2017-08-14 06:14:45 +02:00
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Namespace Screens.MainMenu
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''' <summary>
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''' The screen that is used to act out a New Game sequence.
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''' </summary>
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Public Class NewNewGameScreen
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Inherits OverworldScreen
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Private Shared _fadeValue As Integer = 255 'Fade progress value for the black screen fade.
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Public Sub New(ByVal currentScreen As Screen)
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Identification = Identifications.NewGameScreen
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CanChat = False
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MouseVisible = False
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IsOverlay = True
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PreScreen = currentScreen
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CanBePaused = False
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UpdateFadeOut = True
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2022-06-17 16:31:05 +02:00
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For Each s As String In Core.GameOptions.ContentPackNames
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ContentPackManager.Load(GameController.GamePath & "\ContentPacks\" & s & "\exceptions.dat")
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Next
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2022-02-27 15:29:39 +01:00
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BattleSystem.GameModeAttackLoader.Load()
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2023-05-29 15:33:57 +02:00
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GameModeItemLoader.Load()
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2017-08-14 06:14:45 +02:00
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2022-06-17 16:31:05 +02:00
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SmashRock.Load()
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Badge.Load()
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Pokedex.Load()
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BattleSystem.BattleScreen.ResetVars()
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LevelLoader.ClearTempStructures()
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PokemonForms.Initialize()
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2017-08-14 06:14:45 +02:00
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'Set up 3D environment variables (Effect, Camera, SkyDome and Level):
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Effect = New BasicEffect(GraphicsDevice)
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Effect.FogEnabled = True
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'Reset Construct:
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ScriptStorage.Clear()
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Me.ActionScript.Scripts.Clear()
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Camera = New NewGameCamera()
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SkyDome = New SkyDome()
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Level = New Level()
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Level.Load(GameModeManager.ActiveGameMode.StartMap)
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Core.Player.Unload()
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2018-02-24 01:20:42 +01:00
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MusicManager.PlayNoMusic()
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2017-08-14 06:14:45 +02:00
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'Initialize the World information with the loaded level.
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Level.World.Initialize(Level.EnvironmentType, Level.WeatherType)
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Me.ActionScript.StartScript("newgame\intro", 0)
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End Sub
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Public Overrides Sub Update()
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Lighting.UpdateLighting(Effect) 'Update the lighting on the basic effect.
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'Update the Dialogues:
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ChooseBox.Update()
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If ChooseBox.Showing = False Then
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TextBox.Update()
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End If
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If PokemonImageView.Showing = True Then
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PokemonImageView.Update()
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End If
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2021-10-17 17:44:01 +02:00
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If ImageView.Showing = True Then
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ImageView.Update()
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End If
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2017-08-14 06:14:45 +02:00
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'If no dialogue is showing, do level update tasks:
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2021-10-17 17:44:01 +02:00
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If TextBox.Showing = False And ChooseBox.Showing = False And PokemonImageView.Showing = False And ImageView.Showing = False Then
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2017-08-14 06:14:45 +02:00
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If Me.ActionScript.IsReady Then
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Camera.Update()
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Level.Update()
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End If
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If ActionScript.Scripts.Count = 0 Then
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If CurrentScreen.Identification = Screen.Identifications.NewGameScreen Then
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2022-02-16 21:47:00 +01:00
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If OverworldScreen.FadeValue > 0 Then
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Core.SetScreen(New TransitionScreen(CurrentScreen, New OverworldScreen(), Color.Black, False, AddressOf RemoveFade))
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Else
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Core.SetScreen(New OverworldScreen())
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End If
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2017-08-14 06:14:45 +02:00
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Else
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2017-10-17 08:15:45 +02:00
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'Dim fadeSpeed As Integer = 12
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'If OverworldScreen.FadeValue > 0 Then
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' OverworldScreen.FadeValue -= fadeSpeed
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' If OverworldScreen.FadeValue <= 0 Then
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' OverworldScreen.FadeValue = 0
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' End If
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'End If
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2017-08-14 06:14:45 +02:00
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End If
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Else
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Me.ActionScript.Update() 'Update construct scripts.
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End If
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Else
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Camera.Update()
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Level.Update()
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End If
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SkyDome.Update()
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'Update the World with new environment variables.
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Level.World.Initialize(Level.EnvironmentType, Level.WeatherType)
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End Sub
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2017-10-17 08:15:45 +02:00
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Public Sub RemoveFade()
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FadeValue = 0
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End Sub
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2017-08-14 06:14:45 +02:00
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Public Overrides Sub Draw()
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SkyDome.Draw(Camera.FOV)
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Level.Draw()
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PokemonImageView.Draw()
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2021-10-17 17:44:01 +02:00
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ImageView.Draw()
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2017-08-14 06:14:45 +02:00
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TextBox.Draw()
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'Only draw the ChooseBox when it's the current screen, cause the same ChooseBox might get used on other screens.
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If IsCurrentScreen() = True Then
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ChooseBox.Draw()
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End If
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If FadeValue > 0 Then
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2019-10-11 20:39:42 +02:00
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Canvas.DrawRectangle(windowSize, New Color(FadeColor.R, FadeColor.G, FadeColor.B, FadeValue))
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2017-08-14 06:14:45 +02:00
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End If
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End Sub
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Public Shared Sub EndNewGame(ByVal map As String, ByVal x As Single, ByVal y As Single, ByVal z As Single, ByVal rot As Integer)
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2022-06-17 16:31:05 +02:00
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2022-02-16 21:47:00 +01:00
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Dim folderPath As String = Core.Player.Name.Replace("\", "_").Replace("/", "_").Replace(":", "_").Replace("*", "_").Replace("?", "_").Replace("""", "_").Replace("<", "_").Replace(">", "_").Replace("|", "_").Replace(",", "_").Replace(".", "_")
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2017-08-14 06:14:45 +02:00
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Dim folderPrefix As Integer = 0
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If folderPath.ToLower() = "autosave" Then
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folderPath = "autosave0"
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End If
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Dim savePath As String = GameController.GamePath & "\Save\"
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2022-06-17 16:31:05 +02:00
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While System.IO.Directory.Exists(savePath & folderPath) = True
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2017-08-14 06:14:45 +02:00
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If folderPath <> Core.Player.Name Then
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folderPath = folderPath.Remove(folderPath.Length - folderPrefix.ToString().Length, folderPrefix.ToString().Length)
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End If
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folderPath &= folderPrefix
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folderPrefix += 1
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End While
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2022-06-17 16:31:05 +02:00
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If System.IO.Directory.Exists(GameController.GamePath & "\Save") = False Then
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System.IO.Directory.CreateDirectory(GameController.GamePath & "\Save")
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2017-08-14 06:14:45 +02:00
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End If
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2022-06-19 23:04:35 +02:00
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'System.IO.Directory.CreateDirectory(savePath & folderPath)
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2017-08-14 06:14:45 +02:00
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Core.Player.filePrefix = folderPath
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Core.Player.GameStart = Date.Now
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2022-06-14 18:12:29 +02:00
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Core.Player.GameMode = GameModeManager.ActiveGameMode.Name
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2017-08-14 06:14:45 +02:00
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Core.Player.startFOV = 60
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Core.Player.startFreeCameraMode = True
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Core.Player.startPosition = New Vector3(x, y, z)
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Core.Player.startMap = map
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Core.Player.startRotationSpeed = 12
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Core.Player.startSurfing = False
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Core.Player.startThirdPerson = False
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Core.Player.startRiding = False
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Core.Player.startRotation = CSng(MathHelper.Pi * (rot / 2))
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2023-07-15 14:17:40 +02:00
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Core.Player.PokedexData = Pokedex.NewPokedex()
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2019-01-22 05:38:32 +01:00
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Core.Player.BerryData = CreateBerryData()
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2022-06-17 16:31:05 +02:00
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Core.Player.AddVisitedMap(map)
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2019-01-22 05:38:32 +01:00
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Core.Player.SaveCreated = GameController.GAMEDEVELOPMENTSTAGE & " " & GameController.GAMEVERSION
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Dim ot As String = Core.Random.Next(0, 999999).ToString()
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While ot.Length < 6
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ot = "0" & ot
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End While
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Core.Player.OT = ot
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2022-06-17 16:31:05 +02:00
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2017-08-14 06:14:45 +02:00
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End Sub
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2022-06-17 16:31:05 +02:00
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Public Shared Function CreateOptionsData() As String
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Dim s As String = "FOV|" & Core.Player.startFOV & Environment.NewLine &
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"TextSpeed|2" & Environment.NewLine &
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"MouseSpeed|" & Core.Player.startRotationSpeed
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2017-08-14 06:14:45 +02:00
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2022-06-17 16:31:05 +02:00
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Return s
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End Function
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2019-01-22 05:38:32 +01:00
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Private Shared Function CreateBerryData() As String
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2022-09-19 17:48:36 +02:00
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Dim s As String = ""
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If File.Exists(GameModeManager.GetContentFilePath("Data\BerryData.dat")) Then
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Dim Berries() As String = System.IO.File.ReadAllLines(GameModeManager.GetContentFilePath("Data\BerryData.dat"))
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2023-07-15 14:17:40 +02:00
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For i = 0 To Berries.Count - 1
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s &= Berries(i)
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If i < Berries.Count - 1 Then
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s &= Environment.NewLine
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End If
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2022-09-19 17:48:36 +02:00
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Next
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Else
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s = "{route29.dat|13,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route29.dat|14,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route29.dat|15,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{azalea.dat|9,0,3|0|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{azalea.dat|9,0,4|1|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{azalea.dat|9,0,5|0|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route30.dat|7,0,41|10|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route30.dat|14,0,5|2|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route30.dat|15,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route30.dat|16,0,5|2|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{routes\route35.dat|0,0,4|7|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{routes\route35.dat|1,0,4|8|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route36.dat|37,0,7|0|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route36.dat|38,0,7|4|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route36.dat|39,0,7|3|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route39.dat|8,0,2|9|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route39.dat|8,0,3|6|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route38.dat|13,0,12|16|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route38.dat|14,0,12|23|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{route38.dat|15,0,12|16|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{routes\route43.dat|13,0,45|23|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{routes\route43.dat|13,0,46|24|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{routes\route43.dat|13,0,47|25|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{safarizone\main.dat|3,0,11|5|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{safarizone\main.dat|4,0,11|0|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
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"{safarizone\main.dat|5,0,11|6|3|0|2012,9,21,4,0,0|1}"
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End If
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2019-01-22 05:38:32 +01:00
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Return s
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End Function
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2017-08-14 06:14:45 +02:00
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''' <summary>
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''' A screen used to select from a range of skins.
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''' </summary>
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Public Class CharacterSelectionScreen
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Inherits Screen
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2021-10-01 15:19:04 +02:00
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Private _skins As New List(Of String)
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Private _names As New List(Of String)
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Private _colors As New List(Of Color)
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Private _genders As New List(Of String)
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2017-08-14 06:14:45 +02:00
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Private _sprites As New List(Of Texture2D)
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Private _offset As Single = 0F
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Private _index As Integer = 0
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Private _fadeIn As Single = 0F
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Private Shared _selectedSkin As String = ""
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Public Shared Property SelectedSkin() As String
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Get
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Return _selectedSkin
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End Get
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Set(value As String)
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_selectedSkin = value
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End Set
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End Property
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2021-10-01 15:19:04 +02:00
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Public Sub New(ByVal currentScreen As Screen)
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2017-08-14 06:14:45 +02:00
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Identification = Identifications.CharacterSelectionScreen
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PreScreen = currentScreen
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CanBePaused = True
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CanChat = False
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CanDrawDebug = True
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CanGoFullscreen = True
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|
|
|
CanTakeScreenshot = True
|
|
|
|
|
MouseVisible = True
|
2021-10-01 15:19:04 +02:00
|
|
|
|
SelectedSkin = ""
|
2017-08-14 06:14:45 +02:00
|
|
|
|
|
2021-10-01 15:19:04 +02:00
|
|
|
|
For Each skin As String In GameModeManager.ActiveGameMode.SkinFiles
|
2021-10-03 21:18:25 +02:00
|
|
|
|
_sprites.Add(TextureManager.GetTexture("Textures\NPC\" & skin))
|
2017-08-14 06:14:45 +02:00
|
|
|
|
Next
|
|
|
|
|
|
2021-10-01 15:19:04 +02:00
|
|
|
|
_skins = GameModeManager.ActiveGameMode.SkinFiles
|
|
|
|
|
_names = GameModeManager.ActiveGameMode.SkinNames
|
|
|
|
|
_genders = GameModeManager.ActiveGameMode.SkinGenders
|
|
|
|
|
_colors = GameModeManager.ActiveGameMode.SkinColors
|
2017-08-14 06:14:45 +02:00
|
|
|
|
End Sub
|
|
|
|
|
|
|
|
|
|
Public Overrides Sub Update()
|
|
|
|
|
If _fadeIn < 1.0F Then
|
|
|
|
|
_fadeIn = MathHelper.Lerp(1.0F, _fadeIn, 0.95F)
|
|
|
|
|
If _fadeIn + 0.01F >= 1.0F Then
|
|
|
|
|
_fadeIn = 1.0F
|
|
|
|
|
End If
|
|
|
|
|
Else
|
|
|
|
|
If Controls.Left(True) And _index > 0 Then
|
|
|
|
|
_index -= 1
|
|
|
|
|
_offset -= 280
|
|
|
|
|
End If
|
|
|
|
|
If Controls.Right(True) And _index < _skins.Count - 1 Then
|
|
|
|
|
_index += 1
|
|
|
|
|
_offset += 280
|
|
|
|
|
End If
|
|
|
|
|
|
|
|
|
|
If _offset > 0F Then
|
|
|
|
|
_offset = MathHelper.Lerp(0F, _offset, 0.9F)
|
|
|
|
|
If _offset - 0.01F <= 0F Then
|
|
|
|
|
_offset = 0F
|
|
|
|
|
End If
|
|
|
|
|
ElseIf _offset < 0F Then
|
|
|
|
|
_offset = MathHelper.Lerp(0F, _offset, 0.9F)
|
|
|
|
|
If _offset + 0.01F >= 0F Then
|
|
|
|
|
_offset = 0F
|
|
|
|
|
End If
|
|
|
|
|
End If
|
|
|
|
|
|
|
|
|
|
If Controls.Accept(False, True, True) Then
|
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
|
|
|
|
SoundManager.PlaySound("select")
|
2017-08-14 06:14:45 +02:00
|
|
|
|
_selectedSkin = _skins(_index)
|
|
|
|
|
SetScreen(PreScreen)
|
|
|
|
|
End If
|
|
|
|
|
If Controls.Accept(True, False, False) Then
|
|
|
|
|
For i = 0 To _skins.Count - 1
|
|
|
|
|
If New Rectangle(CInt(windowSize.Width / 2 - 128 + i * 280 - _index * 280 + _offset), CInt(windowSize.Height / 2 - 128), 256, 256).Contains(MouseHandler.MousePosition) Then
|
|
|
|
|
If i = _index Then
|
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
|
|
|
|
SoundManager.PlaySound("select")
|
2017-08-14 06:14:45 +02:00
|
|
|
|
_selectedSkin = _skins(_index)
|
|
|
|
|
SetScreen(PreScreen)
|
|
|
|
|
Else
|
|
|
|
|
_offset += (i - _index) * 280
|
|
|
|
|
_index = i
|
|
|
|
|
End If
|
|
|
|
|
Exit For
|
|
|
|
|
End If
|
|
|
|
|
Next
|
|
|
|
|
End If
|
|
|
|
|
End If
|
|
|
|
|
End Sub
|
|
|
|
|
|
|
|
|
|
Public Overrides Sub Draw()
|
|
|
|
|
PreScreen.Draw()
|
2021-10-01 15:19:04 +02:00
|
|
|
|
Dim backcolor As New Color(_colors(_index), CInt(100 * _fadeIn))
|
2017-08-14 06:14:45 +02:00
|
|
|
|
|
2021-10-01 15:19:04 +02:00
|
|
|
|
Canvas.DrawRectangle(windowSize, backcolor)
|
2017-08-14 06:14:45 +02:00
|
|
|
|
|
2021-10-01 15:19:04 +02:00
|
|
|
|
SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("new_game_select_skin"), New Vector2(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(Localization.GetString("new_game_select_skin")).X + 2, 100 + 2), New Color(0, 0, 0, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0F)
|
|
|
|
|
SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("new_game_select_skin"), New Vector2(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(Localization.GetString("new_game_select_skin")).X, 100), New Color(255, 255, 255, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0F)
|
2017-08-14 06:14:45 +02:00
|
|
|
|
|
|
|
|
|
For i = 0 To _sprites.Count - 1
|
|
|
|
|
Dim sprite As Texture2D = _sprites(i)
|
2022-06-11 14:46:21 +02:00
|
|
|
|
Dim frameSize As Size
|
|
|
|
|
If sprite.Width = sprite.Height / 2 Then
|
|
|
|
|
frameSize = New Size(CInt(sprite.Width / 2), CInt(sprite.Height / 4))
|
|
|
|
|
ElseIf sprite.Width = sprite.Height Then
|
|
|
|
|
frameSize = New Size(CInt(sprite.Width / 4), CInt(sprite.Height / 4))
|
|
|
|
|
Else
|
|
|
|
|
frameSize = New Size(CInt(sprite.Width / 3), CInt(sprite.Height / 4))
|
|
|
|
|
End If
|
2017-08-14 06:14:45 +02:00
|
|
|
|
|
|
|
|
|
Dim outSize As Integer = 256 - Math.Abs(_index - i) * 30
|
|
|
|
|
|
|
|
|
|
SpriteBatch.Draw(sprite, New Rectangle(CInt(windowSize.Width / 2 - CInt(outSize / 2) + i * 280 - _index * 280 + _offset), CInt(windowSize.Height / 2 - 128), outSize, outSize), New Rectangle(0, frameSize.Height * 2, frameSize.Width, frameSize.Height), New Color(255, 255, 255, CInt(255 * _fadeIn)))
|
|
|
|
|
Next
|
|
|
|
|
|
2021-10-01 15:19:04 +02:00
|
|
|
|
SpriteBatch.DrawString(FontManager.MainFont, _names(_index), New Vector2(CInt(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(_names(_index)).X), CInt(windowSize.Height / 2.0F + 200)), New Color(255, 255, 255, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0F)
|
2022-02-14 19:28:21 +01:00
|
|
|
|
SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("global_" & _genders(_index).ToLower(), _genders(_index)), New Vector2(CInt(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(Localization.GetString("global_" & _genders(_index).ToLower(), _genders(_index))).X / 2.0F), CInt(windowSize.Height / 2.0F + 300)), New Color(255, 255, 255, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
2017-08-14 06:14:45 +02:00
|
|
|
|
End Sub
|
|
|
|
|
|
|
|
|
|
End Class
|
|
|
|
|
|
|
|
|
|
End Class
|
|
|
|
|
|
|
|
|
|
End Namespace
|