Commit Graph

35 Commits

Author SHA1 Message Date
darkfire006 0ee2c116a9 The Return of the Shiny
Reactivate Shiny Candy, set max stacks at 1 and cant be held to avoid duplicating
2021-09-29 02:26:14 -05:00
JappaWakkaP3D c6625de6f9 Fixed some battle animation errors and added content that I forgot, also corrected ViceGrip spelling 2021-08-22 16:47:26 +02:00
JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00
JappaWakkaP3D 1605ea8afd Fixed a crash caused by Rare Candy being usable in battle 2021-08-20 13:51:55 +02:00
JappaWakka fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00
TheOmegaGhost a0e523faaf Added Fossil Items 2020-06-14 01:57:50 -03:00
darkfire006 9d0698eecc Fix Dusk Ball/TM158 conflict 2020-05-12 08:58:35 -05:00
TheOmegaGhost 11913fb146 New Emblems (3)
Tao Emblem for post Kyurem
Minor fix for monochrome stones
Heart Gold Emblem for Ho-oh
Soul Silver Emblem for Lugia
Can be achieved after battle on first encounter event
Retroactively achieved by revisiting encounter area
2020-04-17 21:19:32 -03:00
TheOmegaGhost 9949c565e1 Minor Move and Item name update
Leek updated
Vise Grip updated
Steel Beam half implemented
2020-04-10 00:07:57 -03:00
TheOmegaGhost 1f20cade3c Made Berserk Gene more interesting 2019-11-23 05:06:08 -02:00
darkfire006 adb048805c add Light and Dark Stones as 651 and 652 2019-10-13 18:05:35 -05:00
TheOmegaGhost 6403f42a36 Fixed Gem descriptions 2019-10-10 04:01:28 -03:00
Ruan Pablo 5b5a648843 Choice Items Added 2019-10-09 03:10:44 -03:00
TheOmegaGhost ac6882104c Added Elemental Gems + new gene location 2019-10-01 02:32:04 -03:00
Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00
Ruan Pablo 67fba90004 Roseli, Kee, Maranga added + berry BP update 2019-09-22 18:43:13 -03:00
Ruan Pablo 34122c1849 Preventing safari/sport ball smuggling 2019-09-15 05:39:34 -03:00
darkfire006 f8ea96a577 alolan prep stuff 2019-02-18 23:40:44 -06:00
darkfire006 6348ea0fc6 Item changes
Fix Rock incense, Edit Pink Bow text, add 11 new TMs
2019-02-07 22:23:54 -06:00
FantaX1911 1b48590ebd Implemented the item flame orb(battle effect was already implemented). 2019-01-30 17:28:03 +02:00
FantaX1911 74ef66cc28 Updated all medicine to GenVII 2019-01-30 16:57:18 +02:00
CaptainSegis 5d4ae15b67 Fixed exploit in NewMenuScreen 2019-01-29 22:49:09 -05:00
darkfire006 9d4be7425a Minor fixes
stairs at six island
warps at liberty island
Revival Herb heals fully
2019-01-24 19:12:11 -06:00
CaptainSegis 791902a05f Finished reworking emblems, added new ones. Adjusted all @sound.play(success) instances and such. 2019-01-24 01:52:47 -05:00
Ruan Pablo c4105ad5aa Added some missing moves up to Gen 6 2018-10-26 06:03:33 -02:00
FantaX1911 2922515925 Added Grass knot & Flame charge TMs, and fixed TM147 giving "Chatter" instead of "Flame charge". 2018-09-14 19:23:41 +03:00
darkfire006 b0dbf21031 libertypass to libertyseamap + vbproj fixes 2018-09-10 02:47:26 -05:00
CaptainSegis 66556b2484 Fixed LibertyPass 2018-09-09 14:48:51 -05:00
OmegaRuan 3c1847e2fe liberty + polish in some areas 2018-09-08 05:57:29 -03:00
OmegaRuan 1a6cdc2a92
Updated Medicine values 2018-08-04 22:07:19 -03:00
OmegaRuan aec6777383
Updated X Items 2018-08-04 22:04:35 -03:00
CaptainSegis 5e4d6e28ce Fixed some logic on ability changing situations. First implementation of Parental Bond. Fixed Solar Power effect upon round end. 2018-03-12 01:58:10 -05:00
CaptainSegis 862b013ded Added mising files to source control. Updated item list. 2018-03-05 16:02:36 -05:00
CaptainSegis f15422d574 Added Expert Belt. Released Tyranitarite, changed Cameruptite to sparkles. 2018-03-05 15:07:34 -05:00
nilllzz a1786d5181 literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00