Commit Graph

33 Commits

Author SHA1 Message Date
JappaWakka 27bd072946 Fixed the Storage System filter issues 2024-08-09 17:11:56 +02:00
JappaWakka 4d629139aa Refresh inventory after attaching mail 2024-02-09 18:40:01 +01:00
JappaWakka 571aa11310 Fixed text colors in Hall Of Fame screen 2023-11-26 10:38:56 +01:00
JappaWakka 5d34878932 Fix Hall of Fame Screen fade not filling screen 2023-11-25 19:52:56 +01:00
JappaWakka 03df3e36a0 Make it possible to change Hall Of Fame background 2023-11-13 20:27:02 +01:00
JappaWakka 15f57d8bc5 Make plural names localizable + item found 2023-08-09 16:20:16 +02:00
JappaWakka 4e23c9f9da Fix background & splash scaling 2023-08-05 15:14:38 +02:00
JappaWakka ac18f79d99 Don't show unread icon when taken from party 2023-08-01 18:38:42 +02:00
JappaWakka 0cdd7445c3 "Send to PC" also fits 2023-08-01 18:34:19 +02:00
JappaWakka cbd8bc5046 View taken mail before sent to pc + can reattach 2023-08-01 18:24:31 +02:00
JappaWakka c9b2bdfe62 Make it possible to write mail from inventory 2023-08-01 13:17:09 +02:00
Yong Jian Ming 7cd60cc3ad
Add BasicEffectWithAlphaTest 2023-07-30 18:05:08 +08:00
JappaWakka 3761524fba Header polish 2023-07-25 18:14:44 +02:00
JappaWakka fdcbdfa62b Add mail delete menu + modern buttons 2023-07-25 12:48:43 +02:00
JappaWakka 970feaefbc Progress trying to make mailscreen prettier 2023-07-24 19:47:26 +02:00
JappaWakka 9749ba72bc Mouse support added to mailscreen 2023-07-24 16:22:44 +02:00
JappaWakka 5ed44da99b Mail system progress
Made it possible to attach already written mail to a pokémon
Added a taken item message if the pokémon that the mail gets attached to already has an item
Replaced the MiniFont and InGameFont on the mail screen with MainFont
Working on mouse support
2023-07-23 20:53:21 +02:00
JappaWakka 6032fbb6f4 Can take items from pc poké + release message 2023-07-23 18:27:52 +02:00
JappaWakka ea558ae187 Take item from released Pokémon in PC if any 2023-07-22 10:17:07 +02:00
JappaWakka 51359c7233 Storage System fix 2023-07-18 19:16:31 +02:00
JappaWakka 1a4de5bc97 Form name only when mega evolve or in pokedex
Also:
Added form switch tip in pokedex
Turned some single positions into integers in pokedex
2023-07-18 18:38:36 +02:00
JappaWakka d13b5eb8d3 GameMode Item Preparations
Implemented GameMode Mega Stones
2023-05-29 15:33:57 +02:00
JappaWakka 5209a6e768 Fixes to scale and positioning of Pokémon sprites 2022-09-15 21:11:13 +02:00
JappaWakka 142f2b2899 Updated/Fixed Storage System Screen sprites/models 2022-08-16 20:23:48 +02:00
JappaWakka a97ec60082 Fixed pokemon icon size in Hall of Fame screen 2022-08-12 17:10:51 +02:00
JappaWakka 352b80db9c Any entity can have a model, model scale improved
0.1 meter in blender is now equivalent to 1/16th of a P3D unit or 1 pixel on a 16 pixels wide/tall texture. Mt Silver will need to be updated to match this scale, making the ModelEntity obsolete.

Also added Snorlax battle model
2022-07-13 00:12:16 +02:00
JappaWakka 7e5a433917 Various fixes for visual bugs 2022-06-26 19:59:12 +02:00
JappaWakka 9ff6e94a1f ContentPack fixes
* Fixed ContentPack menu crashing when trying to load more than 5 Content Packs
* Fixed Texture Replacements in exceptions.dat being ignored if not the same case
* Fixed minor visual bug in the Box screen where smaller textures would be scaled incorrectly
2022-06-22 21:02:11 +02:00
JappaWakka a85849a52c Added @screen.showimage(texture,[sound],[x],[y],[w],[h]) command
To show an image like with @screen.showpokemon but one that's not necessarily the texture of a Pokémon, like the fossils at Pewter City, which I've also added textures for. Arguments in the title of this commit between brackets are optional.
2021-10-17 17:44:01 +02:00
JappaWakka dd34d9731c CanMuteMusic = CanMuteAudio & other tweaks
- CanMuteMusic property in source code renamed to CanMuteAudio

- Old New Game intro and Localization errors (made by me) fixed
2021-10-01 15:24:54 +02:00
JappaWakka fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00
CaptainSegis 57ae2f5669 Fixed bigger menu sprites not displaying correctly 2018-05-02 21:58:10 -05:00
nilllzz a1786d5181 literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00