Commit Graph

12 Commits

Author SHA1 Message Date
JappaWakka cbce5512cc Fix model lighting bug 2023-08-09 19:33:53 +02:00
JappaWakka 9a7543fb33 Fix for StrengthRock softlock 2023-03-09 17:14:56 +01:00
JappaWakka 8ea37604eb @Screen.ShowImage can now scale depending on size 2022-11-15 14:56:54 +01:00
JappaWakka f5eff34304 Allow darker shading with different environments 2022-11-02 10:36:50 +01:00
JappaWakka d2860b15a8 Models work better in battle now 2022-09-27 12:51:51 +02:00
JappaWakka f103caa5f2 Fixed Models not being affected by lighting 2022-07-16 14:48:29 +02:00
JappaWakka 352b80db9c Any entity can have a model, model scale improved
0.1 meter in blender is now equivalent to 1/16th of a P3D unit or 1 pixel on a 16 pixels wide/tall texture. Mt Silver will need to be updated to match this scale, making the ModelEntity obsolete.

Also added Snorlax battle model
2022-07-13 00:12:16 +02:00
Jasper "JappaWakka" Speelman 6810a35dfd Shaders now independent of daytime 2022-05-14 14:45:01 +02:00
JappaWakka 168a855ed0 I was not halfway done
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:21:12 +02:00
JappaWakka d1fd63dafa Updated GameDevCommon submodule to use .NET 4.6 & Mo
And fixed some color errors
2021-10-21 20:49:07 +02:00
CaptainSegis 7b8e781dce - Added missing houses in Six and Seven Island.
- Implemented @NPC.dance and @Player.dance commands.
- Implemented the CameraDistanceDelta tag, which allows entity CD to be adjusted manually.
2018-08-28 19:34:58 -05:00
nilllzz a1786d5181 literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00