P3D-Legacy/P3D/Content/Data/Scripts/pallet
JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00
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bulbasaur.dat Added initial checks for (shooting star, ancestor, eruption, mega, victorious) via scripts. 2019-01-23 18:59:07 +02:00
charmander.dat Added initial checks for (shooting star, ancestor, eruption, mega, victorious) via scripts. 2019-01-23 18:59:07 +02:00
daisy.dat SFX & Battle Animations 2021-08-22 16:10:06 +02:00
evaldist.dat dex rework for regional dexes 2020-06-12 00:28:32 -05:00
evaljohtext.dat dex rework for regional dexes 2020-06-12 00:28:32 -05:00
evalkantext.dat dex rework for regional dexes 2020-06-12 00:28:32 -05:00
evalnattext.dat literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
evalsevtext.dat dex rework for regional dexes 2020-06-12 00:28:32 -05:00
labmap.dat Gym Leader Rematches Round X 2019-02-04 00:57:48 -06:00
oak.dat Get stones plot with temp text and no actual stones 2019-10-13 01:16:07 -05:00
squirtle.dat Added initial checks for (shooting star, ancestor, eruption, mega, victorious) via scripts. 2019-01-23 18:59:07 +02:00