1867 Commits

Author SHA1 Message Date
JappaWakka
988d54d1a6 Possible fix for escape button inputfield crash 2022-03-31 21:14:42 +02:00
JappaWakka
2bdd3a3468 GameMode Attack functionality update
* Fixed bug with GameModeAttackLoader not loading the right path
* Added functionality for custom moves to change the camera angle
* Added functionality for custom moves to faint a pokémon
2022-03-29 18:58:35 +02:00
JappaWakka
cc4203b150 Made the 3d intro screen auto-load custom moves
Just like the old 2d intro screen
2022-03-29 18:58:34 +02:00
JappaWakka
dc5b439baf Made it possible for custom moves to end a battle
Also made the text message MoveHitsFunction only appear if there's a message to display.
2022-03-29 18:58:34 +02:00
JappaWakka
4cca56097e MoveHits effects added
Effects added: message, drainhp, gainhp
Status effect now have a second argument (separated with a ",") to define the chance (integer between 0 and 100)
Also fixed Freeze effect, which used to execute a Burn effect instead.
2022-03-29 18:58:34 +02:00
JappaWakka
d96fdbd80a
Fixed bug with battle intro music 2022-03-26 11:43:38 +01:00
JappaWakka
219b88829b Made Lavender Town always night instead of dark 2022-02-28 20:55:23 +01:00
JappaWakka
ae2d60eb35 Fixed unproperly working Lighting map property 2022-02-28 15:56:00 +01:00
JappaWakka
893c8acd99 Fixed warning in one of the DoInventory constructs 2022-02-27 16:40:10 +01:00
JappaWakka
6362fb871a Fixed issue with the sky model and textures 2022-02-27 16:39:26 +01:00
JappaWakka
093ec3c0dd Undo changes to maps by battleanimations branch 2022-02-27 16:24:03 +01:00
JappaWakka
c15a9c13bd
Corrected spelling error in Dutch localization 2022-02-23 13:01:22 +01:00
JappaWakka
c23c5a244e Merge branch 'BattleAnimations' 2022-02-22 13:10:43 +01:00
Daniel S. Billing
de92845ced
Merge pull request #82 from eldiosx/patch-3
Create Tokens_es.dat
2022-02-22 12:41:12 +01:00
Daniel S. Billing
29148b7937 Revert "Merge pull request #81 from eldiosx/patch-2"
This reverts commit 0fc037d03a0c69c9cff0a9119a825d5e724aff7a, reversing
changes made to 2bb8d4fa5cc5710de4a277242cdb9ca5564ae974.
2022-02-22 12:40:39 +01:00
Daniel S. Billing
0fc037d03a
Merge pull request #81 from eldiosx/patch-2
Update and rename Tokens_en.dat to Tokens_es.dat
2022-02-22 11:04:47 +01:00
Daniel Delgado Jiménez
185852d934
Create Tokens_es.dat 2022-02-21 23:36:45 +01:00
Daniel Delgado Jiménez
cde0854356
Update and rename Tokens_en.dat to Tokens_es.dat 2022-02-21 23:35:30 +01:00
darkfire006
2bb8d4fa5c add APC to the credit TXT 2022-02-18 11:12:13 -06:00
darkfire006
e01615e256 add APC for modeling work 2022-02-18 11:11:02 -06:00
Jasper "JappaWakka" Speelman
36539025ca Added voxel truck model 2022-02-18 17:16:14 +01:00
JappaWakka
c78527840c Actually add the Token files and JappaWakka sprite 2022-02-17 23:03:32 +01:00
JappaWakka
55a221667e Added dev member overworld texture for JappaWakka 2022-02-17 22:50:39 +01:00
JappaWakka
7f4377986f Removed duplicate english localization tokens 2022-02-17 22:49:29 +01:00
JappaWakka
0e0113afc4 Added Dutch Localization Tokens 2022-02-17 22:48:59 +01:00
JappaWakka
6eebe60f0c Replaced Snorlax's colors with hgss colors 2022-02-17 14:38:59 +01:00
JappaWakka
2c7fbf8364 DayTime, Level & PlayerSkin improvements
* Changed the DayTime enum name to DayTimes for consistency with other enums like Seasons
* Changing the EnvironmentType or WeatherType will now not reset back to the default when Reloading a map with the R key (Warping or loading a different map normally does reset those properties)
* @level.setdaytime(int) is now @environment.setdaytime(int), which sets the DayTime permanently across maps. Setting the daytime to any other value than 1 2 3 or 4 will reset the daytime to the default one
* Added command @player.setskin(name) which will permanently change the player's skin, unlike @player.wearskin(name) which only changes the skin temporarily.
2022-02-17 13:46:15 +01:00
JappaWakka
0c7600e4f4 Added Voxel Snorlax models. Adjusted Scale 2022-02-17 13:33:04 +01:00
JappaWakka
eea9d543be Improved NewGameScreen and NewNewGameScreen
Ported skin selection and naming screens from 3d newgame intro to 2d newgame intro and made sure that there are no bad symbols in the foldernames.
2022-02-16 21:47:00 +01:00
JappaWakka
bbfc4acdd8 Fixed Some Bugs
* Skin genders in the new game intro now grab the correct localization string
* Badges rotate around the center of their texture's width and height, which fixes the bug where the badges would rotate off-center when the texture resolution was different.
* The selected button background color in the GameMode selection screen is now light and the unselected buttons are dark instead of the other way around.
2022-02-14 19:28:21 +01:00
JappaWakka
e162f84e78 Added Voxel Boat model 2022-02-14 17:30:39 +01:00
JappaWakka
e4eee9f090 ContentPack Information Menu Tweaks
The title box is now dynamic in width so the name of the contentpack can be larger.
The information box under that is now properly aligned and has a more pleasant size to match the new font.
2022-02-14 11:30:20 +01:00
JappaWakka
80ac6e8cec Fixed ceiling and table errors in Elm's Lab and Player House's Livingroom 2022-02-10 00:10:22 +01:00
JappaWakka
52b3354dd0 Removed ContentPack auto-generated "Content" field to allow for the description to be larger. 2022-02-09 21:51:12 +01:00
JappaWakka
575b48de04 Make it possible for the scale factor to be a Single instead of always an Integer. 2022-02-09 21:49:54 +01:00
JappaWakka
86ef705fa5 Improved ferry ship model and texture 2022-02-07 16:18:07 +01:00
JappaWakka
cd5a94df07
Updated gym sign 2022-02-05 10:32:23 +01:00
Jasper "JappaWakka" Speelman
dde6cb5c34 Removed unneccessary item use sounds 2022-02-05 10:28:48 +01:00
JappaWakka
1efdcb7517 Map cleanup & Cerulean Cave ceilings added
Cleaned up
* Player's house - Livingroom & Bedroom
* Elm's Lab
* Violet City Gym + Battlemap

Cerulean Cave ceilings added to all floors
2022-02-03 22:57:48 +01:00
JappaWakka
13c838c9aa Actually saved the WallModel file 2022-02-03 22:31:11 +01:00
JappaWakka
307fc24cf6 Added some constructs
* <entity.rotation(int)> returns the direction in which an entity is facing
* <level.environmenttype> returns the environmenttype of a level/map
* Added some missing constructs to the ScriptLibrary
2022-02-03 22:25:09 +01:00
JappaWakka
1d4087aa2a Fixed music crashes
* Fixed crash when trying to play an intro of a battle song that wasn't an ogg
* Fixed crash when trying to resume the music after using the command @music.stop
2022-02-03 22:20:43 +01:00
JappaWakka
fbba01d0c4 Added WallModel (ModelID=20) & CeilingModel (ModelID= 21) 2022-02-03 22:18:04 +01:00
JappaWakka
5c9a5e6644 Fix for the ceiling glitching 2022-01-31 20:09:25 +01:00
JappaWakka
313fb999cb Bugfixes
Fixed:
- Regular toxic animation (initial move) only has 1 bubble instead of 3
- Issue with Zoom in screen when status effect occurs (from opposing pokemon) instead focuses on player pokemon
2022-01-29 00:10:47 +01:00
JappaWakka
e1f20d7c63 Improved and optimized Violet City gym maps (Regular & Battle) 2022-01-29 00:08:12 +01:00
JappaWakka
54ea0e57ba Added WallModel (ModelID=20) which is a flat vertical surface on an offset (like a wall) 2022-01-29 00:06:58 +01:00
JappaWakka
b170071bf7 Upgraded the Sky Dome to a Sky Sphere, adjusted the textures and merged the UnderwaterGround texture into the regular Underwater texture 2022-01-28 16:52:30 +01:00
JappaWakka
14d4bc5ea2 Improved the cursor positioning in the ingame menu 2022-01-16 17:26:58 +01:00
JappaWakka
2533598295 Made the brightness of the stars not be affected by the weather 2022-01-16 17:25:04 +01:00