Commit Graph

1748 Commits

Author SHA1 Message Date
Daniel Delgado Jiménez cde0854356
Update and rename Tokens_en.dat to Tokens_es.dat 2022-02-21 23:35:30 +01:00
darkfire006 2bb8d4fa5c add APC to the credit TXT 2022-02-18 11:12:13 -06:00
darkfire006 e01615e256 add APC for modeling work 2022-02-18 11:11:02 -06:00
Jasper "JappaWakka" Speelman 36539025ca Added voxel truck model 2022-02-18 17:16:14 +01:00
JappaWakka c78527840c Actually add the Token files and JappaWakka sprite 2022-02-17 23:03:32 +01:00
JappaWakka 55a221667e Added dev member overworld texture for JappaWakka 2022-02-17 22:50:39 +01:00
JappaWakka 7f4377986f Removed duplicate english localization tokens 2022-02-17 22:49:29 +01:00
JappaWakka 0e0113afc4 Added Dutch Localization Tokens 2022-02-17 22:48:59 +01:00
JappaWakka 6eebe60f0c Replaced Snorlax's colors with hgss colors 2022-02-17 14:38:59 +01:00
JappaWakka 2c7fbf8364 DayTime, Level & PlayerSkin improvements
* Changed the DayTime enum name to DayTimes for consistency with other enums like Seasons
* Changing the EnvironmentType or WeatherType will now not reset back to the default when Reloading a map with the R key (Warping or loading a different map normally does reset those properties)
* @level.setdaytime(int) is now @environment.setdaytime(int), which sets the DayTime permanently across maps. Setting the daytime to any other value than 1 2 3 or 4 will reset the daytime to the default one
* Added command @player.setskin(name) which will permanently change the player's skin, unlike @player.wearskin(name) which only changes the skin temporarily.
2022-02-17 13:46:15 +01:00
JappaWakka 0c7600e4f4 Added Voxel Snorlax models. Adjusted Scale 2022-02-17 13:33:04 +01:00
JappaWakka eea9d543be Improved NewGameScreen and NewNewGameScreen
Ported skin selection and naming screens from 3d newgame intro to 2d newgame intro and made sure that there are no bad symbols in the foldernames.
2022-02-16 21:47:00 +01:00
JappaWakka bbfc4acdd8 Fixed Some Bugs
* Skin genders in the new game intro now grab the correct localization string
* Badges rotate around the center of their texture's width and height, which fixes the bug where the badges would rotate off-center when the texture resolution was different.
* The selected button background color in the GameMode selection screen is now light and the unselected buttons are dark instead of the other way around.
2022-02-14 19:28:21 +01:00
JappaWakka e162f84e78 Added Voxel Boat model 2022-02-14 17:30:39 +01:00
JappaWakka e4eee9f090 ContentPack Information Menu Tweaks
The title box is now dynamic in width so the name of the contentpack can be larger.
The information box under that is now properly aligned and has a more pleasant size to match the new font.
2022-02-14 11:30:20 +01:00
JappaWakka 80ac6e8cec Fixed ceiling and table errors in Elm's Lab and Player House's Livingroom 2022-02-10 00:10:22 +01:00
JappaWakka 52b3354dd0 Removed ContentPack auto-generated "Content" field to allow for the description to be larger. 2022-02-09 21:51:12 +01:00
JappaWakka 575b48de04 Make it possible for the scale factor to be a Single instead of always an Integer. 2022-02-09 21:49:54 +01:00
JappaWakka 86ef705fa5 Improved ferry ship model and texture 2022-02-07 16:18:07 +01:00
JappaWakka cd5a94df07
Updated gym sign 2022-02-05 10:32:23 +01:00
Jasper "JappaWakka" Speelman dde6cb5c34 Removed unneccessary item use sounds 2022-02-05 10:28:48 +01:00
JappaWakka 1efdcb7517 Map cleanup & Cerulean Cave ceilings added
Cleaned up
* Player's house - Livingroom & Bedroom
* Elm's Lab
* Violet City Gym + Battlemap

Cerulean Cave ceilings added to all floors
2022-02-03 22:57:48 +01:00
JappaWakka 13c838c9aa Actually saved the WallModel file 2022-02-03 22:31:11 +01:00
JappaWakka 307fc24cf6 Added some constructs
* <entity.rotation(int)> returns the direction in which an entity is facing
* <level.environmenttype> returns the environmenttype of a level/map
* Added some missing constructs to the ScriptLibrary
2022-02-03 22:25:09 +01:00
JappaWakka 1d4087aa2a Fixed music crashes
* Fixed crash when trying to play an intro of a battle song that wasn't an ogg
* Fixed crash when trying to resume the music after using the command @music.stop
2022-02-03 22:20:43 +01:00
JappaWakka fbba01d0c4 Added WallModel (ModelID=20) & CeilingModel (ModelID= 21) 2022-02-03 22:18:04 +01:00
JappaWakka 5c9a5e6644 Fix for the ceiling glitching 2022-01-31 20:09:25 +01:00
JappaWakka 313fb999cb Bugfixes
Fixed:
- Regular toxic animation (initial move) only has 1 bubble instead of 3
- Issue with Zoom in screen when status effect occurs (from opposing pokemon) instead focuses on player pokemon
2022-01-29 00:10:47 +01:00
JappaWakka e1f20d7c63 Improved and optimized Violet City gym maps (Regular & Battle) 2022-01-29 00:08:12 +01:00
JappaWakka 54ea0e57ba Added WallModel (ModelID=20) which is a flat vertical surface on an offset (like a wall) 2022-01-29 00:06:58 +01:00
JappaWakka b170071bf7 Upgraded the Sky Dome to a Sky Sphere, adjusted the textures and merged the UnderwaterGround texture into the regular Underwater texture 2022-01-28 16:52:30 +01:00
JappaWakka 14d4bc5ea2 Improved the cursor positioning in the ingame menu 2022-01-16 17:26:58 +01:00
JappaWakka 2533598295 Made the brightness of the stars not be affected by the weather 2022-01-16 17:25:04 +01:00
JappaWakka 7555a5e903 Battle fixes and improvements
* Fixed camera angle not changing to the Pokémon when status effects are doing something
* Fixed softlock when opponent trainer switches Pokémon
* (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality
* Removed the now unneccessary BattleFlip checks in the move animation of Growl
* Improved Ember move animation (fireball speed & flame delay)
* Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move
* Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic
* Repositioned the flame of the Burned status effect animation
* Trainers now display a message when sending out their Pokémon (I removed that before)
* Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens.
* Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen
* Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets
* Fixed the error I made in the ceiling map code of Violet City's gym
* Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations
* Fixed the textbox in battles where an empty rectangle would appear before the animation finished.
* When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation)
* In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
JappaWakka 667671e16f Battle Bugfixes
Fixed buggy throwing animation of the opponent trainer
Fixed a bug related to the trainer sprite in the vs trainer intro that made the trainer texture buggy if it wasn't 32x32
2022-01-10 20:45:28 +01:00
JappaWakka 5b7a6fc9ab Fixed Overworld Pokémon texture animations
Pokémon textures with 3 and 4 frames work better now
When the player is running, the Pokémon animates faster
When a (network) player is standing still, the Pokémon animates slower (unless the Pokémon texture has 4 frames, then it stops at the first frame)
Cleaned up the code a little
2022-01-08 18:00:05 +01:00
JappaWakka c116f30c6b Added Battle Animation for attack Clamp 2022-01-08 17:36:57 +01:00
JappaWakka 6391851597 Improved Wrap & Bind animations, fixed some errors in the Bind animation 2022-01-07 19:27:05 +01:00
JappaWakka 65887946d5 Attract, Bind, Wrap, Infatuated Animations
Added animation for attacks Attract & Bind, updated animation of attacks Wrap, added animation for status Infatuated
2022-01-07 16:30:03 +01:00
JappaWakka 047d52832d Fixed errors in drawing the chat screen, made categorie tabs dynamically scaleable 2022-01-07 14:29:17 +01:00
JappaWakka e892977d70 Added Bind animation & Fixed scaling animation anchor functionality 2022-01-07 14:25:57 +01:00
JappaWakka b69bfbfea4 Fixed Extreme render distance still having fog 2022-01-07 12:38:48 +01:00
JappaWakka fccb4ef5b5 Improved fog colors 2022-01-07 12:29:11 +01:00
JappaWakka 3ecc99fbd4 Added command that changes the current season: @environment.setseason(int)
Argument "int" can be:
	 0 = Winter
	 1 = Spring
	 2 = Summer
	 3 = Fall
	-1 = The default season based on the date
2022-01-07 12:27:30 +01:00
JappaWakka 1a1c8f209f Improved wild Pokémon encounter rate
- Caves and water get a minimum value of 15
- Grass gets a minimum value of 25
- There's an encounter multiplier of 1 by default that gets modified by various abilities
If you run, the encounter multiplier is multiplied by 1.5
Then, a random number is generated from 0-255
If the random number is below the minimum value multiplied by the encounter multiplier, a wild pokémon appears
2022-01-06 12:32:52 +01:00
JappaWakka 6681a75601 Whirlpool animation now uses 1.5 * MathHelper.PI instead of 4.71F 2022-01-06 12:31:46 +01:00
JappaWakka ae6141b139 Made day and morning fog color slightly darker 2022-01-04 22:43:22 +01:00
JappaWakka 35fb69b5fd Made the fog colors for outside more neutral 2022-01-04 22:37:26 +01:00
JappaWakka ffaf50178c Revert "Made the light color more neutral"
This reverts commit 38f2f0c0f4.
2022-01-04 22:04:14 +01:00
JappaWakka 38f2f0c0f4 Made the light color more neutral 2022-01-02 22:25:26 +01:00