546 Commits

Author SHA1 Message Date
darkfire006
88fc909529 Shiny Lugia OW 2021-10-09 00:49:18 -05:00
darkfire006
2618abd210 shiny lapras OW 2021-10-09 00:36:35 -05:00
darkfire006
2edebcb023 shiny lock event scizor 2021-10-09 00:28:46 -05:00
darkfire006
6a0a48162d Shiny Ho-oh OW 2021-10-09 00:23:22 -05:00
darkfire006
155fb9cbcb Shiny Articuno OW 2021-10-08 23:52:09 -05:00
darkfire006
69141c970d Shiny Zapdos OW 2021-10-08 23:48:40 -05:00
darkfire006
83d727ce36 Shiny Moltres OW 2021-10-08 23:37:24 -05:00
darkfire006
5debd371f1 Prevent Eusine from appearing in battle bar until after suicune battle 2021-10-08 23:32:51 -05:00
darkfire006
93be89257a fix victini register check 2021-10-04 00:18:21 -05:00
darkfire006
d96e911a3b volcanion ow shiny 2021-10-04 00:18:10 -05:00
darkfire006
748fe871f8 Shiny Ow Victini 2021-10-03 23:48:50 -05:00
JappaWakka
cae2b61ef7 Music Fixes and other Audio-related QoL things
Fixed music playing errors

[Added Songs]
Mom (as there wasn't any music for when the mom gives you the pokégear)

PVP_Intro (PVP music didn't have an intro before and I also replaced PVP with a better sounding version)

[Added Sounds]
Emote_Exclamation (can be used when using the ! emote for NPCs)

Receive_HM (the game checks if the name of the item that was received contains "HM", if so, this sound is played instead of the regular item receive sound)
2021-10-04 01:14:55 +02:00
darkfire006
bf6c263cc1 Revert "Music & SFX Renaming"
This reverts commit 0bf513e3b7d732295a467c650343ffd79e6ba934.
2021-10-03 14:49:51 -05:00
JappaWakka
8b0658e3a8 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2021-10-03 21:42:22 +02:00
darkfire006
56203d8eea shiny mew overworlds 2021-10-03 14:35:41 -05:00
JappaWakka
0bf513e3b7 Music & SFX Renaming
Renamed all of the songs with properly capitalized names to improve recognizability and readability.

I also changed some song names and added some sounds & I edited the maps and songs accordingly

[Changed Songs]
alph = RuinsOfAlph
barktown = NewBark
frontier = BattleFrontier
indigo = IndigoPlateau
mtmoonsq = MtMoonSquare
rHideout = Rocket_Hideout
safari = SafariZone
safarigate = SafariZone_Gate
kVictoryroad = VictoryRoad
--
[Added Songs]
Mom (as there wasn't any music for when the mom gives you the pokégear)

PVP_Intro (PVP music didn't have an intro before and I also replaced PVP with a better sounding version)

[Added Sounds]
Emote_Exclamation (can be used when using the ! emote for NPCs)

Receive_HM (the game checks if the name of the item that was received contains "HM", if so, this sound is played instead of the regular item receive sound)
2021-10-03 21:35:02 +02:00
darkfire006
b1e4295b7a fix shiny suicune register 2021-10-03 14:30:33 -05:00
darkfire006
7cfb0fcb08 suicune shiny 2021-10-03 14:21:33 -05:00
JappaWakka
9def5642e8 Lots of QoL changes
- You can now run up and down a slideblock.
- NPC movement type Straight is now less random and more smooth.
- When renaming the rival, the skin visible at the top changes to whatever skin is set as the rivalskin. This way, the rival is not stuck with one skin. This can be useful when the rival's skin changes based on the player's gender for example.
- Text messages that contain <token.tokenname>, where tokenname is a string from the localizations files, have the part between the <> replaced with that string now.
- Text messages that contain <button.buttonname>, where buttonname is one of the controls defined in "Saves\Keyboard.dat", will now have the part between the <> replaced with the key assigned to that control.
- Players can now be genderless instead of only either male or female in scripts.
- Which skins are available in the intro is now defined in the GameMode's definition file instead of being hard-coded
- Old New Game intro now uses the player skin data from the GameMode definition file
- The Pokémon in the old New Game now doesn't fall too far down anymore
- Scripts adjusted to match the new gender functionality
2021-10-01 15:19:04 +02:00
darkfire006
2266663732 Tao Trio shiny controls fix typo 2021-10-01 00:57:21 -05:00
darkfire006
b658df2558 Tao Trio Shiny controls
all three will now appear shiny in the overworld before encountering
2021-10-01 00:52:29 -05:00
darkfire006
fba2307c3f shiny mewtwo shows up in proton fight 2021-10-01 00:36:59 -05:00
darkfire006
43f19a3a09 Mewtwo overworld Shiny 2021-09-30 18:29:15 -05:00
darkfire006
530c3ad124 Unown Lock
Shiny Lock the event Unowns in Alph
2021-09-30 18:26:12 -05:00
darkfire006
15f0f528d2 jirachi overworld shiny 2 2021-09-30 10:23:46 -05:00
darkfire006
697cc29b1e overworld shiny jirachi 2021-09-30 10:23:18 -05:00
darkfire006
08955ddcf3 use MasterShinyRate
update various scripts to use the master shiny rate as basis
2021-09-29 18:10:32 -05:00
darkfire006
42f8f5e1a2 Shinyness clean up
condense redundant commands into the add command
2021-09-29 18:09:41 -05:00
JappaWakka
5e5e355fd4 Updated back of books in Player's house living room 2021-09-29 23:49:30 +02:00
JappaWakka
c657207a69 Improved textures & maps
Maps:
- New Bark Town (barktown.dat)
-- Fixed glitching trees
-- Added windows to side of prof. elm's lab
-- Improved roof textures

- Elm's Lab (elmlab.dat)
-- Added window to the wall on the left for consistency

- Your Room (yourroom.dat)
-- Made the walls only show the texture when looking at them from the front
-- Improved bed and tables

Updated & Recolored Interior Textures:
- House
- Lab

Updated & Recolored Exterior Textures:
- Violet
- BarkTown
2021-09-27 23:09:42 +02:00
Jasper "JappaWakka" Speelman
b38f38775d Player House Living Room 25-09-2021
Walls updated (only visible when viewed from the front)
Mom is on a stool now (ideal NPC Y position for these stools = 0.115), updated the momdoor.dat script to make her get up and off the chair
Improved TV, Sink/Tap, Stove, Fridge and Kitchen wall textures & models
2021-09-25 18:16:39 +02:00
darkfire006
4012cf55f7 first part of the ddive exterior 2021-09-17 20:46:23 -05:00
darkfire006
3b22ab7e2f Route 23 and necessary conenctions 2021-09-17 03:00:35 -05:00
darkfire006
a461ea5011 initial work on Route 23 2021-09-16 08:42:24 -05:00
darkfire006
72ca921b3c R 28 and R22 hgss upgrade and fix fly points 2021-09-15 13:36:08 -05:00
darkfire006
854a3fee29 upgrade R26 and R27 to HGSS layouts 2021-09-14 15:07:48 -05:00
darkfire006
c5299fc96b make R50 longer 2021-09-02 23:21:22 -05:00
darkfire006
90a98465b7 grass(seaweed) addedx to underwater sections 2021-09-02 23:21:05 -05:00
darkfire006
10c83350ac ddive texture changes and the last interior map 2021-08-31 18:18:16 -05:00
darkfire006
44d7ff22a2 Connecting the underwater sections
the scripts to make the "wafterfalls" work
2021-08-30 22:40:09 -05:00
darkfire006
f4b87da3ee Diamond Dive under water parts mostly done 2021-08-30 00:30:57 -05:00
darkfire006
c5671bb5ce Diamond dive first part of underwater area
Map 1 layout done, duplicated for the other 4, removed random file and
connected interior to map 1
2021-08-23 00:38:58 -05:00
JappaWakkaP3D
9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00
JappaWakkaP3D
7c22837f50 Texture "House4" improvements and Olivine Cafe map cleanup
Recolored and improved House4 texture
Used the textures that I modified to improve the Olivine Cafe map.
Made Olivine Cafe's walls one-sided and added a chair under the Cafe Owner so he doesn't appear to be floating
2021-08-21 22:57:12 +02:00
darkfire006
439905e310 Olivine Cafe fixes 2021-08-21 01:17:40 -05:00
darkfire006
01982993b0 Revert "Olivine City Café owner dialog fix"
This reverts commit a55776894c2064f5f7a6dcf105d997fd2f182e73.
2021-08-21 01:15:27 -05:00
JappaWakkaP3D
a55776894c Olivine City Café owner dialog fix
Dialog is now
`Olivine Café's menu is~chock-full of hearty~fare for beefy Sailors!`
instead of
`center_script`
2021-08-20 22:03:55 +02:00
JappaWakkaP3D
c74751b35b Map property typo corrections, new skydomes & improved lighting
Map Property "Lightning" renamed to "Lighting" (bulk replaced all occurences in the maps)

Map Property "EnviromentType" renamed to "EnvironmentType" (bulk replaced all occurences in the maps)

Replaced the skydomes, sun, moon and stars and updated the lighting to be less dark at times of day other than day itself.
2021-08-20 17:53:40 +02:00
darkfire006
403add1267 fix overlapping water tiles 2021-07-03 21:02:50 -05:00
darkfire006
800ab86532 remove the move relearner script reference 2021-07-02 22:54:47 -05:00