Commit Graph

17 Commits

Author SHA1 Message Date
JappaWakka eca6a70ed6 Added MaxVisibleVertices to debug display
Show how many of the maximum amount of vertices are actually being drawn (which only happens when they're visible)
2024-05-05 13:17:06 +02:00
JappaWakka 8ab0da3f38 GameModes in Saves use directory name for check 2024-01-24 12:58:54 +01:00
JappaWakka d2673ed435 Debug compass tweak 2023-10-09 19:20:00 +02:00
JappaWakka de2c6c829e Added a debug compass for mapping purposes 2023-10-09 19:15:00 +02:00
JappaWakka fd93f96cbc Rewrote a huge part of musicplayer, works now! 2022-09-13 21:01:55 +02:00
Jasper "JappaWakka" Speelman a55549465d Added Map Path to DebugDisplay 2022-04-11 16:33:05 +02:00
darkfire006 3c4f7c7a1d undoing accidental include in commit 2021-10-12 14:53:24 -05:00
Yong Jian Ming 989d12b479
Fix old namespace issues. 2021-09-23 10:32:10 +08:00
darkfire006 c5671bb5ce Diamond dive first part of underwater area
Map 1 layout done, duplicated for the other 4, removed random file and
connected interior to map 1
2021-08-23 00:38:58 -05:00
JappaWakka fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00
CaptainSegis 924afc2005 Added a debug tool for music testing 2019-01-27 16:23:43 -05:00
CaptainSegis 4adefaa3f4 Added some comment for building purposes 2018-08-25 13:34:57 -05:00
nilllzz 5895b54eac fix file watcher crashing 2018-02-26 00:24:35 +01:00
nilllzz 7733e814d2 fix main menu crashing with debug display 2018-02-24 18:54:28 +01:00
nilllzz bfc02d4f5a fix debug file watcher 2018-02-21 23:22:17 +01:00
nilllzz a43ffc46f9 fix file watcher 2018-02-21 17:19:35 +01:00
nilllzz 287509103b fix gitignore 2018-02-21 16:54:36 +01:00