3428 Commits

Author SHA1 Message Date
JappaWakka
536874888a Reset Camera Focus after blackout. 2025-01-25 13:42:39 +01:00
JappaWakka
8d9a8e63f2 Added translations for new tokens 2025-01-25 13:17:49 +01:00
JappaWakka
7dfdf7eebd Add apostrophy to king's rock and king's shield 2025-01-25 11:54:39 +01:00
JappaWakka
df0e3ad85c Prevent use pkmn or move items if no pkmn in party 2025-01-25 11:20:05 +01:00
JappaWakka
736af58545 Arena Trap and similar abilities don't use turn...
when trying to run away.
Also added some french tokens I forgot to add.
2025-01-25 10:45:43 +01:00
JappaWakka
57803d7266 Make the second back key bind to backspace 2025-01-25 09:46:20 +01:00
JappaWakka
f33eb9b3cd Add money symbol to save screen 2025-01-25 09:33:22 +01:00
JappaWakka
83c6cc7027 Set NPC collision to true if no tag 2025-01-25 09:32:55 +01:00
JappaWakka
3a47a87735 Make the popup icon be in the correct spot 2025-01-24 14:49:45 +01:00
JappaWakka
69f70919b6 Make NotificationPopup work at different scales 2025-01-24 14:05:52 +01:00
JappaWakka
021d79d08d Update some german tokens 2025-01-23 10:20:11 +01:00
JappaWakka
e132a2500c Translated some attack names into Dutch 2025-01-20 17:40:51 +01:00
JappaWakka
75f9914bb4 Make models not scale based on the pokédex size 2025-01-18 13:34:48 +01:00
JappaWakka
7214556dda Fix battle model offsets 2025-01-18 13:33:38 +01:00
Jasper Speelman
4621ecbb12
Merge pull request #208 from jianmingyong/model_importer_fix
Use custom shader for 3d model
2025-01-18 13:04:40 +01:00
JappaWakka
666fbf7007 Fix dutch contentpack menu tokens 2025-01-18 11:22:17 +01:00
Yong Jian Ming
f9d1076086
Additional Fixes 2025-01-18 17:35:07 +08:00
Yong Jian Ming
c6e101bd3f
Use custom shader for 3d model. 2025-01-17 23:17:38 +08:00
JappaWakka
d2ef0e708d Make it possible for NPCs to have no collision 2025-01-16 15:46:16 +01:00
JappaWakka
7e37e1c382 Fix Evo Conditions for Driffloon & Minccino 2025-01-10 11:19:35 +01:00
JappaWakka
44ce38ccef Noticed I forgot a token 2025-01-06 18:31:47 +01:00
JappaWakka
aba304e5d4 Add Safari Balls & optional Steps counter to menu 2024-12-29 10:28:08 +01:00
JappaWakka
2e2af670e3 Possibly prevent a future crash 2024-12-29 10:26:53 +01:00
JappaWakka
a8dd94a7e6 Made some GUI stuff scale with interfacescale
* Trainer Card
* Save Screen
* MessageBox (like when your files are invalid)
2024-12-29 10:26:15 +01:00
JappaWakka
8b7363364c Added missing option tokens (french not yet) 2024-12-28 19:30:04 +01:00
JappaWakka
9b942ab977 Expanded @Script.Delay with ItemCount DelayType
Also made each Script Delay be defined with an identifier so you can have multiple delays running at the same time!

* arg0 = Identifier
* arg1 = Script Path
* arg2 = Delay Type (Steps, ItemCount)
// Steps
* arg3 = Amount of steps
* arg4 = Whether to display the remaining steps in the start menu
//ItemCount
* arg3 = Item ID
* arg4 = Compare Type (Equal, Below, EqualOrBelow, Above, EqualOrAbove)
* arg5 = Item Amount

With the ItemCount type you can run a script when you do or do not have a certain amount of items
2024-12-28 19:26:01 +01:00
JappaWakka
d49217ff95 Fix unnecessary space in screenshot token 2024-12-27 12:10:34 +01:00
JappaWakka
e74ff7cc50 Don't scale randomness of level 0 by difficulty 2024-12-25 11:18:29 +01:00
JappaWakka
3a4535dd57 Change Trainer AI level values to be less random
* 0 = bigger chance to choose a random move
* 1 = smaller chance to choose a random move
* 2 = can switch pokémon to better matchup
2024-12-25 10:54:03 +01:00
JappaWakka
d70887c319 Update for brazilian portugeuse translation by DMB 2024-12-20 16:08:08 +01:00
JappaWakka
369cd8a187 Make Keyboard key names translatable
For the <system.button()> construct
2024-12-20 11:34:34 +01:00
JappaWakka
13a47b5276 Fixed bug where construct didn't return anything
Forgot to add Return to ReturnBoolean() for <Level.LoadOffsetMaps>
2024-12-16 16:32:09 +01:00
JappaWakka
a70c4e39dd Give the other vs intro colors names as well 2024-12-14 13:31:01 +01:00
JappaWakka
e5c979b9ac Dutch token correction 2024-12-10 14:06:55 +01:00
JappaWakka
aef9bf78f7 Make Trainer Card screen translatable & fix token 2024-12-09 19:17:51 +01:00
JappaWakka
a5550404e0 Small tweak to dutch token 2024-12-09 18:54:29 +01:00
JappaWakka
787cd5358e Added and fixed tokens for main menu, inventory...
... and the title of the join server screen.
2024-12-09 18:46:02 +01:00
JappaWakka
052f32a5de Reload apply/cancel buttons too on language select 2024-12-09 17:16:27 +01:00
JappaWakka
5a546db127 Reset windowsize x/y if they're 0 when saving 2024-12-09 17:15:23 +01:00
JappaWakka
1812c4914d Location in the save menu shows localized value 2024-12-08 13:59:05 +01:00
JappaWakka
a3277e47e6 Forgot to fix the german file 2024-12-05 19:02:30 +01:00
JappaWakka
a68dd860a5 Missing tokens added and token errors fixed 2024-12-05 18:47:02 +01:00
darkfire006
e2a3be2096 fix thaw effects of moves 2024-11-30 23:51:54 -06:00
JappaWakka
a049998b44 Put Rotom forms in the order of their icon sprites 2024-11-30 11:46:54 +01:00
JappaWakka
2640ec070f Make it possible to scale + rotated pkmn models
PokeModelScale|Value - Scale all Pokémon models in battle by value (sng), default  = 1
PokeModelRotation|xRot,zRot - Rotate all Pokémon models by the specified radians. Y rotation is dynamically controlled by the game so I didn't want to mess with that.
2024-11-30 11:45:59 +01:00
JappaWakka
0415df9ee3 Fix Sleep Talk & Snore not working while asleep 2024-11-30 11:39:21 +01:00
JappaWakka
4edb20faae Trainers don't walk through NPCs or objects...
....unless you want them to which you can accomplish by adding "|0" to the end of the AdditionalValue
2024-11-10 13:57:59 +01:00
JappaWakka
c19a7b06cd Scriptlibrary tweaks 2024-11-03 19:36:07 +01:00
JappaWakka
66de1ce8c9 Fix walkthrough objects overriding collision...
...of solid objects when it comes to the movement of the player.
2024-10-10 09:58:35 +02:00
JappaWakka
15dd897e9a Fix Straight NPC movement better 2024-09-28 17:05:03 +02:00