Commit Graph

18 Commits

Author SHA1 Message Date
JappaWakka 582500171e Fix menu index crash 2024-02-06 19:56:38 +01:00
JappaWakka c68b55de91 Localizable can't save text 2023-08-05 09:58:42 +02:00
JappaWakka a3f7bcaef0 Make menu screen localizable 2023-08-05 09:55:00 +02:00
JappaWakka a9ab50f472 Fix invalid menu option crash 2023-06-07 20:36:58 +02:00
JappaWakka d13b5eb8d3 GameMode Item Preparations
Implemented GameMode Mega Stones
2023-05-29 15:33:57 +02:00
JappaWakka 683c21ba09 Made an exception to save disable rule 2022-10-06 21:24:18 +02:00
JappaWakka d4d53ba0ea Fix disabled save message not appearing 2022-09-29 21:25:38 +02:00
JappaWakka b14277a91d Added gamerule to disable saving the game 2022-09-29 20:36:09 +02:00
JappaWakka 9e86665e58 Added SaveOnly map tag
A map tag that disables the PokeGear and all of the menu options except Save while on the map
2022-08-29 13:01:56 +02:00
JappaWakka bc37be1374 Fix for menu screen crash 2022-06-04 16:12:03 +02:00
Jasper "JappaWakka" Speelman a7045ea517 Disabled scaling on some menus to prevent issues
for now
2022-05-14 16:26:42 +02:00
JappaWakka 14d4bc5ea2 Improved the cursor positioning in the ingame menu 2022-01-16 17:26:58 +01:00
JappaWakka c4ab6604a6
Merge pull request #73 from P3D-Legacy/mainmenu-rework
Main Menu Rework
2021-09-29 16:59:40 +02:00
JappaWakka 6ca257ce91 Faster Textbox Popup & Menu Font Position & Scale Fixes 2021-09-28 17:30:43 +02:00
JappaWakkaP3D a6713d0c4d Options Menu Update 2021-09-21 17:45:29 +02:00
JappaWakka fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00
nilllzz ce42b42806 fix blur shader 2018-02-22 23:43:27 +01:00
nilllzz a1786d5181 literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00