JappaWakka
3a0887023b
Use correct effectiveness for attacking type
2025-02-03 14:52:09 +01:00
JappaWakka
940059013c
Last move index is remembered in battle menu
2025-02-03 14:43:50 +01:00
JappaWakka
ef770de841
Full Heal should cure confusion for trainer too
2025-02-03 14:40:55 +01:00
JappaWakka
6a4615f1e1
GM Attack CopyMove needs to copy Type too
2025-02-01 18:07:07 +01:00
JappaWakka
540186d2ea
Jump Ledge sound plays later depending on speed
2025-02-01 18:05:38 +01:00
JappaWakka
1cdb83545e
Controller Left Joystick is now more reliable
...
The direction that is pressed is now calculated based on the angle of the joystick, which is more reliable than using Buttons.LeftThumbstickUp and such.
2025-02-01 11:33:58 +01:00
JappaWakka
74f03692d2
Remove duplicate ping sounds for controller...
...
in the Main Menu. For some reason, pressing B on the gamepad played the select sound twice.
2025-02-01 11:29:37 +01:00
JappaWakka
68a3317536
Fix select sound being played too many times...
...
in the Pokédex screen when exiting a selectmenu
2025-02-01 09:35:24 +01:00
JappaWakka
8e0372da30
Fix Metronome and Mirror Move Issues
2025-01-31 16:13:26 +01:00
JappaWakka
98ee3d48eb
Implement metronome-like effect for GM moves
2025-01-31 14:27:17 +01:00
JappaWakka
e9a8a89856
Fix issue trainer and wild at same time...
...
When a wild and trainer encounter happen at the same time, they no longer cancel each other out (hopefully)
2025-01-31 13:13:45 +01:00
JappaWakka
1db6f81cb3
Check if attack args not "" before CInt()
2025-01-30 09:51:59 +01:00
JappaWakka
aa7dbc3f20
Don't save RunToggled as true if in hold mode
2025-01-29 09:26:18 +01:00
JappaWakka
b85e6162d9
Make the game remember if running was toggled
2025-01-28 11:55:52 +01:00
JappaWakka
84a925b120
Added hint how to switch Pokémon summary page
2025-01-28 11:51:07 +01:00
JappaWakka
37cc3a7556
Fix some pokédex constructs and add 2 new ones...
...
Also update the scriptlibrary for dopokedex.
`<Pokedex.PokemonCaught(ID)>` Returns if the specified Pokémon has been caught.
`<Pokedex.PokemonSee(ID)>` Returns if the specified Pokémon has been seen.
2025-01-28 11:17:53 +01:00
JappaWakka
0022bf7455
Fix crash if selecting disabled move
2025-01-28 09:10:27 +01:00
JappaWakka
568d7d62f3
If standing still return don't return bobbing...
...
A user reported the camera shaking when they pressed the run key while standing still. The cause of this was the difference in amplitude between head bobbing while walking and running. So I made it return 0 always if you're standing still, only returning the bobbing when moving.
2025-01-27 18:34:49 +01:00
JappaWakka
b3f8811503
Enable D-Pad in First Person Mode
2025-01-27 18:32:03 +01:00
JappaWakka
c7c5155c80
Optimize the music stopping before battle music
2025-01-25 19:11:49 +01:00
JappaWakka
a13b0c50ae
Fixed crash when using last item in inventory
2025-01-25 14:10:20 +01:00
JappaWakka
2e0110ae40
Fixed item name ~ not replaced in detail screen
2025-01-25 14:10:04 +01:00
JappaWakka
536874888a
Reset Camera Focus after blackout.
2025-01-25 13:42:39 +01:00
JappaWakka
8d9a8e63f2
Added translations for new tokens
2025-01-25 13:17:49 +01:00
JappaWakka
7dfdf7eebd
Add apostrophy to king's rock and king's shield
2025-01-25 11:54:39 +01:00
JappaWakka
df0e3ad85c
Prevent use pkmn or move items if no pkmn in party
2025-01-25 11:20:05 +01:00
JappaWakka
736af58545
Arena Trap and similar abilities don't use turn...
...
when trying to run away.
Also added some french tokens I forgot to add.
2025-01-25 10:45:43 +01:00
JappaWakka
57803d7266
Make the second back key bind to backspace
2025-01-25 09:46:20 +01:00
JappaWakka
f33eb9b3cd
Add money symbol to save screen
2025-01-25 09:33:22 +01:00
JappaWakka
83c6cc7027
Set NPC collision to true if no tag
2025-01-25 09:32:55 +01:00
JappaWakka
3a47a87735
Make the popup icon be in the correct spot
2025-01-24 14:49:45 +01:00
JappaWakka
69f70919b6
Make NotificationPopup work at different scales
2025-01-24 14:05:52 +01:00
JappaWakka
021d79d08d
Update some german tokens
2025-01-23 10:20:11 +01:00
JappaWakka
e132a2500c
Translated some attack names into Dutch
2025-01-20 17:40:51 +01:00
JappaWakka
75f9914bb4
Make models not scale based on the pokédex size
2025-01-18 13:34:48 +01:00
JappaWakka
7214556dda
Fix battle model offsets
2025-01-18 13:33:38 +01:00
Jasper Speelman
4621ecbb12
Merge pull request #208 from jianmingyong/model_importer_fix
...
Use custom shader for 3d model
2025-01-18 13:04:40 +01:00
JappaWakka
666fbf7007
Fix dutch contentpack menu tokens
2025-01-18 11:22:17 +01:00
Yong Jian Ming
f9d1076086
Additional Fixes
2025-01-18 17:35:07 +08:00
Yong Jian Ming
c6e101bd3f
Use custom shader for 3d model.
2025-01-17 23:17:38 +08:00
JappaWakka
d2ef0e708d
Make it possible for NPCs to have no collision
2025-01-16 15:46:16 +01:00
JappaWakka
7e37e1c382
Fix Evo Conditions for Driffloon & Minccino
2025-01-10 11:19:35 +01:00
JappaWakka
44ce38ccef
Noticed I forgot a token
2025-01-06 18:31:47 +01:00
JappaWakka
aba304e5d4
Add Safari Balls & optional Steps counter to menu
2024-12-29 10:28:08 +01:00
JappaWakka
2e2af670e3
Possibly prevent a future crash
2024-12-29 10:26:53 +01:00
JappaWakka
a8dd94a7e6
Made some GUI stuff scale with interfacescale
...
* Trainer Card
* Save Screen
* MessageBox (like when your files are invalid)
2024-12-29 10:26:15 +01:00
JappaWakka
8b7363364c
Added missing option tokens (french not yet)
2024-12-28 19:30:04 +01:00
JappaWakka
9b942ab977
Expanded @Script.Delay with ItemCount DelayType
...
Also made each Script Delay be defined with an identifier so you can have multiple delays running at the same time!
* arg0 = Identifier
* arg1 = Script Path
* arg2 = Delay Type (Steps, ItemCount)
// Steps
* arg3 = Amount of steps
* arg4 = Whether to display the remaining steps in the start menu
//ItemCount
* arg3 = Item ID
* arg4 = Compare Type (Equal, Below, EqualOrBelow, Above, EqualOrAbove)
* arg5 = Item Amount
With the ItemCount type you can run a script when you do or do not have a certain amount of items
2024-12-28 19:26:01 +01:00
JappaWakka
d49217ff95
Fix unnecessary space in screenshot token
2024-12-27 12:10:34 +01:00
JappaWakka
e74ff7cc50
Don't scale randomness of level 0 by difficulty
2024-12-25 11:18:29 +01:00