Commit Graph

34 Commits

Author SHA1 Message Date
JappaWakka 2170db406b Added Mt. Silver Textures to the project 2022-06-04 19:28:48 +02:00
JappaWakka cfb38a8975 Fix Mt. Silver model 2022-06-04 17:39:44 +02:00
JappaWakka 0a47307a7c Fixed missing characters in fonts, aligned text
When renaming a pokémon, the input box and the header text messages were off-center so I fixed that
Added some missing characters to the fonts, including the male and female symbols
2022-06-02 12:58:54 +02:00
JappaWakka 40b9dc002a Updated fonts to support russian and norwegian 2022-05-23 22:52:26 +02:00
JappaWakka b1b98d0fbf Added voxel model of Kolben Tower 2022-04-24 20:44:33 +02:00
Daniel S. Billing 24a2233be7 Updated Target Framework Version of .NET to 4.8 2022-04-15 19:13:17 +02:00
Jasper "JappaWakka" Speelman 7a049012ef Replaced S.S. Aqua with voxel model
Adjusted scripts to make it look like you actually walk through the entrance of the ship.
Also fixed the scale and position of the boat models in the Kolben tower basement.
2022-04-04 18:59:58 +02:00
JappaWakka 6362fb871a Fixed issue with the sky model and textures 2022-02-27 16:39:26 +01:00
Jasper "JappaWakka" Speelman 36539025ca Added voxel truck model 2022-02-18 17:16:14 +01:00
JappaWakka 6eebe60f0c Replaced Snorlax's colors with hgss colors 2022-02-17 14:38:59 +01:00
JappaWakka 0c7600e4f4 Added Voxel Snorlax models. Adjusted Scale 2022-02-17 13:33:04 +01:00
JappaWakka e162f84e78 Added Voxel Boat model 2022-02-14 17:30:39 +01:00
JappaWakka 86ef705fa5 Improved ferry ship model and texture 2022-02-07 16:18:07 +01:00
JappaWakka b170071bf7 Upgraded the Sky Dome to a Sky Sphere, adjusted the textures and merged the UnderwaterGround texture into the regular Underwater texture 2022-01-28 16:52:30 +01:00
JappaWakkaP3D 6e3a44ff0f Replaced dollar symbol with Pokémon money symbol in fonts 2021-10-28 18:33:32 +02:00
Jasper "JappaWakka" Speelman 9b8df67916 Fixes and main menu preparations
For some reason ttf2bmp.exe was not added to the references, so I added that.
Added some variations of the Options and MainMenu button textures.
Added some english localization tokens and fixed the Indonesian language from displaying as "Indonesia"
Tweaked the colors of the main menu
Added an option main menu icon
Fixed a bug where the game would crash when loading a gamemode without a Moves folder.
Set offsetmap quality (update frequency) to max by default.
2021-08-30 19:46:39 +02:00
JappaWakkaP3D e466b3ffc6 Replaced most of the fonts which should fix the crash for turkish and russian users 2021-08-20 19:30:01 +02:00
JappaWakka fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00
Vitaly Mikhailov 1bae503f72
removed hidden dots in Braille.png 2019-11-07 00:04:10 +03:00
Vitaly Mikhailov f96d0d8c45
Removed black background in Braille.png 2019-11-06 19:18:36 +03:00
darkfire006 0c02308e93 tao trio battle music 2019-10-13 19:35:19 -05:00
CaptainSegis 848482c031 Updated to MonoGame 3.7.1 2019-01-10 17:04:46 -05:00
CaptainSegis 4528b3789d Tiny adjustment 2019-01-05 10:54:00 -05:00
CaptainSegis 983cca220f Small adjustment to route28 music 2019-01-04 19:53:32 -05:00
FantaX1911 f6fe79c66d Revert "Replaced soviet march with the 8bit version"
This reverts commit 199b5ff989.
2018-09-14 16:10:35 +03:00
FantaX1911 199b5ff989 Replaced soviet march with the 8bit version 2018-09-14 15:56:26 +03:00
CaptainSegis 7d8e6de8f6 small fixes 2018-09-08 22:13:27 -05:00
CaptainSegis 56619c4db9 - Added a bit of content to the basement
- Fixed an important crash related to time based registers
2018-08-31 19:45:19 -05:00
CaptainSegis 7b8e781dce - Added missing houses in Six and Seven Island.
- Implemented @NPC.dance and @Player.dance commands.
- Implemented the CameraDistanceDelta tag, which allows entity CD to be adjusted manually.
2018-08-28 19:34:58 -05:00
CaptainSegis 18425ed8d3 Music quick fix. Please check. 2018-08-16 18:05:43 -05:00
CaptainSegis 60171e1047 Temporary fix. Music files edits pending. 2018-05-02 18:48:39 -05:00
nilllzz ce42b42806 fix blur shader 2018-02-22 23:43:27 +01:00
nilllzz 79999983c0 change monogame version, remove unused shaders 2018-02-22 16:08:16 +01:00
nilllzz a1786d5181 literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00