JappaWakka
536874888a
Reset Camera Focus after blackout.
2025-01-25 13:42:39 +01:00
JappaWakka
8d9a8e63f2
Added translations for new tokens
2025-01-25 13:17:49 +01:00
JappaWakka
7dfdf7eebd
Add apostrophy to king's rock and king's shield
2025-01-25 11:54:39 +01:00
JappaWakka
df0e3ad85c
Prevent use pkmn or move items if no pkmn in party
2025-01-25 11:20:05 +01:00
JappaWakka
736af58545
Arena Trap and similar abilities don't use turn...
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when trying to run away.
Also added some french tokens I forgot to add.
2025-01-25 10:45:43 +01:00
JappaWakka
57803d7266
Make the second back key bind to backspace
2025-01-25 09:46:20 +01:00
JappaWakka
f33eb9b3cd
Add money symbol to save screen
2025-01-25 09:33:22 +01:00
JappaWakka
83c6cc7027
Set NPC collision to true if no tag
2025-01-25 09:32:55 +01:00
JappaWakka
3a47a87735
Make the popup icon be in the correct spot
2025-01-24 14:49:45 +01:00
JappaWakka
69f70919b6
Make NotificationPopup work at different scales
2025-01-24 14:05:52 +01:00
JappaWakka
021d79d08d
Update some german tokens
2025-01-23 10:20:11 +01:00
JappaWakka
e132a2500c
Translated some attack names into Dutch
2025-01-20 17:40:51 +01:00
JappaWakka
75f9914bb4
Make models not scale based on the pokédex size
2025-01-18 13:34:48 +01:00
JappaWakka
7214556dda
Fix battle model offsets
2025-01-18 13:33:38 +01:00
Jasper Speelman
4621ecbb12
Merge pull request #208 from jianmingyong/model_importer_fix
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Use custom shader for 3d model
2025-01-18 13:04:40 +01:00
JappaWakka
666fbf7007
Fix dutch contentpack menu tokens
2025-01-18 11:22:17 +01:00
Yong Jian Ming
f9d1076086
Additional Fixes
2025-01-18 17:35:07 +08:00
Yong Jian Ming
c6e101bd3f
Use custom shader for 3d model.
2025-01-17 23:17:38 +08:00
JappaWakka
d2ef0e708d
Make it possible for NPCs to have no collision
2025-01-16 15:46:16 +01:00
JappaWakka
7e37e1c382
Fix Evo Conditions for Driffloon & Minccino
2025-01-10 11:19:35 +01:00
JappaWakka
44ce38ccef
Noticed I forgot a token
2025-01-06 18:31:47 +01:00
JappaWakka
aba304e5d4
Add Safari Balls & optional Steps counter to menu
2024-12-29 10:28:08 +01:00
JappaWakka
2e2af670e3
Possibly prevent a future crash
2024-12-29 10:26:53 +01:00
JappaWakka
a8dd94a7e6
Made some GUI stuff scale with interfacescale
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* Trainer Card
* Save Screen
* MessageBox (like when your files are invalid)
2024-12-29 10:26:15 +01:00
JappaWakka
8b7363364c
Added missing option tokens (french not yet)
2024-12-28 19:30:04 +01:00
JappaWakka
9b942ab977
Expanded @Script.Delay with ItemCount DelayType
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Also made each Script Delay be defined with an identifier so you can have multiple delays running at the same time!
* arg0 = Identifier
* arg1 = Script Path
* arg2 = Delay Type (Steps, ItemCount)
// Steps
* arg3 = Amount of steps
* arg4 = Whether to display the remaining steps in the start menu
//ItemCount
* arg3 = Item ID
* arg4 = Compare Type (Equal, Below, EqualOrBelow, Above, EqualOrAbove)
* arg5 = Item Amount
With the ItemCount type you can run a script when you do or do not have a certain amount of items
2024-12-28 19:26:01 +01:00
JappaWakka
d49217ff95
Fix unnecessary space in screenshot token
2024-12-27 12:10:34 +01:00
JappaWakka
e74ff7cc50
Don't scale randomness of level 0 by difficulty
2024-12-25 11:18:29 +01:00
JappaWakka
3a4535dd57
Change Trainer AI level values to be less random
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* 0 = bigger chance to choose a random move
* 1 = smaller chance to choose a random move
* 2 = can switch pokémon to better matchup
2024-12-25 10:54:03 +01:00
JappaWakka
d70887c319
Update for brazilian portugeuse translation by DMB
2024-12-20 16:08:08 +01:00
JappaWakka
369cd8a187
Make Keyboard key names translatable
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For the <system.button()> construct
2024-12-20 11:34:34 +01:00
JappaWakka
13a47b5276
Fixed bug where construct didn't return anything
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Forgot to add Return to ReturnBoolean() for <Level.LoadOffsetMaps>
2024-12-16 16:32:09 +01:00
JappaWakka
a70c4e39dd
Give the other vs intro colors names as well
2024-12-14 13:31:01 +01:00
JappaWakka
e5c979b9ac
Dutch token correction
2024-12-10 14:06:55 +01:00
JappaWakka
aef9bf78f7
Make Trainer Card screen translatable & fix token
2024-12-09 19:17:51 +01:00
JappaWakka
a5550404e0
Small tweak to dutch token
2024-12-09 18:54:29 +01:00
JappaWakka
787cd5358e
Added and fixed tokens for main menu, inventory...
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... and the title of the join server screen.
2024-12-09 18:46:02 +01:00
JappaWakka
052f32a5de
Reload apply/cancel buttons too on language select
2024-12-09 17:16:27 +01:00
JappaWakka
5a546db127
Reset windowsize x/y if they're 0 when saving
2024-12-09 17:15:23 +01:00
JappaWakka
1812c4914d
Location in the save menu shows localized value
2024-12-08 13:59:05 +01:00
JappaWakka
a3277e47e6
Forgot to fix the german file
2024-12-05 19:02:30 +01:00
JappaWakka
a68dd860a5
Missing tokens added and token errors fixed
2024-12-05 18:47:02 +01:00
darkfire006
e2a3be2096
fix thaw effects of moves
2024-11-30 23:51:54 -06:00
JappaWakka
a049998b44
Put Rotom forms in the order of their icon sprites
2024-11-30 11:46:54 +01:00
JappaWakka
2640ec070f
Make it possible to scale + rotated pkmn models
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PokeModelScale|Value - Scale all Pokémon models in battle by value (sng), default = 1
PokeModelRotation|xRot,zRot - Rotate all Pokémon models by the specified radians. Y rotation is dynamically controlled by the game so I didn't want to mess with that.
2024-11-30 11:45:59 +01:00
JappaWakka
0415df9ee3
Fix Sleep Talk & Snore not working while asleep
2024-11-30 11:39:21 +01:00
JappaWakka
4edb20faae
Trainers don't walk through NPCs or objects...
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....unless you want them to which you can accomplish by adding "|0" to the end of the AdditionalValue
2024-11-10 13:57:59 +01:00
JappaWakka
c19a7b06cd
Scriptlibrary tweaks
2024-11-03 19:36:07 +01:00
JappaWakka
66de1ce8c9
Fix walkthrough objects overriding collision...
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...of solid objects when it comes to the movement of the player.
2024-10-10 09:58:35 +02:00
JappaWakka
15dd897e9a
Fix Straight NPC movement better
2024-09-28 17:05:03 +02:00