56 Commits

Author SHA1 Message Date
Mikhail Krichanov
e46d356fc9 MdePkg/UefiImageLib: Support multi-format and multi-source architecture
Signed-off-by: Marvin Häuser <mhaeuser@posteo.de>
2025-04-07 12:24:27 +03:00
Marvin Häuser
cd0db29940 EmulatorPkg/Host: Consume MemoryAllocationLib 2025-04-07 12:13:58 +03:00
Marvin Häuser
f4778d6fdd EmulatorPkg: Fix some image loader related issues 2025-04-07 12:13:58 +03:00
Marvin Häuser
a52b6a8d8e EmulatorPkg/Host: Remove orphaned SecImageRead() 2025-04-07 12:13:58 +03:00
Mikhail Krichanov
09a0c067d0 SecurePE: Replaced old PE loader with Secure one. 2025-04-07 12:12:35 +03:00
Oliver Smith-Denny
efbf5ed08c MdePkg: Move StackCheckLibStaticInit to StackCheckLib
This commit oves StackCheckLib from a NULL lib to an instance of
StackCheckLib. This requires every entry point to add a library
dependency on StackCheckLib. It also requires every SEC module
to have a dependency on StackCheckLib because there is no
standard SEC entry point.

It allows for greater flexibility for a platform to apply stack
cookies and simplifies DSC logic.

Continuous-integration-options: PatchCheck.ignore-multi-package

Signed-off-by: Oliver Smith-Denny <osde@microsoft.com>
2025-02-07 02:23:11 +00:00
Michael D Kinney
81802056c8 EmulatorPkg: Move magic page to first allocation
The magic page is allocated from a fixed address specified
by PcdPeiServicesTablePage. This allocation has been observed
to sometimes fail. Move the allocation of this buffer to the
very beginning of main() to minimize the change that another
allocation is allocated from the PcdPeiServicesTablePage
address.

Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
2025-01-23 04:20:47 +00:00
Oliver Smith-Denny
4613eb6abc EmulatorPkg: Fix IA32 MSVC Linker Warnings
IA32 EmulatorPkg had many linker warnings because with the current
set of linker flags, the MSVC linker was expecting the __stdcall
calling convention on all entry points. This was an effect of
having /SUBSYSTEM:CONSOLE on all binaries built in EmulatorPkg; this
is only needed on WinHost, as that is what Windows launches. The linker
options are adjusted to only set /SUBSYSTEM:CONSOLE on WinHost.

Signed-off-by: Oliver Smith-Denny <osde@microsoft.com>
2025-01-22 19:47:20 +00:00
Nate DeSimone
cbfae3e8a9 EmulatorPkg: Fix Source Level Debug on Windows
The Visual Studio Windows debugger will only load symbols for PE/COFF images
that Windows is aware of. Therefore, to enable source level debugging, all
PEI/DXE modules must be loaded via LoadLibrary() or LoadLibraryEx() and the
the instance in memory created by LoadLibrary() must be the one that is
actually executed.

The current source level debug implementation in EmulatorPkg for Windows is
inherited from the old Nt32Pkg. This implementation makes the assumption that
all PEI/DXE modules have a DLL export tables with a symbol named
InitializeDriver. Therefore, this source level debug implementation requires
all modules to be linked in a non-PI spec defined manner. Support for adding
the InitializeDriver symbol was removed in EmulatorPkg, which broke source
level debugging.

To fix this, the source level debugging implementation has been modified to
use the PE/COFF entry point directly. This brings the implementation into
compliance with the PI spec and should work with any PEIM/DXE driver.
Implementing this requires parsing the in-memory instance of the PE/COFF image
created by Windows to find the entrypoint and since PEIMs/DXE drivers are not
garunteed to have 4KB aligned sections, it also requires explicit configuration
of the page table using VirtualProtect().

With this fix, the debugging experience is now so good it is unprecedented!
In Visual Studio Code, add the following to launch.json:

{
  "version": "0.2.0",
  "configurations": [
    {
      "name": "EmulatorPkg Launch",
      "type": "cppvsdbg",
      "request": "launch",
      "program": "${workspaceFolder}/<path_to_build>/Build/EmulatorX64/DEBUG_<tool_chain>/X64/WinHost",
      "args": [],
      "stopAtEntry": false,
      "cwd": "${workspaceFolder}/<path_to_build>/Build/EmulatorX64/DEBUG_<tool_chain>/X64/",
      "environment": [],
      "console": false,
    }
  ]
}

Make modifications to the above template as nessesary and build EmulatorPkg.
Now, just add breakpoints directly in Visual Studio Code the way you would with
any other software project. When you start the debugger, it will halt at the
breakpoint automatically without any extra configuration required.

Reviewed-by: Michael D Kinney <michael.d.kinney@intel.com>
Cc: Andrew Fish <afish@apple.com>
Cc: Ray Ni <ray.ni@intel.com>
Cc: Chasel Chiu <chasel.chiu@intel.com>
Signed-off-by: Nate DeSimone <nathaniel.l.desimone@intel.com>
2025-01-22 00:27:46 +00:00
Michael D Kinney
3c8f47bf21 EmulatorPkg/Win/Host: Use safe function _vsnprintf_s()
Update SecPrint() to use _vsnprintf_s() instead of
_vsnprintf() that is a safe function and allows the
defines _CRT_SECURE_NO_WARNINGS and _CRT_SECURE_NO_DEPRECATE
to be removed from WinHost builds.

Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
2025-01-13 05:36:40 +00:00
Doug Cook (WINDOWS)
d1fccbf494 EmulatorPkg: spurious failure in WriteBlocks on X64
WinNtBlockIoWriteBlocks can spuriously fail on X64. This occurs because
&BytesWritten is a `UINTN*` (i.e. `UINT64*`) but is cast to `LPDWORD`
(i.e. `UINT32*`). Only the low 32 bits are initialized by WriteFile, so
the high 32 bits are uninitialized. This means we will spuriously fail
the `BytesWritten != BufferSize` test.

This doesn't occur on X86-32 since UINTN is the same as DWORD in that
case.

Fix is to declare BytesWritten as DWORD to match the type expected by
WriteFile. This also makes the cast unnecessary.

Signed-off-by: Doug Cook <idigdoug@gmail.com>
2024-12-17 19:01:48 +00:00
Yang Gang
3299c36ba1 EmulatorPkg WinThunk: Use Win32 API to get Performance Frequency and Count
Then we can use correct TimerLib in another code,
such as dpDynamicCommand(PerformanceLib).

These API are from profileapi.h header and can refer to the link:
https://learn.microsoft.com/en-us/windows/win32/api/profileapi/

Signed-off-by: Yang Gang <yanggang@byosoft.com.cn>
2024-11-14 02:15:43 +00:00
Ashraf Ali
2d10dc1fb5 EmulatorPkg/Win/Host: Source level debugging on already loaded DLL
Signed-off-by: Ashraf Ali <ashraf.ali.s@intel.com>
2024-10-28 17:22:56 +00:00
Oliver Smith-Denny
77c070b1a7 EmulatorPkg: Add Signature to Graphics Structure
When updating MdePkg's CR macro to enforce signature checking in
all usages, it was discovered that EmulatorPkg was initializing
a structure without setting the signature for it, causing an error
to be returned when CR now checked the signature.

This commit updates the graphics stack in EmulatorPkg to set the
signature of the data structure and check the return value of
the wrapper for the CR macro.

Signed-off-by: Oliver Smith-Denny <osde@linux.microsoft.com>
2024-10-08 00:31:58 +00:00
Ashraf Ali
b158dad150 EmulatorPkg: VS2022 Support on WinHost.
Currently EDK2 is supporting VS2022, with VS2022 EmulatorPkg build is
failing, this patch is to add the VS2022 support for WinHost

Signed-off-by: Ashraf Ali <ashraf.ali.s@intel.com>
2024-08-13 13:04:46 +08:00
Nate DeSimone
5a2490df0e EmulatorPkg: Update MMTimerThread() signature
In the early 2000s as part of the x64 transition the definition
for LPTIMECALLBACK changed from (UINT, UINT, DWORD, DWORD, DWORD)
to (UINT, UINT, DWORD_PTR, DWORD_PTR, DWORD_PTR). However,
the MMTimerThread() function was never updated to the new
signature. Since the implementation does not use the last three
parameters, this issue has not been caught until now.

Cc: Andrew Fish <afish@apple.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
Cc: Michael D Kinney <michael.d.kinney@intel.com>
Signed-off-by: Nate DeSimone <nathaniel.l.desimone@intel.com>
2024-01-05 20:32:08 +00:00
Nate DeSimone
3114fd8ed7 EmulatorPkg: Improve comments in WinThunk.c
File description has not been updated since Nt32Pkg was merged
with EmulatorPkg, and several details were no longer technically accurate.

Cc: Andrew Fish <afish@apple.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
Cc: Michael D Kinney <michael.d.kinney@intel.com>
Cc: Chasel Chiu <chasel.chiu@intel.com>
Signed-off-by: Nate DeSimone <nathaniel.l.desimone@intel.com>
2024-01-05 20:32:08 +00:00
Nate DeSimone
ad1c0394b1 EmulatorPkg: Fix Terminal Issues
After running EmulatorPkg, one will notice that their terminal acts
strangely. This is caused by the EmulatorPkg Host changing the terminal
mode and not restoring the original mode, which is now fixed.

Reviewed-by: Michael D Kinney <michael.d.kinney@intel.com>
Cc: Andrew Fish <afish@apple.com>
Cc: Ray Ni <ray.ni@intel.com>
Cc: Chasel Chiu <chasel.chiu@intel.com>
Signed-off-by: Nate DeSimone <nathaniel.l.desimone@intel.com>
2023-09-27 01:00:47 +00:00
Michael D Kinney
5309ddc83b EmulatorPkg/Win/Host: Fix RUNTIME_FUNCTION redefinition error
Update WinInclude.h to prevent error due to redefinition of
RUNTIME_FUNCTION using same technique that has been used
in the past for structure types such as LIST_ENTRY.

Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Rebecca Cran <rebecca@bsdio.com>
Cc: Andrew Fish <afish@apple.com>
Cc: Ray Ni <ray.ni@intel.com>
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
Reviewed-by: Liming Gao <gaoliming@byosoft.com.cn>
Reviewed-by: Rebecca Cran <rebecca@bsdio.com>
2023-07-24 03:57:52 +00:00
Rebecca Cran
66f6a64dd9 EmulatorPkg: Update code to be more C11 compliant by using __func__
__FUNCTION__ is a pre-standard extension that gcc and Visual C++ among
others support, while __func__ was standardized in C99.

Since it's more standard, replace __FUNCTION__ with __func__ throughout
EmulatorPkg.

Signed-off-by: Rebecca Cran <rebecca@bsdio.com>
Reviewed-by: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Ard Biesheuvel <ardb@kernel.org>
Reviewed-by: Abner Chang <Abner.Chang@amd.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
2023-04-10 14:19:57 +00:00
Liu, Zhiguang
8a485e4bb8 EmulatorPkg: Record Argc, Argv and Envp in EmuThunk Ppi
Record Argc, Argv and Envp in EmuThunk Ppi so that other modules
can use these fields to change behavior depends on boot parameters
or environment.

Cc: Andrew Fish <afish@apple.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
Signed-off-by: Zhiguang Liu <zhiguang.liu@intel.com>
2022-12-08 10:44:20 +00:00
Liu, Zhiguang
22f73b6d2d EmulatorPkg: Add persistent memory in EmuThunkPpi
The persistent memory is for PEIM to use, and won't lose during cold
or warm reset. PcdPersistentMemorySize is only used by WinHost.c,
other modules can check the persistent memory size using the field
PersistentMemorySize.

Cc: Andrew Fish <afish@apple.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
Signed-off-by: Zhiguang Liu <zhiguang.liu@intel.com>
2022-12-08 10:44:20 +00:00
Ray Ni
4e17aba4b5 EmulatorPkg/Win: Unload DLLs before reset
EmulatorPkg/Win calls LoadLibraryEx() when the corresponding DLL file
is found for each PEIM or DXE driver. The module entry point is
changed to point to the entry point from the DLL. This helps to
notify Visual Studio that a new windows module is loaded and
corresponding symbol parsing is performed for source level debugging.

But entry point from the DLL is only executed when the module is not
loaded by AddModHandle().
When reset happens, we need to clear the DLL loading so that in next
boot the module can be loaded again by AddModHandle().

Without this patch, source level debugging doesn't work after reset.

Signed-off-by: Ray Ni <ray.ni@intel.com>
Reviewed-by: Zhiguang Liu <zhiguang.liu@intel.com>
Cc: Andrew Fish <afish@apple.com>
2022-12-08 10:04:24 +00:00
Ni, Ray
7bee249891 EmulatorPkg/WinHost: Add Reset2 PPI
When shutdown is requested, WinHost exits.
Otherwise, WinHost re-runs from SEC.
Tested no extra memory consumption with multiple resets in PEI.

Signed-off-by: Ray Ni <ray.ni@intel.com>
Cc: Andrew Fish <afish@apple.com>
Reviewed-by: Zhiguang Liu <zhiguang.liu@intel.com>
2022-12-05 05:35:41 +00:00
Ni, Ray
a121165e35 EmulatorPkg/WinHost: XIP for SEC and PEI_CORE
In EmulatorPkg/Win, SEC and PEI_CORE are loaded to memory allocated
through VirtualAlloc. Though the corresponding DLL files are loaded
and the entry points in DLL files are executed. The loading to memory
allocated through VirtualAlloc is for the case when the DLL files can
not be loaded.

Actually some PEIMs like PcdPeim which are loaded before
"physical" RAM is discovered, they are executing in the original
location (FV) like XIP module in real platform.

The SEC and PEI_CORE can follow the same mechanism.
So, the VirtualAlloc call is removed.

This is to prepare the "reset" support to avoid additional OS memory
consumption when reset happens.

Signed-off-by: Ray Ni <ray.ni@intel.com>
Reviewed-by: Zhiguang Liu <zhiguang.liu@intel.com>
Cc: Andrew Fish <afish@apple.com
2022-12-05 05:35:41 +00:00
Ni, Ray
d2842bb6ec EmulatorPkg/WinHost: pre-allocate "physical" RAM
Move the "physical" RAM allocation from WinPeiAutoScan
to main() entrypoint.

This is to prepare the changes for "reset" support.

Signed-off-by: Ray Ni <ray.ni@intel.com>
Cc: Andrew Fish <afish@apple.com>
Reviewed-by: Zhiguang Liu <zhiguang.liu@intel.com>
2022-12-05 05:35:41 +00:00
Michael Kubacki
a550d468a6 EmulatorPkg: Apply uncrustify changes
REF: https://bugzilla.tianocore.org/show_bug.cgi?id=3737

Apply uncrustify changes to .c/.h files in the EmulatorPkg package

Cc: Andrew Fish <afish@apple.com>
Cc: Leif Lindholm <leif@nuviainc.com>
Cc: Michael D Kinney <michael.d.kinney@intel.com>
Signed-off-by: Michael Kubacki <michael.kubacki@microsoft.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
2021-12-07 17:24:28 +00:00
Michael D Kinney
c69fc80c80 EmulatorPkg: Change OPTIONAL keyword usage style
REF: https://bugzilla.tianocore.org/show_bug.cgi?id=3760

Update all use of ', OPTIONAL' to ' OPTIONAL,' for function params.

Cc: Andrew Fish <afish@apple.com>
Cc: Leif Lindholm <leif@nuviainc.com>
Cc: Michael Kubacki <michael.kubacki@microsoft.com>
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
2021-12-07 17:24:28 +00:00
Michael D Kinney
9c7da8d804 EmulatorPkg: Change use of EFI_D_* to DEBUG_*
REF: https://bugzilla.tianocore.org/show_bug.cgi?id=3739

Update all use of EFI_D_* defines in DEBUG() macros to DEBUG_* defines.

Cc: Andrew Fish <afish@apple.com>
Cc: Leif Lindholm <leif@nuviainc.com>
Cc: Michael Kubacki <michael.kubacki@microsoft.com>
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
2021-12-07 17:24:28 +00:00
Michael D Kinney
ef9a059cdb EmulatorPkg/Win/Host: Update CC_FLAGS
REF: https://bugzilla.tianocore.org/show_bug.cgi?id=3747

* Remove deprecated option /Gm that generates a warning.
* Remove /Zi and use '=' instead of '== to let DEBUG/RELEASE/NOOPT
  profile from tools_def.txt enable debug information
* Remove /Gs8192 option that is overriding the larger setting of
  /GS32768 from tools_def.txt that generates a warning.

Cc: Andrew Fish <afish@apple.com>
Cc: Ray Ni <ray.ni@intel.com>
Cc: Michael Kubacki <michael.kubacki@microsoft.com>
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Michael Kubacki <michael.kubacki@microsoft.com>
Reviewed-by: Liming Gao <gaoliming@byosoft.com.cn>
Reviewed-by: Ray Ni <ray.ni@Intel.com>
2021-11-29 05:44:34 +00:00
wenyi,xie via groups.io
dd5c7e3c52 EmulatorPkg/host: fix overflow in Mult
REF:https://bugzilla.tianocore.org/show_bug.cgi?id=2947

When calculating memory regions and store the information in the
gSystemMemory in file WinHost.c, the code below will cause overflow,
because _wtoi (MemorySizeStr) return an int value and SIZE_1MB is
also an int value, if MemorySizeStr is lager for example 2048, then
result of multiplication will overflow.

for (Index = 0, Done = FALSE; !Done; Index++) {
  //
  // Save the size of the memory and make a Unicode filename SystemMemory00
  //
  gSystemMemory[Index].Size = _wtoi (MemorySizeStr) * SIZE_1MB;

Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Andrew Fish <afish@apple.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
Signed-off-by: Wenyi Xie <xiewenyi2@huawei.com>
2020-09-23 02:53:41 +00:00
Nickle Wang
bb78cfbec0 EmulatorPkg/WinHost: Enable network support.
Follow the implementation from Unix host to implement SNP
EMU_IO_THUNK_PROTOCOL and EMU_SNP_PROTOCOL. The network IO driver is the
same one as Nt32. Please refer to NETWORK-IO Subproject for network Io
driver(SnpNt32Io.dll).

Signed-off-by: Nickle Wang <nickle.wang@hpe.com>
Signed-off-by: Derek Lin <derek.lin2@hpe.com>
Acked-by: Ray Ni <ray.ni@intel.com>
2020-06-04 08:41:07 +00:00
Guomin Jiang
998d4c98b7 EmulatorPkg/WinHost: Add link flags for VS2019 tool chains.
REF: https://bugzilla.tianocore.org/show_bug.cgi?id=2604

The link flags for VS2019 is absent and result the build fail.

Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Andrew Fish <afish@apple.com>
Cc: Ray Ni <ray.ni@intel.com>
Signed-off-by: Guomin Jiang <guomin.jiang@intel.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
2020-04-13 03:13:36 +00:00
Antoine Coeur
3d6b7fd303 EmulatorPkg/Win: Fix various typos
Fix various typos in comments and documentation.

Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Andrew Fish <afish@apple.com>
Cc: Ray Ni <ray.ni@intel.com>
Signed-off-by: Antoine Coeur <coeur@gmx.fr>
Reviewed-by: Philippe Mathieu-Daude <philmd@redhat.com>
Acked-by: Liming Gao <liming.gao@intel.com>
Signed-off-by: Philippe Mathieu-Daude <philmd@redhat.com>
Message-Id: <20200207010831.9046-7-philmd@redhat.com>
2020-02-10 22:30:07 +00:00
Liming Gao
0b9ad0bc03 EmulatorPkg DSC and WinHost.inf: Update tool chain name to CLANGPDB
BZ: https://bugzilla.tianocore.org/show_bug.cgi?id=2341

Signed-off-by: Liming Gao <liming.gao@intel.com>
Cc: Ray Ni <ray.ni@intel.com>
Cc: Andrew Fish <afish@apple.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
2019-11-15 06:04:21 +00:00
Liming Gao
2737037a41 EmulatorPkg: Enable CLANG9 tool chain
BZ: https://bugzilla.tianocore.org/show_bug.cgi?id=1603
1. Add WIN_HOST_BUILD macro check for CLANG9 tool chain
build -p EmulatorPkg\EmulatorPkg.dsc -a IA32 -DWIN_HOST_BUILD=TRUE -t CLANG9
build -p EmulatorPkg\EmulatorPkg.dsc -a X64 -DWIN_HOST_BUILD=TRUE -t CLANG9
2. Append CLANG CC and LINK flags to generate windows HOST.
3. Fix WinHost issue to call GetProcessAffinityMask() API.
   The input parameter should be UINTN pointer instead of UINT32 pointer.

Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Andrew Fish <afish@apple.com>
Cc: Ray Ni <ray.ni@intel.com>
Signed-off-by: Liming Gao <liming.gao@intel.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
2019-10-24 09:41:34 +08:00
Marvin Haeuser
109197ee11 WinHost: Add SimplePointer support
Catch WM mouse events and expose them via the SimplePointer protocol.

Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Andrew Fish <afish@apple.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
Signed-off-by: Marvin Haeuser <mhaeuser@outlook.de>
2019-10-21 10:08:09 +08:00
Michael D Kinney
30b4abc6e9 EmulatorPkg/Win/Host: Fix SecPrint() log line endings
Update use of SecPrint() to consistently use \n\r for
line endings to fix formatting issues in the debug log.

Cc: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
Cc: Andrew Fish <afish@apple.com>
Tested-by: Tim Lewis <tim.lewis@insyde.com>
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
2019-08-27 06:01:59 +08:00
Michael D Kinney
10ccc27c95 EmulatorPkg/Win/Host: Fix image unload regression
https://bugzilla.tianocore.org/show_bug.cgi?id=2104

When UEFI Applications or UEFI Drivers are unloaded,
the PeCoffLoaderUnloadImageExtraAction() needs to unload
the image using FreeLibrary() if the image was successfully
loaded using LoadLibrrayEx().

This is a regression from the Nt32Pkg that supported
unloading applications and drivers as well as loading
the same application or driver multiple times.

Cc: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
Cc: Andrew Fish <afish@apple.com>
Tested-by: Tim Lewis <tim.lewis@insyde.com>
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
2019-08-27 06:01:58 +08:00
Michael D Kinney
9e3ab94dc8 EmulatorPkg: Add -D DISABLE_NEW_DEPRECATED_INTERFACES
https://bugzilla.tianocore.org/show_bug.cgi?id=162

Update EmulatorPkg specific modules and libraries to use
safe string functions in BaseLib and safe PcdSetxx()
functions in PcdLib.  With these updates, the define
DISABLE_NEW_DEPRECATED_INTERFACES is enabled in the DSC
file.

Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Andrew Fish <afish@apple.com>
Cc: Ray Ni <ray.ni@intel.com>
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Hao A Wu <hao.a.wu@intel.com>
Acked-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Andrew Fish <afish@apple.com>
2019-08-19 09:49:54 -07:00
Michael D Kinney
50509ec66c EmulatorPkg: Remove UNIX_SEC_BUILD/WIN_SEC_BUILD
https://bugzilla.tianocore.org/show_bug.cgi?id=2055

Remove the use of the defines UNIX_SEC_BUILD and
WIN_SEC_BUILD.  This simplifies the build command
for the EmulatorPkg.  Instead, use !if statements
in the DSC file using $(ARCH) and $(FAMILY) to
determine if the build is for a Windows or POSIX
environment.

The Readme.md, BAT, and sh files are also updated
to remove the use of these defines.

Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Andrew Fish <afish@apple.com>
Cc: Ray Ni <ray.ni@intel.com>
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Hao A Wu <hao.a.wu@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Andrew Fish <afish@apple.com>
2019-08-19 09:49:49 -07:00
Michael Kinney
113a7d9ec9 EmulatorPkg: Fix VS2015 build when VS2017 also installed
https://bugzilla.tianocore.org/show_bug.cgi?id=2045

* Remove INTEL family flags that are no longer used.
* Remove [BuildOptions] statements that apply to all
  MSFT family tool chains
* Update [BuildOptions] for VS2015 and VS2015x86 tool
  chain tags to use the correct path to tools when
  multiple VS20xx tool chains are installed.

Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Andrew Fish <afish@apple.com>
Cc: Ray Ni <ray.ni@intel.com>
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
2019-08-06 09:29:16 -07:00
Michael D Kinney
e3ba31da1c EmulatorPkg: Replace BSD License with BSD+Patent License
https://bugzilla.tianocore.org/show_bug.cgi?id=1373

Replace BSD 2-Clause License with BSD+Patent License.  This change is
based on the following emails:

  https://lists.01.org/pipermail/edk2-devel/2019-February/036260.html
  https://lists.01.org/pipermail/edk2-devel/2018-October/030385.html

RFCs with detailed process for the license change:

  V3: https://lists.01.org/pipermail/edk2-devel/2019-March/038116.html
  V2: https://lists.01.org/pipermail/edk2-devel/2019-March/037669.html
  V1: https://lists.01.org/pipermail/edk2-devel/2019-March/037500.html

Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
2019-04-09 10:57:59 -07:00
Ruiyu Ni
f4eaaf1a6d Emulator/Win: Fix build failure using VS2015x86 or old WinSDK
When build with WinSDK <= Win10 TH2, the terminal over CMD.exe
doesn't work. Because Win10 later than TH2 starts to support VT
terminal.

Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Cc: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Hao A Wu <hao.a.wu@intel.com>
2018-09-10 10:29:35 +08:00
Ruiyu Ni
0195dd509f EmulatorPkg/Win: Add VS2017 project file
Developer can build the Win Host in VS2017 and launch to debug it.
Platform 'x64' is to build 64bit EmulatorWin.
Platform 'Win32' is to build 32bit EmulatorWin.

Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Reviewed-by: Hao Wu <hao.a.wu@intel.com>
Cc: Andrew Fish <afish@apple.com>
2018-08-31 10:40:16 +08:00
Ruiyu Ni
f89c018f3d EmulatorPkg/Win: Enable 64bit (SEC,PEI,DXE all run at 64bit)
Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Reviewed-by: Hao Wu <hao.a.wu@intel.com>
Cc: Andrew Fish <afish@apple.com>
2018-08-31 10:40:13 +08:00
Ruiyu Ni
e3c96c391c EmulatorPkg/Win: ReadKeyStrokeEx() always returns correct KeyState
REF: https://bugzilla.tianocore.org/show_bug.cgi?id=1118

Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Reviewed-by: Hao Wu <hao.a.wu@intel.com>
Cc: Andrew Fish <afish@apple.com>
2018-08-31 10:40:11 +08:00
Ruiyu Ni
d773459e2f EmulatorPkg/Win: Use FrameBufferBltLib for BLT operation
Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Reviewed-by: Hao Wu <hao.a.wu@intel.com>
Cc: Andrew Fish <afish@apple.com>
2018-08-31 10:40:10 +08:00
Ruiyu Ni
79e4f2a56a EmulatorPkg: formalize line endings
The patch is the result of running
"BaseTools/Scripts/FormatDosFiles.py EmulatorPkg/"

No functionality impact.

Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Reviewed-by: Hao A Wu <hao.a.wu@intel.com>
Cc: Liming Gao <liming.gao@intel.com>
2018-08-30 09:26:54 +08:00
Ruiyu Ni
8f8196976e EmulatorPkg/Win: Add BlockIo support
Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Reviewed-by: Hao A Wu <hao.a.wu@intel.com>
Cc: Andrew Fish <afish@apple.com>
2018-08-27 15:20:59 +08:00