Stop NPC from dancing after done
This commit is contained in:
parent
315d250405
commit
522196367a
|
@ -804,6 +804,8 @@
|
||||||
MoveAsync = False
|
MoveAsync = False
|
||||||
If Not isDancing Then
|
If Not isDancing Then
|
||||||
Me.Position = New Vector3(CInt(Me.Position.X), CSng(Me.Position.Y), CInt(Me.Position.Z))
|
Me.Position = New Vector3(CInt(Me.Position.X), CSng(Me.Position.Y), CInt(Me.Position.Z))
|
||||||
|
Else
|
||||||
|
isDancing = False
|
||||||
End If
|
End If
|
||||||
Moved = 0.0F
|
Moved = 0.0F
|
||||||
MoveY = 0.0F
|
MoveY = 0.0F
|
||||||
|
|
Loading…
Reference in New Issue