Commit Graph

897 Commits

Author SHA1 Message Date
darkfire006 fdfc952ac8 forms only, on the evolution page 2023-07-17 22:09:19 -05:00
darkfire006 e6898945e6 split evos 2023-07-17 21:36:37 -05:00
darkfire006 64b54feb76 regional forms manual evo families 2023-07-17 20:36:08 -05:00
darkfire006 a6129051da fix sunny day give 2023-07-17 15:35:41 -05:00
JappaWakka b3d0ef87d4 Forgot some slowpoke evo line stuff 2023-07-17 18:55:01 +02:00
JappaWakka 1c5d45b7ee Slowpoke Evo Line 2023-07-17 18:53:53 +02:00
JappaWakka dae28c537a Dex Evo/Form Screen Progress + Pichu form fix 2023-07-17 18:46:06 +02:00
darkfire006 104a504c13 updated tms 2023-07-15 16:30:08 -05:00
darkfire006 ec06fce779 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2023-07-15 16:24:56 -05:00
JappaWakka 6520377758 DexForm progress 2023-07-15 16:12:17 +02:00
darkfire006 4b6057332f zigzagoon, and evos galarian 2023-07-14 23:32:42 -05:00
darkfire006 29a9ec6ebb gen 9 menu icons, form tests, and new evos 2023-07-14 22:02:56 -05:00
JappaWakka 3065c1960a Pokédex Form Progress 2023-07-14 20:48:32 +02:00
JappaWakka 0b69b854b9 More Pokédex form support progress 2023-07-13 16:15:19 +02:00
JappaWakka fad33eaa4a Pokédex form support progress 2023-07-12 20:09:06 +02:00
JappaWakka a90ef6e6d8 A lot of progress on the softcode forms 2023-07-06 20:14:44 +02:00
darkfire006 d88974c617 forgot a bf shop 2023-07-04 15:11:35 -07:00
darkfire006 8a962136cf final items for coin shops 2023-07-04 15:09:33 -07:00
darkfire006 51636194f8 BF shops 2023-07-04 15:08:24 -07:00
JappaWakka 9aec7b9161 Update forms.dat 2023-07-04 14:08:45 +02:00
JappaWakka 8b0a91dfa0 Softcoded forms file filled 2023-07-03 21:02:44 +02:00
JappaWakka c8c748ad1a Progress of creating softcoded forms 2023-07-03 20:54:32 +02:00
JappaWakka 0ff7969ba2 Nidoran & Basculin fixes 2023-07-03 20:53:57 +02:00
darkfire006 18d7ed6f35 berry store scripts frontier 2023-07-02 03:15:04 -05:00
JappaWakka a005b60ad9 Fixed some colors in VoltorbFlip tutorial image 2023-06-26 16:37:22 +02:00
JappaWakka af937955b9 New BattleAnimation type + Confuse Ray animation..
And some fixes
2023-06-26 16:36:52 +02:00
darkfire006 698d367285 remove wrong shaders 2023-06-26 09:21:21 -05:00
JappaWakka 7a4b03ad3b First half of Confuse Ray done 2023-06-23 11:05:00 +02:00
JappaWakka a386be5eb6 Added psychic anim & made background anims work
and also added Ice Punch assets to project
2023-06-21 19:24:43 +02:00
JappaWakka 5d8ae1b1b9 Added Ice Punch Move Animation 2023-06-20 15:56:05 +02:00
JappaWakka f93fc668c6 Fix Alex's script and sprite 2023-06-18 09:50:19 +02:00
darkfire006 83aa835341 preliminary juice shoppe scripts 2023-06-17 23:15:57 -05:00
darkfire006 8de3030558 increase BP payouts from tower and factory 2023-06-17 22:57:27 -05:00
JappaWakka 7b41b1fa16 Added AlexCorruptor to the Kolben Tower 2023-06-17 19:51:06 +02:00
JappaWakka 0e8170a449 @Music.ForcePlay(song) & @Music.Unforce
@Music.ForcePlay(song)
Changes the currently playing music to a new one and prevents the music from being changed by warps or surfing/riding and such.

@Music.Unforce
Allows warps and surfing/riding etc. to change the music again.
2023-06-17 11:37:08 +02:00
JappaWakka ec7392aa22 Fix Furfrou OW texture name 2023-06-14 19:17:19 +02:00
JappaWakka a0aa947c5c Added a GameMode Move property and 2 functions
* Fixed an issue with GameMode Items in battles
* Updated the example files for GameMode Items and GameMode Moves
* Maybe fixed something audio volume related

* Made it possible to disable the reduction of PP using the DeductPP (bool) property for GameModeMoves
* Added the new functions "SetTrigger" and "RemoveTrigger" for GameModeMoves:

Function "SetTrigger" checks if a Pokémon does or does not have a certain Status and prevents functions after it from executing if the Pokémon does not have the desired Status.
The function is formatted like this: Function|SetTrigger,Target,Triggers
* "Target" determines which Pokémon's Status is checked and has to be either 0 or 1 (0 = check own Pokémon, 1 = check opponent's Pokémon)
* "Triggers" determines the status effect(s) that should or should not be on the target Pokémon. You can add multiple possible status effects to check for by separating them with a semicolon (;), the values can be: "burn", "freeze", "paralyze", "poison", "badpoison", "anypoison", "sleep", "noburn", "nofreeze", "noparalyze", "nopoison", "nobadpoison", "nopoison", "nosleep"
Function "RemoveTrigger" removes such a trigger so that functions after it are executed
2023-06-13 20:22:35 +02:00
JappaWakka 7bffd5df72 Updated and added Pokémon name tokens 2023-06-13 19:58:37 +02:00
darkfire006 3074bb8285 fix factory exit warp 2023-06-11 21:55:08 -05:00
darkfire006 16b8b030eb trainer fixes 2023-06-11 21:52:38 -05:00
JappaWakka b91a5f586f Removed unused tokens 2023-06-09 12:11:03 +02:00
darkfire006 71e34ea4c0 add missing texture 2023-06-08 09:20:35 -05:00
darkfire006 4de02d4b67 add break room script 2023-06-07 21:35:48 -05:00
JappaWakka 512dad9529 Fix incorrect music crash in BattleFactory 2023-06-07 20:44:02 +02:00
JappaWakka f9602e0a07 Fixed Aragas' poster 2023-06-06 10:11:18 +02:00
darkfire006 741e0c1442 fix npc movement 2023-06-06 00:35:05 -05:00
JappaWakka ef0e2709f4 Polished Celadon GameCorner VoltorbFlip map 2023-06-05 15:49:56 +02:00
darkfire006 840bd17aba add endless break room 2023-06-04 16:32:44 -05:00
darkfire006 67f1f9afcd allow optional breaks 2023-06-04 16:23:08 -05:00
darkfire006 bc69bb36ac update factory maps 2023-06-04 16:05:43 -05:00