1593 Commits

Author SHA1 Message Date
Daniel S. Billing
29148b7937 Revert "Merge pull request #81 from eldiosx/patch-2"
This reverts commit 0fc037d03a0c69c9cff0a9119a825d5e724aff7a, reversing
changes made to 2bb8d4fa5cc5710de4a277242cdb9ca5564ae974.
2022-02-22 12:40:39 +01:00
Daniel S. Billing
0fc037d03a
Merge pull request #81 from eldiosx/patch-2
Update and rename Tokens_en.dat to Tokens_es.dat
2022-02-22 11:04:47 +01:00
Daniel Delgado Jiménez
cde0854356
Update and rename Tokens_en.dat to Tokens_es.dat 2022-02-21 23:35:30 +01:00
darkfire006
2bb8d4fa5c add APC to the credit TXT 2022-02-18 11:12:13 -06:00
darkfire006
e01615e256 add APC for modeling work 2022-02-18 11:11:02 -06:00
Jasper "JappaWakka" Speelman
36539025ca Added voxel truck model 2022-02-18 17:16:14 +01:00
JappaWakka
c78527840c Actually add the Token files and JappaWakka sprite 2022-02-17 23:03:32 +01:00
JappaWakka
55a221667e Added dev member overworld texture for JappaWakka 2022-02-17 22:50:39 +01:00
JappaWakka
7f4377986f Removed duplicate english localization tokens 2022-02-17 22:49:29 +01:00
JappaWakka
0e0113afc4 Added Dutch Localization Tokens 2022-02-17 22:48:59 +01:00
JappaWakka
6eebe60f0c Replaced Snorlax's colors with hgss colors 2022-02-17 14:38:59 +01:00
JappaWakka
2c7fbf8364 DayTime, Level & PlayerSkin improvements
* Changed the DayTime enum name to DayTimes for consistency with other enums like Seasons
* Changing the EnvironmentType or WeatherType will now not reset back to the default when Reloading a map with the R key (Warping or loading a different map normally does reset those properties)
* @level.setdaytime(int) is now @environment.setdaytime(int), which sets the DayTime permanently across maps. Setting the daytime to any other value than 1 2 3 or 4 will reset the daytime to the default one
* Added command @player.setskin(name) which will permanently change the player's skin, unlike @player.wearskin(name) which only changes the skin temporarily.
2022-02-17 13:46:15 +01:00
JappaWakka
0c7600e4f4 Added Voxel Snorlax models. Adjusted Scale 2022-02-17 13:33:04 +01:00
JappaWakka
eea9d543be Improved NewGameScreen and NewNewGameScreen
Ported skin selection and naming screens from 3d newgame intro to 2d newgame intro and made sure that there are no bad symbols in the foldernames.
2022-02-16 21:47:00 +01:00
JappaWakka
bbfc4acdd8 Fixed Some Bugs
* Skin genders in the new game intro now grab the correct localization string
* Badges rotate around the center of their texture's width and height, which fixes the bug where the badges would rotate off-center when the texture resolution was different.
* The selected button background color in the GameMode selection screen is now light and the unselected buttons are dark instead of the other way around.
2022-02-14 19:28:21 +01:00
JappaWakka
e162f84e78 Added Voxel Boat model 2022-02-14 17:30:39 +01:00
JappaWakka
e4eee9f090 ContentPack Information Menu Tweaks
The title box is now dynamic in width so the name of the contentpack can be larger.
The information box under that is now properly aligned and has a more pleasant size to match the new font.
2022-02-14 11:30:20 +01:00
JappaWakka
80ac6e8cec Fixed ceiling and table errors in Elm's Lab and Player House's Livingroom 2022-02-10 00:10:22 +01:00
JappaWakka
52b3354dd0 Removed ContentPack auto-generated "Content" field to allow for the description to be larger. 2022-02-09 21:51:12 +01:00
JappaWakka
575b48de04 Make it possible for the scale factor to be a Single instead of always an Integer. 2022-02-09 21:49:54 +01:00
JappaWakka
86ef705fa5 Improved ferry ship model and texture 2022-02-07 16:18:07 +01:00
JappaWakka
cd5a94df07
Updated gym sign 2022-02-05 10:32:23 +01:00
JappaWakka
1efdcb7517 Map cleanup & Cerulean Cave ceilings added
Cleaned up
* Player's house - Livingroom & Bedroom
* Elm's Lab
* Violet City Gym + Battlemap

Cerulean Cave ceilings added to all floors
2022-02-03 22:57:48 +01:00
JappaWakka
13c838c9aa Actually saved the WallModel file 2022-02-03 22:31:11 +01:00
JappaWakka
307fc24cf6 Added some constructs
* <entity.rotation(int)> returns the direction in which an entity is facing
* <level.environmenttype> returns the environmenttype of a level/map
* Added some missing constructs to the ScriptLibrary
2022-02-03 22:25:09 +01:00
JappaWakka
1d4087aa2a Fixed music crashes
* Fixed crash when trying to play an intro of a battle song that wasn't an ogg
* Fixed crash when trying to resume the music after using the command @music.stop
2022-02-03 22:20:43 +01:00
JappaWakka
fbba01d0c4 Added WallModel (ModelID=20) & CeilingModel (ModelID= 21) 2022-02-03 22:18:04 +01:00
JappaWakka
b170071bf7 Upgraded the Sky Dome to a Sky Sphere, adjusted the textures and merged the UnderwaterGround texture into the regular Underwater texture 2022-01-28 16:52:30 +01:00
JappaWakka
14d4bc5ea2 Improved the cursor positioning in the ingame menu 2022-01-16 17:26:58 +01:00
JappaWakka
2533598295 Made the brightness of the stars not be affected by the weather 2022-01-16 17:25:04 +01:00
JappaWakka
b69bfbfea4 Fixed Extreme render distance still having fog 2022-01-07 12:38:48 +01:00
JappaWakka
3ecc99fbd4 Added command that changes the current season: @environment.setseason(int)
Argument "int" can be:
	 0 = Winter
	 1 = Spring
	 2 = Summer
	 3 = Fall
	-1 = The default season based on the date
2022-01-07 12:27:30 +01:00
JappaWakkaP3D
f5941a79bc Fixed a bug in the option menu (see description)
BUG: If you go to the contentpack options menu in the main menu, then exit out of it and start the a save file, the ingame options menu still displays the contentpack menu
2021-12-28 13:56:53 +01:00
darkfire006
49824d8b69 GJ IDs for newest trophies 2021-12-14 16:33:16 -06:00
darkfire006
9916e8f57a change height of the mqueen to move to fix incosistancies 2021-12-03 22:46:19 -06:00
JappaWakkaP3D
526c226e22 Added shadow to the JoinServerScreen title text 2021-11-26 21:58:28 +01:00
Jasper "JappaWakka" Speelman
ee7aaa2e0e ContentPack menu mouse selection fixes 2021-11-06 12:05:15 +01:00
darkfire006
6fb318e150 very small changes to start the back end of diamond dive 2021-11-02 23:09:49 -05:00
darkfire006
46bc279407 more reward system progress 2021-11-02 23:09:24 -05:00
JappaWakkaP3D
24b7ba36e2 Notification Popup disappears faster after user input 2021-10-28 22:15:29 +02:00
JappaWakkaP3D
6e3a44ff0f Replaced dollar symbol with Pokémon money symbol in fonts 2021-10-28 18:33:32 +02:00
darkfire006
1d7912bb8f <inventory.name> new arg
new optional argument, can be p/plural to get the plural name or s/singlular for the regular name, defaults to singular
2021-10-28 10:21:57 -05:00
JappaWakkaP3D
53f006cd3d Stop the NotificationPopup from autoexecuting the attached script. 2021-10-26 23:55:22 +02:00
JappaWakkaP3D
9b8022897c BattleIntro CustomBattleMusic fix 2021-10-26 23:43:23 +02:00
darkfire006
1c2b3a94fb create several constructs to return data about a generic pokemon
getweight, getheight, getentry, getcolor, getspecies, getability
2021-10-26 01:29:14 -05:00
JappaWakkaP3D
0e49fbfd00 Contentpack music fix
When a song that didn't have an intro in the gamemode has one in a contentpack, the game didn't check for that. Now it does
2021-10-23 22:52:53 +02:00
JappaWakkaP3D
516ffff1a1 Fixes for Pokéballs, Healing Machines & Pokécenters 2021-10-23 21:43:59 +02:00
darkfire006
e680172ddb more work on rewards system 2021-10-22 14:40:05 -05:00
JappaWakkaP3D
5138bd974a Updated README.md 2021-10-22 21:00:42 +02:00
JappaWakkaP3D
09fcd0254a Added genderless button texture and updated the other buttons 2021-10-22 20:24:15 +02:00