9b942ab977
Also made each Script Delay be defined with an identifier so you can have multiple delays running at the same time! * arg0 = Identifier * arg1 = Script Path * arg2 = Delay Type (Steps, ItemCount) // Steps * arg3 = Amount of steps * arg4 = Whether to display the remaining steps in the start menu //ItemCount * arg3 = Item ID * arg4 = Compare Type (Equal, Below, EqualOrBelow, Above, EqualOrAbove) * arg5 = Item Amount With the ItemCount type you can run a script when you do or do not have a certain amount of items |
||
---|---|---|
.. | ||
AllSidesObject.vb | ||
AnimatedBlock.vb | ||
ApricornPlant.vb | ||
BerryPlant.vb | ||
CutDownTree.vb | ||
DiveTile.vb | ||
Floor.vb | ||
Grass.vb | ||
HeadbuttTree.vb | ||
HoleBlock.vb | ||
ItemObject.vb | ||
LoamySoil.vb | ||
ModelEntity.vb | ||
RockClimbEntity.vb | ||
RotationTile.vb | ||
ScriptBlock.vb | ||
SignBlock.vb | ||
SlideBlock.vb | ||
SmashRock.vb | ||
StepBlock.vb | ||
StrengthRock.vb | ||
StrengthTrigger.vb | ||
TurningSign.vb | ||
WallBill.vb | ||
WallBlock.vb | ||
WarpBlock.vb | ||
Water.vb | ||
Waterfall.vb | ||
Whirlpool.vb |