As String = {"oak", "samuel", "prof. oak", "prof oak"}
|
|
|
|
|
|
|
|
|
|
Select Case True
|
|
|
|
|
Case WeirdNames.Contains(name.ToLower())
|
|
|
|
|
Return Localization.GetString("new_game_intro_weird_name_1") & name & Localization.GetString("new_game_intro_weird_name_2")
|
|
|
|
|
Case KnownNames.Contains(name.ToLower())
|
|
|
|
|
Return Localization.GetString("new_game_intro_known_name_1") & name & Localization.GetString("new_game_intro_known_name_2")
|
|
|
|
|
Case OwnNames.Contains(name.ToLower())
|
|
|
|
|
Return Localization.GetString("new_game_intro_same_name_1") & name & Localization.GetString("new_game_intro_same_name_2")
|
|
|
|
|
End Select
|
|
|
|
|
|
|
|
|
|
Return Localization.GetString("new_game_intro_name_1") & name & Localization.GetString("new_game_intro_name_2")
|
|
|
|
|
End Function
|
|
|
|
|
|
|
|
|
|
End Class
|
|
|
|
|
End Namespace
|