Commit Graph

59 Commits

Author SHA1 Message Date
JappaWakka 7f530ab8b7 Forms can now also be traded on GTS 2023-07-18 19:16:19 +02:00
JappaWakka 1a4de5bc97 Form name only when mega evolve or in pokedex
Also:
Added form switch tip in pokedex
Turned some single positions into integers in pokedex
2023-07-18 18:38:36 +02:00
JappaWakka 6440ff0466 Hopefully fix berrydata bugs with new saves 2023-07-15 14:17:40 +02:00
JappaWakka fad33eaa4a Pokédex form support progress 2023-07-12 20:09:06 +02:00
JappaWakka 63b2134ef6 Added PM chat button for PSS 2023-06-04 12:09:03 +02:00
JappaWakka 0600eb4d35 Quit battle if versions don't match 2023-06-04 11:47:52 +02:00
JappaWakka d13b5eb8d3 GameMode Item Preparations
Implemented GameMode Mega Stones
2023-05-29 15:33:57 +02:00
JappaWakka cf5ee111be Improved emblem display including popup
Text is now somewhat more readable
2023-01-26 20:21:53 +01:00
JappaWakka d3bde7eef0 Fixed some visual bugs related to pvp and trading
and replaced some fonts
2023-01-23 12:12:08 +01:00
JappaWakka 89d074e1e5 Fix Battle Spot intro music 2023-01-14 22:01:10 +01:00
JappaWakka 3a4a4693be Hopefully fix opponent texture not displaying 2023-01-14 21:05:09 +01:00
JappaWakka 88807bf0aa Visual fixes for chat windows 2023-01-14 21:01:03 +01:00
JappaWakka dfbaaf2b33 BattleScreen + BattleCatchScreen softlock fixes 2023-01-13 14:46:44 +01:00
JappaWakka 554569d45d Chatscreen battle softlock fix 2023-01-08 15:44:18 +01:00
JappaWakka f260ec0900 Fix for trainer skins and pokégear trade buttons 2023-01-08 15:43:57 +01:00
JappaWakka 8f7c725b95 You can now scroll using the gamepad triggers 2022-11-01 17:37:38 +01:00
JappaWakka 37fd285ca4 Dynamic sizing of Poké sprites, needs test & fix 2022-10-18 16:05:36 +02:00
JappaWakka 43bfc04eff GameModes can now have different BerryData 2022-09-19 17:48:36 +02:00
JappaWakka 208c1075e4 Fixed RegisterBattleScreen 2022-08-16 20:33:46 +02:00
JappaWakka d21f97c7b5 Various visual fixes
Fixed Pokémon icon size in various screens
Aligned the partially transparent black shape of the JoinServerScreen better
2022-08-09 20:13:03 +02:00
JappaWakka 018776a8de Fixed chat tabs mouse click position 2022-07-06 18:21:02 +02:00
JappaWakka 7e5a433917 Various fixes for visual bugs 2022-06-26 19:59:12 +02:00
JappaWakka ecbe8c5c92 Hopefully fix gts trading 2022-06-26 19:56:07 +02:00
JappaWakka 0bf30358da Rival rename texture bug fix 2022-06-17 16:31:05 +02:00
JappaWakka c6c7ef236d Fix for texture bugs
Rival rename texture bug, potential Trainer texture bugs and Player rename texture bugs fixed
2022-06-11 14:46:21 +02:00
JappaWakka 41615fb562 Fixed GameJolt save gender saving and loading bug 2022-06-09 11:13:50 +02:00
JappaWakka ff5ed455a4 Gamejolt save BattleStyle set to 1 by default
Like offline savegames
2022-06-06 13:53:21 +02:00
JappaWakka 0ab2493be1 Minor fixes
Added missing RunMode option in the gamejolt save
Fixed error in rewardssystem script
Fixed typo in soundmanager error
Fixed typo in messagebox file validation error
2022-06-04 11:04:00 +02:00
Daniel S. Billing 8b788ab89d Adjusted the buttons on the Game Jolt login to fit the font 2022-04-14 23:11:22 +02:00
JappaWakka c23c5a244e Merge branch 'BattleAnimations' 2022-02-22 13:10:43 +01:00
JappaWakka 047d52832d Fixed errors in drawing the chat screen, made categorie tabs dynamically scaleable 2022-01-07 14:29:17 +01:00
darkfire006 49824d8b69 GJ IDs for newest trophies 2021-12-14 16:33:16 -06:00
JappaWakkaP3D ba313f78ae Added & Changed Tokens + Added functionality for genderless players
Options Menu and Main Menu can be translated now
2021-10-22 20:22:13 +02:00
JappaWakka c96d6443b5 Fixed TextureReplacement function of exceptions.dat in ContentPacks and made the Chat window look better
When typing a message, the cursor flickers on and off like in a text editor
The category icons in the chat window are now a consistent 24x24px
2021-10-18 21:38:20 +02:00
JappaWakka cae2b61ef7 Music Fixes and other Audio-related QoL things
Fixed music playing errors

[Added Songs]
Mom (as there wasn't any music for when the mom gives you the pokégear)

PVP_Intro (PVP music didn't have an intro before and I also replaced PVP with a better sounding version)

[Added Sounds]
Emote_Exclamation (can be used when using the ! emote for NPCs)

Receive_HM (the game checks if the name of the item that was received contains "HM", if so, this sound is played instead of the regular item receive sound)
2021-10-04 01:14:55 +02:00
darkfire006 bf6c263cc1 Revert "Music & SFX Renaming"
This reverts commit 0bf513e3b7.
2021-10-03 14:49:51 -05:00
JappaWakka 0bf513e3b7 Music & SFX Renaming
Renamed all of the songs with properly capitalized names to improve recognizability and readability.

I also changed some song names and added some sounds & I edited the maps and songs accordingly

[Changed Songs]
alph = RuinsOfAlph
barktown = NewBark
frontier = BattleFrontier
indigo = IndigoPlateau
mtmoonsq = MtMoonSquare
rHideout = Rocket_Hideout
safari = SafariZone
safarigate = SafariZone_Gate
kVictoryroad = VictoryRoad
--
[Added Songs]
Mom (as there wasn't any music for when the mom gives you the pokégear)

PVP_Intro (PVP music didn't have an intro before and I also replaced PVP with a better sounding version)

[Added Sounds]
Emote_Exclamation (can be used when using the ! emote for NPCs)

Receive_HM (the game checks if the name of the item that was received contains "HM", if so, this sound is played instead of the regular item receive sound)
2021-10-03 21:35:02 +02:00
JappaWakka dd34d9731c CanMuteMusic = CanMuteAudio & other tweaks
- CanMuteMusic property in source code renamed to CanMuteAudio

- Old New Game intro and Localization errors (made by me) fixed
2021-10-01 15:24:54 +02:00
JappaWakka 9def5642e8 Lots of QoL changes
- You can now run up and down a slideblock.
- NPC movement type Straight is now less random and more smooth.
- When renaming the rival, the skin visible at the top changes to whatever skin is set as the rivalskin. This way, the rival is not stuck with one skin. This can be useful when the rival's skin changes based on the player's gender for example.
- Text messages that contain <token.tokenname>, where tokenname is a string from the localizations files, have the part between the <> replaced with that string now.
- Text messages that contain <button.buttonname>, where buttonname is one of the controls defined in "Saves\Keyboard.dat", will now have the part between the <> replaced with the key assigned to that control.
- Players can now be genderless instead of only either male or female in scripts.
- Which skins are available in the intro is now defined in the GameMode's definition file instead of being hard-coded
- Old New Game intro now uses the player skin data from the GameMode definition file
- The Pokémon in the old New Game now doesn't fall too far down anymore
- Scripts adjusted to match the new gender functionality
2021-10-01 15:19:04 +02:00
darkfire006 bdebdd8f7f no shiny/0
Prevent possible divide by 0 issue for Shiny boost
2021-09-29 02:23:17 -05:00
JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00
Daniel S. Billing e8559a601d Fixed PingTimer issue when connecting to server 2021-01-25 16:03:34 +01:00
Daniel S. Billing ecfbc13b06 Let's make it easier to edit the classified values 2021-01-24 18:38:05 +01:00
Daniel S. Billing c6d905fade Lets see the error in debug log 2021-01-14 09:52:21 +01:00
Yong Jian Ming f0fe3a53b4
Fixes alt-tab crash when the chatbox is open. (#33)
* Fix alt-tab crash when the user open the chatbox and did an alt-tab.

* remove accidental imports
2020-07-23 00:39:01 +03:00
Vitaly Mikhailov f23ed8caa6
Direct IP connection fix 2020-07-10 19:50:33 +03:00
JappaWakka fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00
TheOmegaGhost 11913fb146 New Emblems (3)
Tao Emblem for post Kyurem
Minor fix for monochrome stones
Heart Gold Emblem for Ho-oh
Soul Silver Emblem for Lugia
Can be achieved after battle on first encounter event
Retroactively achieved by revisiting encounter area
2020-04-17 21:19:32 -03:00
darkfire006 efa001061f forbid fused trades
for Kyurem
2019-10-06 18:28:42 -05:00
CaptainSegis e1faeb362f Hopefully fixed all time related issues 2019-08-03 18:37:07 -05:00