icinga2/doc/19-library-reference.md

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Library Reference

Global functions

Function Description
regex(pattern, text) Returns true if the regex pattern matches the text, false otherwise.
match(pattern, text) Returns true if the wildcard pattern matches the text, false otherwise.
cidr_match(pattern, ip) Returns true if the CIDR pattern matches the IP address, false otherwise. IPv4 addresses are converted to IPv4-mapped IPv6 addresses before being matched against the pattern.
len(value) Returns the length of the value, i.e. the number of elements for an array or dictionary, or the length of the string in bytes.
union(array, array, ...) Returns an array containing all unique elements from the specified arrays.
intersection(array, array, ...) Returns an array containing all unique elements which are common to all specified arrays.
keys(dict) Returns an array containing the dictionary's keys.
string(value) Converts the value to a string.
number(value) Converts the value to a number.
bool(value) Converts the value to a bool.
random() Returns a random value between 0 and RAND_MAX (as defined in stdlib.h).
log(value) Writes a message to the log. Non-string values are converted to a JSON string.
log(severity, facility, value) Writes a message to the log. severity can be one of LogDebug, LogNotice, LogInformation, LogWarning, and LogCritical. Non-string values are converted to a JSON string.
typeof(value) Returns the Type object for a value.
get_time() Returns the current UNIX timestamp.
parse_performance_data(pd) Parses a performance data string and returns an array describing the values.
dirname(path) Returns the directory portion of the specified path.
basename(path) Returns the filename portion of the specified path.
escape_shell_arg(text) Escapes a string for use as a single shell argument.
escape_shell_cmd(text) Escapes shell meta characters in a string.
escape_create_process_arg(text) (Windows only) Escapes a string for use as an argument for CreateProcess().
exit(integer) Terminates the application.

Object Accessor Functions

These functions can be used to retrieve a reference to another object by name.

get_check_command

Signature:

function get_check_command(name);

Returns the CheckCommand object with the specified name, or null if no such CheckCommand object exists.

get_event_command

Signature:

function get_event_command(name);

Returns the EventCommand object with the specified name, or null if no such EventCommand object exists.

get_notification_command

Signature:

function get_notification_command(name);

Returns the NotificationCommand object with the specified name, or null if no such NotificationCommand object exists.

get_host

Signature:

function get_host(host_name);

Returns the Host object with the specified name, or null if no such Host object exists.

get_service

Signature:

function get_service(host_name, service_name);

Returns the Service object with the specified name, or null if no such Service object exists.

get_user

Signature:

function get_user(name);

Returns the User object with the specified name, or null if no such User object exists.

get_host_group

Signature:

function get_host_group(name);

Returns the HostGroup object with the specified name, or null if no such HostGroup object exists.

get_service_group

Signature:

function get_service_group(name);

Returns the ServiceGroup object with the specified name, or null if no such ServiceGroup object exists.

get_user_group

Signature:

function get_user_group(name);

Returns the UserGroup object with the specified name, or null if no such UserGroup object exists.

get_time_period

Signature:

function get_time_period(name);

Returns the TimePeriod object with the specified name, or null if no such TimePeriod object exists.

get_object

Signature:

function get_object(type, name);

Returns the object with the specified type and name, or null if no such object exists. type must refer to a type object.

get_objects

Signature:

function get_objects(type);

Returns an array of objects whose type matches the specified type. type must refer to a type object.

Math object

The global Math object can be used to access a number of mathematical constants and functions.

Math.E

Euler's constant.

Math.LN2

Natural logarithm of 2.

Math.LN10

Natural logarithm of 10.

Math.LOG2E

Base 2 logarithm of E.

Math.PI

The mathematical constant Pi.

Math.SQRT1_2

Square root of 1/2.

Math.SQRT2

Square root of 2.

Math.abs

Signature:

function abs(x);

Returns the absolute value of x.

Math.acos

Signature:

function acos(x);

Returns the arccosine of x.

Math.asin

Signature:

function asin(x);

Returns the arcsine of x.

Math.atan

Signature:

function atan(x);

Returns the arctangent of x.

Math.atan2

Signature:

function atan2(y, x);

Returns the arctangent of the quotient of y and x.

Math.ceil

Signature:

function ceil(x);

Returns the smallest integer value not less than x.

Math.cos

Signature:

function cos(x);

Returns the cosine of x.

Math.exp

Signature:

function exp(x);

Returns E raised to the xth power.

Math.floor

Signature:

function floor(x);

Returns the largest integer value not greater than x.

Math.isinf

Signature:

function isinf(x);

Returns whether x is infinite.

Math.isnan

Signature:

function isnan(x);

Returns whether x is NaN (not-a-number).

Math.log

Signature:

function log(x);

Returns the natural logarithm of x.

Math.max

Signature:

function max(...);

Returns the largest argument. A variable number of arguments can be specified. If no arguments are given -Infinity is returned.

Math.min

Signature:

function min(...);

Returns the smallest argument. A variable number of arguments can be specified. If no arguments are given +Infinity is returned.

Math.pow

Signature:

function pow(x, y);

Returns x raised to the yth power.

Math.random

Signature:

function random();

Returns a pseudo-random number between 0 and 1.

Math.round

Signature:

function round(x);

Returns x rounded to the nearest integer value.

Math.sign

Signature:

function sign(x);

Returns -1 if x is negative, 1 if x is positive and 0 if x is 0.

Math.sin

Signature:

function sin(x);

Returns the sine of x.

Math.sqrt

Signature:

function sqrt(x);

Returns the square root of x.

Math.tan

Signature:

function tan(x);

Returns the tangent of x.

Json object

The global Json object can be used to encode and decode JSON.

Json.encode

Signature:

function encode(x);

Encodes an arbitrary value into JSON.

Json.decode

Signature:

function decode(x);

Decodes a JSON string.

Number type

Number#to_string

Signature:

function to_string();

The to_string method returns a string representation of the number.

Example:

var example = 7
example.to_string() /* Returns "7" */

Boolean type

Boolean#to_string

Signature:

function to_string();

The to_string method returns a string representation of the boolean value.

Example:

var example = true
example.to_string() /* Returns "true" */

String type

String#find

Signature:

function find(str, start);

Returns the zero-based index at which the string str was found in the string. If the string was not found -1 is returned. start specifies the zero-based index at which find should start looking for the string (defaults to 0 when not specified).

Example:

"Hello World".find("World") /* Returns 6 */

String#contains

Signature:

function contains(str);

Returns true if the string str was found in the string. If the string was not found false is returned. Use find for getting the index instead.

Example:

"Hello World".contains("World") /* Returns true */

String#len

Signature

function len();

Returns the length of the string in bytes. Note that depending on the encoding type of the string this is not necessarily the number of characters.

Example:

"Hello World".len() /* Returns 11 */

String#lower

Signature:

function lower();

Returns a copy of the string with all of its characters converted to lower-case.

Example:

"Hello World".lower() /* Returns "hello world" */

String#upper

Signature:

function upper();

Returns a copy of the string with all of its characters converted to upper-case.

Example:

"Hello World".upper() /* Returns "HELLO WORLD" */

String#replace

Signature:

function replace(search, replacement);

Returns a copy of the string with all occurences of the string specified in search replaced with the string specified in replacement.

String#split

Signature:

function split(delimiters);

Splits a string into individual parts and returns them as an array. The delimiters argument specifies the characters which should be used as delimiters between parts.

Example:

"x-7,y".split("-,") /* Returns [ "x", "7", "y" ] */

String#substr

Signature:

function substr(start, len);

Returns a part of a string. The start argument specifies the zero-based index at which the part begins. The optional len argument specifies the length of the part ("until the end of the string" if omitted).

Example:

"Hello World".substr(6) /* Returns "World" */

String#to_string

Signature:

function to_string();

Returns a copy of the string.

String#reverse

Signature:

function reverse();

Returns a copy of the string in reverse order.

String#trim

Signature:

function trim();

Removes trailing whitespaces and returns the string.

Object type

This is the base type for all types in the Icinga application.

Object#clone

Signature:

 function clone();

Returns a copy of the object. Note that for object elements which are reference values (e.g. objects such as arrays or dictionaries) the entire object is recursively copied.

Object#to_string

Signature:

function to_string();

Returns a string representation for the object. Unless overridden this returns a string of the format "Object of type ''" where is the name of the object's type.

Example:

[ 3, true ].to_string() /* Returns "[ 3.000000, true ]" */

Object#type

Signature:

String type;

Returns the object's type name. This attribute is read-only.

Example:

get_host("localhost").type /* Returns "Host" */

Type type

Inherits methods from the Object type.

The Type type provides information about the underlying type of an object or scalar value.

All types are registered as global variables. For example, in order to obtain a reference to the String type the global variable String can be used.

Type#base

Signature:

Type base;

Returns a reference to the type's base type. This attribute is read-only.

Example:

Dictionary.base == Object /* Returns true, because the Dictionary type inherits directly from the Object type. */

Type#name

Signature:

String name;

Returns the name of the type.

Type#prototype

Signature:

Object prototype;

Returns the prototype object for the type. When an attribute is accessed on an object that doesn't exist the prototype object is checked to see if an attribute with the requested name exists there. If it does that attribute's value is returned.

The prototype functionality is used to implement methods.

Example:

3.to_string() /* Even though '3' does not have a to_string property the Number type's prototype object does. */

Array type

Inherits methods from the Object type.

Array#add

Signature:

function add(value);

Adds a new value after the last element in the array.

Array#clear

Signature:

function clear();

Removes all elements from the array.

Array#shallow_clone

function shallow_clone();

Returns a copy of the array. Note that for elements which are reference values (e.g. objects such as arrays and dictionaries) only the references are copied.

Array#contains

Signature:

function contains(value);

Returns true if the array contains the specified value, false otherwise.

Array#len

Signature:

function len();

Returns the number of elements contained in the array.

Array#remove

Signature:

function remove(index);

Removes the element at the specified zero-based index.

Array#set

Signature:

function set(index, value);

Sets the element at the zero-based index to the specified value. The index must refer to an element which already exists in the array.

Array#get

Signature:

function get(index);

Retrieves the element at the specified zero-based index.

Array#sort

Signature:

function sort(less_cmp);

Returns a copy of the array where all items are sorted. The items are compared using the < (less-than) operator. A custom comparator function can be specified with the less_cmp argument.

Array#join

Signature:

function join(separator);

Joins all elements of the array using the specified separator.

Array#reverse

Signature:

function reverse();

Returns a new array with all elements of the current array in reverse order.

Dictionary type

Inherits methods from the Object type.

Dictionary#shallow_clone

Signature:

function shallow_clone();

Returns a copy of the dictionary. Note that for elements which are reference values (e.g. objects such as arrays and dictionaries) only the references are copied.

Dictionary#contains

Signature:

function contains(key);

Returns true if a dictionary item with the specified key exists, false otherwise.

Dictionary#len

Signature:

function len();

Returns the number of items contained in the dictionary.

Dictionary#remove

Signature:

function remove(key);

Removes the item with the specified key. Trying to remove an item which does not exist is a no-op.

Dictionary#set

Signature:

function set(key, value);

Creates or updates an item with the specified key and value.

Dictionary#get

Signature:

function get(key);

Retrieves the value for the specified key. Returns null if they key does not exist in the dictionary.

Dictionary#keys

Signature:

function keys();

Returns a list of keys for all items that are currently in the dictionary.

Function type

Function#call

Signature:

function call(thisArg, ...);

Invokes the function using an alternative this scope. The thisArg argument specifies the this scope for the function. All other arguments are passed directly to the function.

Example:

function set_x(val) {
  this.x = val
}

dict = {}

set_x.call(dict, 7) /* Invokes set_x using `dict` as `this` */

Function#callv

Signature:

function callv(thisArg, args);

Invokes the function using an alternative this scope. The thisArg argument specifies the this scope for the function. The items in the args array are passed to the function as individual arguments.

Example:

function set_x(val) {
  this.x = val
}

var dict = {}

var args = [ 7 ]

set_x.callv(dict, args) /* Invokes set_x using `dict` as `this` */