audk/EmulatorPkg
Nate DeSimone cbfae3e8a9 EmulatorPkg: Fix Source Level Debug on Windows
The Visual Studio Windows debugger will only load symbols for PE/COFF images
that Windows is aware of. Therefore, to enable source level debugging, all
PEI/DXE modules must be loaded via LoadLibrary() or LoadLibraryEx() and the
the instance in memory created by LoadLibrary() must be the one that is
actually executed.

The current source level debug implementation in EmulatorPkg for Windows is
inherited from the old Nt32Pkg. This implementation makes the assumption that
all PEI/DXE modules have a DLL export tables with a symbol named
InitializeDriver. Therefore, this source level debug implementation requires
all modules to be linked in a non-PI spec defined manner. Support for adding
the InitializeDriver symbol was removed in EmulatorPkg, which broke source
level debugging.

To fix this, the source level debugging implementation has been modified to
use the PE/COFF entry point directly. This brings the implementation into
compliance with the PI spec and should work with any PEIM/DXE driver.
Implementing this requires parsing the in-memory instance of the PE/COFF image
created by Windows to find the entrypoint and since PEIMs/DXE drivers are not
garunteed to have 4KB aligned sections, it also requires explicit configuration
of the page table using VirtualProtect().

With this fix, the debugging experience is now so good it is unprecedented!
In Visual Studio Code, add the following to launch.json:

{
  "version": "0.2.0",
  "configurations": [
    {
      "name": "EmulatorPkg Launch",
      "type": "cppvsdbg",
      "request": "launch",
      "program": "${workspaceFolder}/<path_to_build>/Build/EmulatorX64/DEBUG_<tool_chain>/X64/WinHost",
      "args": [],
      "stopAtEntry": false,
      "cwd": "${workspaceFolder}/<path_to_build>/Build/EmulatorX64/DEBUG_<tool_chain>/X64/",
      "environment": [],
      "console": false,
    }
  ]
}

Make modifications to the above template as nessesary and build EmulatorPkg.
Now, just add breakpoints directly in Visual Studio Code the way you would with
any other software project. When you start the debugger, it will halt at the
breakpoint automatically without any extra configuration required.

Reviewed-by: Michael D Kinney <michael.d.kinney@intel.com>
Cc: Andrew Fish <afish@apple.com>
Cc: Ray Ni <ray.ni@intel.com>
Cc: Chasel Chiu <chasel.chiu@intel.com>
Signed-off-by: Nate DeSimone <nathaniel.l.desimone@intel.com>
2025-01-22 00:27:46 +00:00
..
Application/RedfishPlatformConfig EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
AutoScanPei EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
BootModePei EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
CpuRuntimeDxe EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
EmuBlockIoDxe EmulatorPkg: BlockIo2 APIs do not signal event 2024-12-02 02:23:31 +00:00
EmuBusDriverDxe EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
EmuGopDxe EmulatorPkg: Update the comments of ReadKeyStroke and ReadKeyStrokeEx 2024-04-03 10:25:06 +08:00
EmuSimpleFileSystemDxe EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
EmuSnpDxe EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
EmuThunkDxe EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
FirmwareVolumePei EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
FlashMapPei EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
FvbServicesRuntimeDxe EmulatorPkg: Format with Uncrustify 73.0.8 2023-11-27 20:14:59 +00:00
Include Add EFI_STATUS return to EMU_THUNK_PROTOCOL.SetTime() 2024-01-05 20:32:08 +00:00
Library EmulatorPkg: RedfishPlatformHostInterfaceLib: get rid of unused variable 2023-12-27 00:09:49 +00:00
PlatformCI EmulatorPkg: Add minimum Python version for CI badge 2024-12-13 22:05:02 +00:00
PlatformSmbiosDxe EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
RealTimeClockRuntimeDxe EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
ResetRuntimeDxe EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
Sec EmulatorPkg: auto-generate SEC ProcessLibraryConstructorList() decl 2024-03-08 09:09:22 +00:00
ThunkPpiToProtocolPei EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
TimerDxe EmulatorPkg: Apply uncrustify changes 2021-12-07 17:24:28 +00:00
Unix EmulatorPkg: fix X64 Unix/Host segfault with GCC toolchain profile 2024-09-05 01:50:41 +00:00
Win EmulatorPkg: Fix Source Level Debug on Windows 2025-01-22 00:27:46 +00:00
EmulatorPkg.ci.yaml EmulatorPkg/EmulatorPkg.ci.yaml: Add PrEval CI config 2024-09-02 23:20:35 +00:00
EmulatorPkg.dec EmulatorPkg: fix typo. PcdRedfishServie -> PcdRedfishService 2023-12-27 00:09:49 +00:00
EmulatorPkg.dsc MdePkg: MdeLibs.dsc.inc: Apply StackCheckLibNull to All Module Types 2024-11-13 21:01:46 +00:00
EmulatorPkg.fdf EmulatorPkg: Add Hash2DxeCrypto to EmulatorPkg 2024-05-24 15:48:52 +00:00
Readme.md Update CI to VS2022 2024-12-10 23:42:09 +00:00
build.sh EmulatorPkg: Fix XCODE5 lldb issues 2019-08-19 09:57:25 -07:00

Readme.md

Overview

EmulatorPkg provides an environment where a UEFI environment can be emulated under an environment where a full UEFI compatible environment is not possible. (For example, running under an OS where an OS process hosts the UEFI emulation environment.)

https://github.com/tianocore/tianocore.github.io/wiki/EmulatorPkg

Status

  • Builds and runs under
    • a posix-like environment with X windows
      • Linux
      • OS X
    • Windows environment
      • Win10 (verified)
      • Win8 (not verified)

How to Build & Run

You can use the following command to build.

  • 32bit emulator in Windows:

    build -p EmulatorPkg\EmulatorPkg.dsc -t VS2022 -a IA32

  • 64bit emulator in Windows:

    build -p EmulatorPkg\EmulatorPkg.dsc -t VS2022 -a X64

  • 32bit emulator in Linux:

    build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -a IA32

  • 64bit emulator in Linux:

    build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -a X64

You can start/run the emulator using the following command:

  • 32bit emulator in Windows:

    cd Build\EmulatorIA32\DEBUG_VS2022\IA32\ && WinHost.exe

  • 64bit emulator in Windows:

    cd Build\EmulatorX64\DEBUG_VS2022\X64\ && WinHost.exe

  • 32bit emulator in Linux:

    cd Build/EmulatorIA32/DEBUG_GCC5/IA32/ && ./Host

  • 64bit emulator in Linux:

    cd Build/EmulatorX64/DEBUG_GCC5/X64/ && ./Host

On posix-like environment with the bash shell you can use EmulatorPkg/build.sh to simplify building and running emulator.

For example, to build + run:

$ EmulatorPkg/build.sh $ EmulatorPkg/build.sh run

The build architecture will match your host machine's architecture.

On X64 host machines, you can build + run IA32 mode as well:

$ EmulatorPkg/build.sh -a IA32 $ EmulatorPkg/build.sh -a IA32 run