Commit Graph

68 Commits

Author SHA1 Message Date
JappaWakka e30d5b017d Implemented GameMode Item Use, needs testing 2023-05-30 11:38:59 +02:00
JappaWakka d13b5eb8d3 GameMode Item Preparations
Implemented GameMode Mega Stones
2023-05-29 15:33:57 +02:00
JappaWakka 46c814410c Fix (destiny knot) IV inheritance 2023-04-19 14:56:57 +02:00
JappaWakka 9e991c88e4 Fix for forms getting wrong hidden ability 2023-02-26 17:40:25 +01:00
JappaWakka 5a6711f126 Prevent renaming issues with spaces 2023-02-23 12:30:24 +01:00
JappaWakka 72d653f65f Fix incorrect character list in rename screen
Also added space and a failsafe for if the name ends with a space
2023-02-02 15:59:26 +01:00
JappaWakka 5b7147c720 Added Able/Unable label when using evolution stone 2023-01-27 18:21:27 +01:00
JappaWakka 2b0531ed8a Hopefully fix egg hp > maxhp 2023-01-23 11:15:30 +01:00
JappaWakka 7dedbb7ec2 Fix for non-HM field moves not visible in menu 2023-01-15 20:46:26 +01:00
JappaWakka 6562aba3de move learn Able/Unable overlapping text fix 2023-01-15 19:45:03 +01:00
JappaWakka 724ddabc88 Remove battlescreen update from party view 2023-01-15 14:34:44 +01:00
JappaWakka d0ea913902 Added GameRule for forgetting HM moves
CanForgetHM
0 = HM moves can't be forgotten
1 = HM moves can be forgotten
2023-01-14 21:04:16 +01:00
JappaWakka e14e4c660c Added gamerule for Single Use TMs
SingleUseTM
0 = Use TMs as many times as you like
1 = TMs can only be used once
2023-01-14 21:03:12 +01:00
JappaWakka dfbaaf2b33 BattleScreen + BattleCatchScreen softlock fixes 2023-01-13 14:46:44 +01:00
JappaWakka a1a84bbe40 Fixed escape rope and teleport not stopping surf 2023-01-04 20:14:38 +01:00
JappaWakka add7f4ac6f Fixed item name not being found with localizations 2023-01-02 15:27:59 +01:00
JappaWakka 75a71fbe7b Fix Hidden Ability Evolution Crash 2022-12-06 14:34:31 +01:00
JappaWakka d74103073d Fixed alignment of egg data in summaryscreen 2022-10-17 12:20:04 +02:00
JappaWakka 62d4dc3523 Updated TeachMovesScreen (descr.)
Scaled and positioned Pokémon sprites correctly
Replaced Minifont with MainFont
Positioned text correctly and made the text on buttons turn from black to white if highlighted
2022-09-22 12:48:03 +02:00
JappaWakka d84bec2fbf Updated Evolution screen scale and positioning
Also fixed minor grammar thing: a "pokemonname". I just remove the a.
2022-09-22 12:25:02 +02:00
JappaWakka 90a9f56a25 Fixed HatchEggScreen Pokémon sprite scale 2022-09-22 12:20:38 +02:00
JappaWakka c695a8c57d Fixed attack description outside box & sfx no stop 2022-09-20 14:33:09 +02:00
JappaWakka 5209a6e768 Fixes to scale and positioning of Pokémon sprites 2022-09-15 21:11:13 +02:00
JappaWakka 4c92f343d7 Hopefully this'll fix some issues (description)
Pokémon without a CatchMethod or CatchLocation get defaulted to "Somehow obtained at" and "an unknown place" respectively.
2022-09-10 16:17:55 +02:00
JappaWakka f9a8c7fede Fixed catch location text cropping 2022-08-12 10:39:50 +02:00
JappaWakka b42e69f736 Visual bugfixes (Pokémon front/back/menu sprites) 2022-08-11 21:21:27 +02:00
JappaWakka d21f97c7b5 Various visual fixes
Fixed Pokémon icon size in various screens
Aligned the partially transparent black shape of the JoinServerScreen better
2022-08-09 20:13:03 +02:00
Jasper "JappaWakka" Speelman b258139ee8 Added Egg Hatch command
Format:
@Pokemon.Hatch(PartyIndex,[CanRename],[Message])

Description:
If the Pokémon specified in the PartyIndex argument is an egg, it hatches immediately

Arguments:
PartyIndex (int) - Index of a Pokémon in the player's party. Values can range from 0-5.
CanRename (bool) - Optional. Whether the player can rename the Pokémon or not after it hatches.
Message (str) - Optional. The message to display after the Pokémon hatches.
2022-07-22 17:32:09 +02:00
darkfire006 30a59646a8 fix wrong evolutions 2022-07-15 00:24:40 -05:00
darkfire006 673472d424 make daycare cycles normal length again 2022-07-12 09:13:49 -05:00
darkfire006 7bff97b3f6 Update Daycare.vb
fix crash when breeding w no item
2022-07-08 16:23:51 -05:00
Jasper "JappaWakka" Speelman ed4714710e Fixed incorrectly scaled icons in summaryscreen 2022-07-08 13:41:07 +02:00
darkfire006 3345bf5ffc Engine changes to support Regional forms 2022-07-07 23:06:32 -05:00
JappaWakka 7e5a433917 Various fixes for visual bugs 2022-06-26 19:59:12 +02:00
JappaWakka 747de3e221
Merge branch 'master' into custommoves 2022-06-10 10:26:10 +02:00
JappaWakka 813992bf51 Fix positioning of values in move summary screen 2022-06-09 13:35:54 +02:00
JappaWakka a745630c73 Fix for party screen bug (read description)
Fixed bug in the Party Screen where the Pokémon icons were covered by selection boxes
2022-06-02 13:05:08 +02:00
JappaWakka 0a47307a7c Fixed missing characters in fonts, aligned text
When renaming a pokémon, the input box and the header text messages were off-center so I fixed that
Added some missing characters to the fonts, including the male and female symbols
2022-06-02 12:58:54 +02:00
Jasper "JappaWakka" Speelman 3b77f75541 Fixed summaryscreen 2022-05-14 19:11:08 +02:00
darkfire006 78f9e9e4c7 more for the optional param 2022-05-08 02:02:47 -05:00
JappaWakka cb9e810b9d Pokémon rename after catch fix + select menu fix 2022-04-29 21:14:06 +02:00
JappaWakka e187747ef8 Party display improvements
* Positions and rotation origins of Pokémon icons improved in Party Screen
* Pokémon in Main Menu now display their correct form (e.g. Unown showing the correct letter)
2022-04-16 18:24:26 +02:00
JappaWakka 7555a5e903 Battle fixes and improvements
* Fixed camera angle not changing to the Pokémon when status effects are doing something
* Fixed softlock when opponent trainer switches Pokémon
* (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality
* Removed the now unneccessary BattleFlip checks in the move animation of Growl
* Improved Ember move animation (fireball speed & flame delay)
* Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move
* Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic
* Repositioned the flame of the Burned status effect animation
* Trainers now display a message when sending out their Pokémon (I removed that before)
* Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens.
* Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen
* Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets
* Fixed the error I made in the ceiling map code of Violet City's gym
* Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations
* Fixed the textbox in battles where an empty rectangle would appear before the animation finished.
* When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation)
* In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
JappaWakka b95d4d1c69 Hit Animation + Restructure of attack sound effects + Absorb animation
Attack sound effects are now in the folder of the type of their attack

Pokémon flicker briefly when hit
2021-10-22 12:21:12 +02:00
JappaWakka a85849a52c Added @screen.showimage(texture,[sound],[x],[y],[w],[h]) command
To show an image like with @screen.showpokemon but one that's not necessarily the texture of a Pokémon, like the fossils at Pewter City, which I've also added textures for. Arguments in the title of this commit between brackets are optional.
2021-10-17 17:44:01 +02:00
JappaWakka dd34d9731c CanMuteMusic = CanMuteAudio & other tweaks
- CanMuteMusic property in source code renamed to CanMuteAudio

- Old New Game intro and Localization errors (made by me) fixed
2021-10-01 15:24:54 +02:00
darkfire006 f16fee3a7a Preliminary Destiny Knot implementation
very rough add
2021-09-29 18:08:24 -05:00
darkfire006 e5d543c945 mastershinyrate
create global control for shiny rate, update it for standard encounters and breeding and make it script callable
2021-09-29 02:25:17 -05:00
JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00
Zottelchen 01bd460e3c
Updated Eggmoves inheriting to Gen 6 (#28) 2020-07-23 19:54:50 +03:00