Commit Graph

85 Commits

Author SHA1 Message Date
JappaWakka 2f0cccb052 Entering battle without pokémon triggers blackout 2023-02-26 17:16:39 +01:00
JappaWakka daef33a886 Prevent wild & trainer battles without pokémon
when the player has no Pokémon in their team, wild and trainer battle commands don't do anything
2023-02-26 15:26:07 +01:00
JappaWakka 300aa87738 Fixed slideblock and waterfall 2023-02-12 18:57:20 +01:00
JappaWakka 65e9fddb6d Stop player's money from being negative 2022-12-31 22:03:25 +01:00
JappaWakka 73727edb6c Added @Player.RemoveMoney(int) 2022-12-31 21:04:11 +01:00
JappaWakka 0432aff0e7 @Player.ShowBattleAnimations(0 or 1)
Enables or disables battle animations
2022-12-26 21:02:52 +01:00
JappaWakka 7dcc423480 Added command to change the EnvironmentType
@Environment.SetEnvironmentType(ID)

This command temporarily sets the "EnvironmentType" parameter of the current map until a map change, which also changes the sky texture and sometimes adds particles. Value can be 0-5.
0 = Outside
1 = Inside
2 = Cave
3 = Dark (also makes all entities darker)
4 = Underwater (adds air bubble particles)
5= Forest
2022-12-06 19:03:23 +01:00
JappaWakka 8ea37604eb @Screen.ShowImage can now scale depending on size 2022-11-15 14:56:54 +01:00
JappaWakka ac5fa28483 Added arg to force camera rotation (in 3rd person) 2022-11-02 11:49:46 +01:00
JappaWakka 3855f806bd Player is not transparent now when starting script 2022-10-18 16:04:26 +02:00
JappaWakka 57e145b668 Added argument to play a song that doesn't loop 2022-10-18 16:02:28 +02:00
JappaWakka 653fc249d1 Added PreventMovement property and commands
"@player.preventmovement" Makes the player unable to move, while still keeping control over the menu, interactions etc.
"@player.allowmovement" Gives the player back their ability to move.
2022-09-29 21:27:44 +02:00
JappaWakka d2d4736039 Corrected egg hatch message 2022-09-29 20:34:18 +02:00
JappaWakka ff35093697 Fixed daytime resetting to wrong daytime 2022-09-22 12:14:20 +02:00
darkfire006 f4691fe20d allow forms in the @battle.wild() script 2022-08-09 10:35:24 -05:00
darkfire006 bae3a28431 Revert "Remove caps from registers"
This reverts commit 7310e3cd13.
2022-08-09 10:34:56 -05:00
darkfire006 8bdb1e9858 Revert "Registers are now case insensitive"
This reverts commit f09cd7d644.
2022-08-09 10:34:44 -05:00
darkfire006 7310e3cd13 Remove caps from registers
re Strength triggers and time registers
2022-08-06 21:49:50 -05:00
JappaWakka 0695ff6491 Fixed HatchEgg command adding 2 pokémon 2022-07-31 19:59:47 +02:00
Jasper "JappaWakka" Speelman b258139ee8 Added Egg Hatch command
Format:
@Pokemon.Hatch(PartyIndex,[CanRename],[Message])

Description:
If the Pokémon specified in the PartyIndex argument is an egg, it hatches immediately

Arguments:
PartyIndex (int) - Index of a Pokémon in the player's party. Values can range from 0-5.
CanRename (bool) - Optional. Whether the player can rename the Pokémon or not after it hatches.
Message (str) - Optional. The message to display after the Pokémon hatches.
2022-07-22 17:32:09 +02:00
darkfire006 a6070ea479 use correct shininess value for roaming mons 2022-07-12 09:14:11 -05:00
JappaWakka 1b3218bb67 Added fadein/fadeout limit argument
@Screen.ScreenFadeColor also defaults to Black if there's no argument
2022-07-07 19:32:25 +02:00
JappaWakka 88ac7fc687 Added some missing commands to the scriptlibrary 2022-07-07 19:03:19 +02:00
JappaWakka f09cd7d644 Registers are now case insensitive 2022-07-07 19:03:02 +02:00
darkfire006 a8920ab6fb region and regionalform envir constructs 2022-07-05 23:45:03 -05:00
JappaWakka 0bf30358da Rival rename texture bug fix 2022-06-17 16:31:05 +02:00
JappaWakka dab417e190 DiamondDive WaterFall fix and other fixes
Added @player.stopmovement before waterfall scripts to make sure the player doesn't move further than they should
Fixed spelling error in code: NotifcationTypes -> NotificationTypes
Added commands to ScriptLibrary that were missing
2022-06-14 18:12:29 +02:00
JappaWakka 7eb7805dcf Added constructs for checking player movement
Also fixed the "<player.velocity>" construct and reset the player's movement speed in the teacher script in violet city
2022-06-11 15:01:16 +02:00
JappaWakka c6c7ef236d Fix for texture bugs
Rival rename texture bug, potential Trainer texture bugs and Player rename texture bugs fixed
2022-06-11 14:46:21 +02:00
JappaWakka c2c7033ece Added "@environment.resetregionweather" command
Resets the weather to be based on the current season.
2022-05-31 21:00:56 +02:00
darkfire006 9ac68d809f add optional param for <daycare.canbreed>
bool for if it should calc multipliers or not
2022-05-08 02:02:26 -05:00
Jasper "JappaWakka" Speelman 7165cd70bc Added player walk speed commands to scriptlibrary 2022-04-04 19:38:19 +02:00
Jasper "JappaWakka" Speelman d65b7dc10b Replaced inconsistent overworldpokemon commands
The following commands has been replaced by @overworldpokemon.hide:
* @pokemon.hide
* @player.hidepokemonfollow
The following command has been replaced by @overworldpokemon.show:
* @player.showpokemonfollow
and the following unused command is now replaced by @overworldpokemon.toggle:
* @player.togglepokemonfollow
2022-04-04 19:37:40 +02:00
Jasper "JappaWakka" Speelman 11a8b632d0 Fixed going up slideblocks speed 2022-04-03 21:04:25 +02:00
JappaWakka 893c8acd99 Fixed warning in one of the DoInventory constructs 2022-02-27 16:40:10 +01:00
JappaWakka 2c7fbf8364 DayTime, Level & PlayerSkin improvements
* Changed the DayTime enum name to DayTimes for consistency with other enums like Seasons
* Changing the EnvironmentType or WeatherType will now not reset back to the default when Reloading a map with the R key (Warping or loading a different map normally does reset those properties)
* @level.setdaytime(int) is now @environment.setdaytime(int), which sets the DayTime permanently across maps. Setting the daytime to any other value than 1 2 3 or 4 will reset the daytime to the default one
* Added command @player.setskin(name) which will permanently change the player's skin, unlike @player.wearskin(name) which only changes the skin temporarily.
2022-02-17 13:46:15 +01:00
JappaWakka 307fc24cf6 Added some constructs
* <entity.rotation(int)> returns the direction in which an entity is facing
* <level.environmenttype> returns the environmenttype of a level/map
* Added some missing constructs to the ScriptLibrary
2022-02-03 22:25:09 +01:00
JappaWakka 3ecc99fbd4 Added command that changes the current season: @environment.setseason(int)
Argument "int" can be:
	 0 = Winter
	 1 = Spring
	 2 = Summer
	 3 = Fall
	-1 = The default season based on the date
2022-01-07 12:27:30 +01:00
darkfire006 1d7912bb8f <inventory.name> new arg
new optional argument, can be p/plural to get the plural name or s/singlular for the regular name, defaults to singular
2021-10-28 10:21:57 -05:00
darkfire006 1c2b3a94fb create several constructs to return data about a generic pokemon
getweight, getheight, getentry, getcolor, getspecies, getability
2021-10-26 01:29:14 -05:00
darkfire006 fe11d5fb35 Check Evaluate Construct results for more constructs 2021-10-19 19:02:59 -05:00
JappaWakka 39aaed5577 Made <system.token(str_tokenname)> and <system.button(str_buttonname)> constructs 2021-10-19 23:55:26 +02:00
darkfire006 32dba7e878 document scripts in code 2021-10-19 14:36:47 -05:00
JappaWakka 3ce59ee458 Merge branch 'notificationspopup' 2021-10-19 20:57:24 +02:00
JappaWakka 6d30a0ebdf Added @screen.showmessagebox(text|r.g.b|r,g,b|r,g,b) command and fixed blurry scaling 2021-10-18 21:36:26 +02:00
JappaWakka a85849a52c Added @screen.showimage(texture,[sound],[x],[y],[w],[h]) command
To show an image like with @screen.showpokemon but one that's not necessarily the texture of a Pokémon, like the fossils at Pewter City, which I've also added textures for. Arguments in the title of this commit between brackets are optional.
2021-10-17 17:44:01 +02:00
JappaWakka 78e25a85c0 Notifications Implementation Part 2 2021-10-11 21:16:39 +02:00
JappaWakka 464e1d8c31 Implemented Notification system 2021-10-09 23:05:56 +02:00
JappaWakka cae2b61ef7 Music Fixes and other Audio-related QoL things
Fixed music playing errors

[Added Songs]
Mom (as there wasn't any music for when the mom gives you the pokégear)

PVP_Intro (PVP music didn't have an intro before and I also replaced PVP with a better sounding version)

[Added Sounds]
Emote_Exclamation (can be used when using the ! emote for NPCs)

Receive_HM (the game checks if the name of the item that was received contains "HM", if so, this sound is played instead of the regular item receive sound)
2021-10-04 01:14:55 +02:00
JappaWakka 799792e49c Various Fixes & Improvements
Fixed PlayerSkins displaying incorrectly in the new intro.

Fixed position of Pause Menu text.

Songs don't fade in by default now except with the @musicplayer.playfade(songname) command

You can now also close the Options row in the Main Menu with the "Up" or "Move Forward" keys

Improved the timing of the Battle intro screens

Renamed Badge_Aquired to Receive_Badge for consistency
2021-10-03 21:18:25 +02:00