Commit Graph

20 Commits

Author SHA1 Message Date
JappaWakka 754d88d05b Enable Gain EXP after Catch for Kolben GameMode 2024-04-17 15:54:35 +02:00
JappaWakka 8451718d14 New GameRule - GainExpAfterCatch
When this is set to true, you gain EXP after you catch a Pokémon, just as if you defeated it.
2024-04-15 15:06:17 +02:00
JappaWakka a8b022c613 Fix default credits and skydome 2023-11-27 17:40:21 +01:00
JappaWakka c76ee70b08 WaterSpeed can now also be set by GameModes 2023-10-29 13:52:48 +01:00
JappaWakka b6ba893a5d Coin Case Cap is now a GameRule 2023-07-01 20:47:06 +02:00
darkfire006 074ee8bbfe remove single use TMs from hard mode 2023-01-15 18:53:32 -06:00
JappaWakka d0ea913902 Added GameRule for forgetting HM moves
CanForgetHM
0 = HM moves can't be forgotten
1 = HM moves can be forgotten
2023-01-14 21:04:16 +01:00
JappaWakka e14e4c660c Added gamerule for Single Use TMs
SingleUseTM
0 = Use TMs as many times as you like
1 = TMs can only be used once
2023-01-14 21:03:12 +01:00
JappaWakka 5a8fdf1058 Fix GameRule crash 2023-01-14 14:21:24 +01:00
JappaWakka 3273cf8edc Added HardGameRules to Kolben data file 2023-01-13 17:42:53 +01:00
JappaWakka 4054e7bcaa Added Harder Difficulty Gamerules + Fix OW Poison 2023-01-13 17:35:54 +01:00
JappaWakka 7723db708b Added missing GameRules to Kolben GameMode 2023-01-13 16:39:49 +01:00
darkfire006 638de718ed fix new game end of intro and wrong default gamemode 2022-06-19 16:04:35 -05:00
darkfire006 a368099b07 insert start script into Kolben GM and create the script files for the reward system 2021-10-21 01:07:15 -05:00
JappaWakka 9def5642e8 Lots of QoL changes
- You can now run up and down a slideblock.
- NPC movement type Straight is now less random and more smooth.
- When renaming the rival, the skin visible at the top changes to whatever skin is set as the rivalskin. This way, the rival is not stuck with one skin. This can be useful when the rival's skin changes based on the player's gender for example.
- Text messages that contain <token.tokenname>, where tokenname is a string from the localizations files, have the part between the <> replaced with that string now.
- Text messages that contain <button.buttonname>, where buttonname is one of the controls defined in "Saves\Keyboard.dat", will now have the part between the <> replaced with the key assigned to that control.
- Players can now be genderless instead of only either male or female in scripts.
- Which skins are available in the intro is now defined in the GameMode's definition file instead of being hard-coded
- Old New Game intro now uses the player skin data from the GameMode definition file
- The Pokémon in the old New Game now doesn't fall too far down anymore
- Scripts adjusted to match the new gender functionality
2021-10-01 15:19:04 +02:00
JappaWakka c4ab6604a6
Merge pull request #73 from P3D-Legacy/mainmenu-rework
Main Menu Rework
2021-09-29 16:59:40 +02:00
Jasper "JappaWakka" Speelman 9434417c31 Kolben GameMode IntroType fix
I forgot to add the correct IntroType of the Kolben GameMode to the GameMode file.
2021-09-25 19:55:36 +02:00
Jasper "JappaWakka" Speelman b0ca5ab1d9 Options Menu update 2
- Applying ContentPacks works perfectly now and plays the Save sound when done
- ScrollBars in the options menu work correctly again
2021-09-25 00:27:12 +02:00
JappaWakka fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00
nilllzz a1786d5181 literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00