19 Commits

Author SHA1 Message Date
JappaWakka
8e55a7867b Continue battle if select no switchqueryobject
don't interrupt or clear battlequery
2025-04-24 19:35:25 +02:00
JappaWakka
742c43ac4d Gamepad Control tokens + Remap some Buttons
Y button doesn't work so sometimes Y and X get swapped and the one that would be Y gets mapped to Select
2025-02-15 15:49:06 +01:00
JappaWakka
f5feba5e99 Fix abilities etc. activating before opp switched 2024-08-12 15:15:53 +02:00
JappaWakka
e497776ecd Localized field moves and switching 2023-07-30 18:16:27 +02:00
JappaWakka
581a2c696c Correct tokens for trainer switch prompt 2023-06-29 20:30:10 +02:00
JappaWakka
f1aeb43b75 Fix Pokémon not falling in battle 2023-06-27 14:23:12 +02:00
JappaWakka
af937955b9 New BattleAnimation type + Confuse Ray animation..
And some fixes
2023-06-26 16:36:52 +02:00
JappaWakka
d13b5eb8d3 GameMode Item Preparations
Implemented GameMode Mega Stones
2023-05-29 15:33:57 +02:00
JappaWakka
f50a62d3fc Consistency in SwitchPokemonQueryObject 2023-02-23 21:13:46 +01:00
JappaWakka
36a5ebf936 Fix opponent switching shenanigans 2023-02-23 12:58:43 +01:00
JappaWakka
b75de6fe5e Fixed BattleMapOffset not being set to 0 2023-02-23 12:27:48 +01:00
JappaWakka
dc454d2a68 Temporarily disabled animations for pvp battles 2023-01-13 14:09:21 +01:00
JappaWakka
7ae9ebaa50 Multimove Bug Fixed 2023-01-13 14:07:35 +01:00
JappaWakka
bdb0278280 Make unable to switch message localizable 2022-12-04 21:17:42 +01:00
JappaWakka
7d1931abd1 Fix exp sharing after switching before opponent 2022-11-11 12:59:38 +01:00
JappaWakka
3461b1f549 Battle poke switch - mouse support & cancel button 2022-06-26 21:23:28 +02:00
Jasper "JappaWakka" Speelman
d934a947aa Battle Updates
* Shift Battlestyle Implemented
* Bugs related to switching Pokémon with Battle Animations off fixed
2022-04-14 20:14:35 +02:00
JappaWakka
fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00
nilllzz
a1786d5181 literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00