P3D-Legacy/P3D/Battle/BattleSystemV2/QueryObjects
JappaWakka 2640ec070f Make it possible to scale + rotated pkmn models
PokeModelScale|Value - Scale all Pokémon models in battle by value (sng), default  = 1
PokeModelRotation|xRot,zRot - Rotate all Pokémon models by the specified radians. Y rotation is dynamically controlled by the game so I didn't want to mess with that.
2024-11-30 11:45:59 +01:00
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AfterFaintQueryObject.vb
AnimationQueryObject.vb Fix Confuse Ray Battle Animation 2024-03-23 17:47:59 +01:00
CameraQueryObject.vb
ChoosePokemonQueryObject.vb
DelayQueryObject.vb
DisplayLevelUpQueryObject.vb
EndBattleQueryObject.vb
LearnMovesQueryObject.vb
MathHPQueryObject.vb
PlayMusicQueryObject.vb
PlaySoundQueryObject.vb Pokémon forms play the right cry in battle now 2023-11-04 15:16:25 +01:00
QueryObject.vb
RoamingPokemonFledQueryObject.vb
ScreenFadeQueryObject.vb
SwitchPokemonQueryObject.vb Fix abilities etc. activating before opp switched 2024-08-12 15:15:53 +02:00
TextQueryObject.vb Added some more text replacements 2024-05-10 18:07:31 +02:00
ToggleEntityQueryObject.vb Make it possible to scale + rotated pkmn models 2024-11-30 11:45:59 +01:00
ToggleMenuQueryObject.vb
TriggerNewRoundPVPQueryObject.vb Some battle fixes & move implementations 2023-08-21 18:43:40 +02:00