Commit Graph

233 Commits

Author SHA1 Message Date
darkfire006 7ec9840b5f making R23 less steep 2021-10-12 20:32:12 -05:00
darkfire006 88fc909529 Shiny Lugia OW 2021-10-09 00:49:18 -05:00
darkfire006 2618abd210 shiny lapras OW 2021-10-09 00:36:35 -05:00
darkfire006 2edebcb023 shiny lock event scizor 2021-10-09 00:28:46 -05:00
darkfire006 6a0a48162d Shiny Ho-oh OW 2021-10-09 00:23:22 -05:00
darkfire006 155fb9cbcb Shiny Articuno OW 2021-10-08 23:52:09 -05:00
darkfire006 69141c970d Shiny Zapdos OW 2021-10-08 23:48:40 -05:00
darkfire006 83d727ce36 Shiny Moltres OW 2021-10-08 23:37:24 -05:00
darkfire006 5debd371f1 Prevent Eusine from appearing in battle bar until after suicune battle 2021-10-08 23:32:51 -05:00
darkfire006 93be89257a fix victini register check 2021-10-04 00:18:21 -05:00
darkfire006 d96e911a3b volcanion ow shiny 2021-10-04 00:18:10 -05:00
darkfire006 748fe871f8 Shiny Ow Victini 2021-10-03 23:48:50 -05:00
JappaWakka cae2b61ef7 Music Fixes and other Audio-related QoL things
Fixed music playing errors

[Added Songs]
Mom (as there wasn't any music for when the mom gives you the pokégear)

PVP_Intro (PVP music didn't have an intro before and I also replaced PVP with a better sounding version)

[Added Sounds]
Emote_Exclamation (can be used when using the ! emote for NPCs)

Receive_HM (the game checks if the name of the item that was received contains "HM", if so, this sound is played instead of the regular item receive sound)
2021-10-04 01:14:55 +02:00
darkfire006 bf6c263cc1 Revert "Music & SFX Renaming"
This reverts commit 0bf513e3b7.
2021-10-03 14:49:51 -05:00
JappaWakka 8b0658e3a8 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2021-10-03 21:42:22 +02:00
darkfire006 56203d8eea shiny mew overworlds 2021-10-03 14:35:41 -05:00
JappaWakka 0bf513e3b7 Music & SFX Renaming
Renamed all of the songs with properly capitalized names to improve recognizability and readability.

I also changed some song names and added some sounds & I edited the maps and songs accordingly

[Changed Songs]
alph = RuinsOfAlph
barktown = NewBark
frontier = BattleFrontier
indigo = IndigoPlateau
mtmoonsq = MtMoonSquare
rHideout = Rocket_Hideout
safari = SafariZone
safarigate = SafariZone_Gate
kVictoryroad = VictoryRoad
--
[Added Songs]
Mom (as there wasn't any music for when the mom gives you the pokégear)

PVP_Intro (PVP music didn't have an intro before and I also replaced PVP with a better sounding version)

[Added Sounds]
Emote_Exclamation (can be used when using the ! emote for NPCs)

Receive_HM (the game checks if the name of the item that was received contains "HM", if so, this sound is played instead of the regular item receive sound)
2021-10-03 21:35:02 +02:00
darkfire006 b1e4295b7a fix shiny suicune register 2021-10-03 14:30:33 -05:00
darkfire006 7cfb0fcb08 suicune shiny 2021-10-03 14:21:33 -05:00
JappaWakka 9def5642e8 Lots of QoL changes
- You can now run up and down a slideblock.
- NPC movement type Straight is now less random and more smooth.
- When renaming the rival, the skin visible at the top changes to whatever skin is set as the rivalskin. This way, the rival is not stuck with one skin. This can be useful when the rival's skin changes based on the player's gender for example.
- Text messages that contain <token.tokenname>, where tokenname is a string from the localizations files, have the part between the <> replaced with that string now.
- Text messages that contain <button.buttonname>, where buttonname is one of the controls defined in "Saves\Keyboard.dat", will now have the part between the <> replaced with the key assigned to that control.
- Players can now be genderless instead of only either male or female in scripts.
- Which skins are available in the intro is now defined in the GameMode's definition file instead of being hard-coded
- Old New Game intro now uses the player skin data from the GameMode definition file
- The Pokémon in the old New Game now doesn't fall too far down anymore
- Scripts adjusted to match the new gender functionality
2021-10-01 15:19:04 +02:00
darkfire006 2266663732 Tao Trio shiny controls fix typo 2021-10-01 00:57:21 -05:00
darkfire006 b658df2558 Tao Trio Shiny controls
all three will now appear shiny in the overworld before encountering
2021-10-01 00:52:29 -05:00
darkfire006 fba2307c3f shiny mewtwo shows up in proton fight 2021-10-01 00:36:59 -05:00
darkfire006 43f19a3a09 Mewtwo overworld Shiny 2021-09-30 18:29:15 -05:00
darkfire006 530c3ad124 Unown Lock
Shiny Lock the event Unowns in Alph
2021-09-30 18:26:12 -05:00
darkfire006 15f0f528d2 jirachi overworld shiny 2 2021-09-30 10:23:46 -05:00
darkfire006 697cc29b1e overworld shiny jirachi 2021-09-30 10:23:18 -05:00
darkfire006 08955ddcf3 use MasterShinyRate
update various scripts to use the master shiny rate as basis
2021-09-29 18:10:32 -05:00
darkfire006 42f8f5e1a2 Shinyness clean up
condense redundant commands into the add command
2021-09-29 18:09:41 -05:00
Jasper "JappaWakka" Speelman b38f38775d Player House Living Room 25-09-2021
Walls updated (only visible when viewed from the front)
Mom is on a stool now (ideal NPC Y position for these stools = 0.115), updated the momdoor.dat script to make her get up and off the chair
Improved TV, Sink/Tap, Stove, Fridge and Kitchen wall textures & models
2021-09-25 18:16:39 +02:00
darkfire006 3b22ab7e2f Route 23 and necessary conenctions 2021-09-17 03:00:35 -05:00
darkfire006 a461ea5011 initial work on Route 23 2021-09-16 08:42:24 -05:00
darkfire006 72ca921b3c R 28 and R22 hgss upgrade and fix fly points 2021-09-15 13:36:08 -05:00
darkfire006 854a3fee29 upgrade R26 and R27 to HGSS layouts 2021-09-14 15:07:48 -05:00
darkfire006 44d7ff22a2 Connecting the underwater sections
the scripts to make the "wafterfalls" work
2021-08-30 22:40:09 -05:00
JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00
Daniel S. Billing b9472bf532 Capitalized SuperPotion 2021-06-22 07:56:45 +02:00
Daniel S. Billing 6249cb234e Fixed useless typo 2021-06-18 07:35:37 +02:00
Daniel S. Billing 9b3e0e0d56 Fixed "PokéMON" text in dialog 2021-06-02 11:41:10 +02:00
darkfire006 10df58a3de Town map changes for diamond dive+ 2021-04-17 23:26:08 -05:00
JappaWakka 315842bbba [Daisy Script Fix]
Fixed script that caused Daisy to never groom your Pokémon
2021-01-20 17:48:28 +01:00
darkfire006 98ca5fdcd0 Battle Tower fixes 2020-08-03 14:13:57 -05:00
Daniel Billing e3ab615146 Changed myself (: 2020-08-02 17:35:52 +02:00
darkfire006 d1f2b13de2 Mach VI fixes 2020-07-27 18:12:30 -05:00
darkfire006 67d357c459 Mach V fixes 2020-07-23 21:02:59 -05:00
darkfire006 eeeeb18e94 fixes from Mach IV 2020-07-22 22:23:38 -05:00
darkfire006 a1ab3786ac Mach III fixes 2020-07-18 20:04:10 -05:00
JappaWakka fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00
darkfire006 c8f42bee22 Trainer Tower done, bar testing 2020-06-22 23:35:15 -05:00
darkfire006 3235464c92 text wrap fixes 2020-06-19 21:00:55 -05:00