JappaWakka
1e16a5dcc4
Pokémon forms play the right cry in battle now
2023-11-04 15:16:25 +01:00
JappaWakka
b66be1637c
Added camera battleanims & earthquake anim &...
...
...fixed the timing system to be consistent
2023-09-07 13:05:20 +02:00
JappaWakka
eccda481b9
Implemented flash move animation
2023-09-06 12:13:24 +02:00
JappaWakka
783e401c39
Fix catch animation
2023-08-01 12:24:35 +02:00
JappaWakka
d911935dfb
Fixed BattleAnimation bug, updated moves
2023-07-28 15:51:16 +02:00
JappaWakka
ba4a377d23
Tweak tackle, correct line breaks
2023-06-30 09:55:09 +02:00
JappaWakka
df992888a2
Animation fixes
2023-06-26 18:18:19 +02:00
JappaWakka
af937955b9
New BattleAnimation type + Confuse Ray animation..
...
And some fixes
2023-06-26 16:36:52 +02:00
JappaWakka
d96152d133
Fix EntityMove Battle Animation Type
2023-06-23 11:03:39 +02:00
JappaWakka
4b2138d3b2
Fix Background anim fadeout + tweak psychic anim
2023-06-22 10:40:29 +02:00
JappaWakka
a386be5eb6
Added psychic anim & made background anims work
...
and also added Ice Punch assets to project
2023-06-21 19:24:43 +02:00
JappaWakka
592420abac
Fixed rotate BattleAnimation & enddelay...
...
EndDelay for BattleAnimations is now correctly calculated
Rotate BattleAnimation now actually ends when it's done rotating
2023-06-20 15:55:47 +02:00
JappaWakka
d2860b15a8
Models work better in battle now
2022-09-27 12:51:51 +02:00
JappaWakka
6f5f992d6e
Fix for softlock animations and tail whip crash
2022-07-24 15:16:16 +02:00
Jasper "JappaWakka" Speelman
7d55ca2c64
Fix for Invisible Pokémon in Battle
...
As well as some other fixes like the hit animation also working on models and making the timing more reliable
2022-07-23 16:41:00 +02:00
JappaWakka
bf544a5e25
Fixed stats animation, added Tail Whip animation
2022-07-19 12:03:13 +02:00
JappaWakka
e6a2f6eab8
Updates to animation system + rotating pokemon
...
Also made useful tweaks to how battleflipped works
2022-07-18 21:41:30 +02:00
JappaWakka
f103caa5f2
Fixed Models not being affected by lighting
2022-07-16 14:48:29 +02:00
JappaWakka
352b80db9c
Any entity can have a model, model scale improved
...
0.1 meter in blender is now equivalent to 1/16th of a P3D unit or 1 pixel on a 16 pixels wide/tall texture. Mt Silver will need to be updated to match this scale, making the ModelEntity obsolete.
Also added Snorlax battle model
2022-07-13 00:12:16 +02:00
JappaWakka
24a6b77a1c
Most of the animations work again
2022-04-25 18:44:05 +02:00
JappaWakka
cf0bb03e10
Fix for BattleCatchScreen crash
2022-04-22 21:56:25 +02:00
JappaWakka
e892977d70
Added Bind animation & Fixed scaling animation anchor functionality
2022-01-07 14:25:57 +01:00
JappaWakkaP3D
3900fe7191
Fixed Spawned Entities not being removed after the animation is done + Made the switch Pokémon animation look better
2021-10-29 18:54:00 +02:00
JappaWakkaP3D
7fba875d02
Fixed a lot of animation system bugs
...
Fixed:
* Spawned entities not appearing
* Animations getting removed too soon
* Incorrect relative positioning
* Ember textures being searched for in the wrong place
2021-10-24 01:56:29 +02:00
JappaWakka
673178616f
Added Battle Animation type Background to temporarily draw a texture to the screen behind the Pokémon but in front of the world
2021-10-22 12:21:13 +02:00
JappaWakka
2c3f46cd2e
Updated everything to the new Battle Animations system and the newest commands
...
Updated Attacks:
Ember, Absorb, Growl, Pound
Updated status effects & shared animations:
Poisoned, Switching Pokémon (own and opponent's)
2021-10-22 12:21:13 +02:00
JappaWakka
168a855ed0
I was not halfway done
...
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:21:12 +02:00
JappaWakka
7ff7f96a47
Battle Animation System Rework about halfway done
...
Updated to work with the new animation system:
- Catch animation
- Burn animation
- Attack: Tackle
2021-10-22 12:21:12 +02:00
JappaWakka
71455b92a4
Fix for PokéBall in BattleCatchScreen not reaching its destination and giving the catch sound the right name
2021-10-13 21:23:07 +02:00
JappaWakkaP3D
9723820427
SFX & Battle Animations
...
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00
nilllzz
a1786d5181
literally touch every file reorganizing the solution
2018-02-21 16:34:06 +01:00