3300 Commits

Author SHA1 Message Date
JappaWakka
3a0887023b Use correct effectiveness for attacking type 2025-02-03 14:52:09 +01:00
JappaWakka
940059013c Last move index is remembered in battle menu 2025-02-03 14:43:50 +01:00
JappaWakka
ef770de841 Full Heal should cure confusion for trainer too 2025-02-03 14:40:55 +01:00
JappaWakka
6a4615f1e1 GM Attack CopyMove needs to copy Type too 2025-02-01 18:07:07 +01:00
JappaWakka
540186d2ea Jump Ledge sound plays later depending on speed 2025-02-01 18:05:38 +01:00
JappaWakka
1cdb83545e Controller Left Joystick is now more reliable
The direction that is pressed is now calculated based on the angle of the joystick, which is more reliable than using Buttons.LeftThumbstickUp and such.
2025-02-01 11:33:58 +01:00
JappaWakka
74f03692d2 Remove duplicate ping sounds for controller...
in the Main Menu. For some reason, pressing B on the gamepad played the select sound twice.
2025-02-01 11:29:37 +01:00
JappaWakka
68a3317536 Fix select sound being played too many times...
in the Pokédex screen when exiting a selectmenu
2025-02-01 09:35:24 +01:00
JappaWakka
8e0372da30 Fix Metronome and Mirror Move Issues 2025-01-31 16:13:26 +01:00
JappaWakka
98ee3d48eb Implement metronome-like effect for GM moves 2025-01-31 14:27:17 +01:00
JappaWakka
e9a8a89856 Fix issue trainer and wild at same time...
When a wild and trainer encounter happen at the same time, they no longer cancel each other out (hopefully)
2025-01-31 13:13:45 +01:00
JappaWakka
1db6f81cb3 Check if attack args not "" before CInt() 2025-01-30 09:51:59 +01:00
JappaWakka
aa7dbc3f20 Don't save RunToggled as true if in hold mode 2025-01-29 09:26:18 +01:00
JappaWakka
b85e6162d9 Make the game remember if running was toggled 2025-01-28 11:55:52 +01:00
JappaWakka
84a925b120 Added hint how to switch Pokémon summary page 2025-01-28 11:51:07 +01:00
JappaWakka
37cc3a7556 Fix some pokédex constructs and add 2 new ones...
Also update the scriptlibrary for dopokedex.
`<Pokedex.PokemonCaught(ID)>` Returns if the specified Pokémon has been caught.
`<Pokedex.PokemonSee(ID)>` Returns if the specified Pokémon has been seen.
2025-01-28 11:17:53 +01:00
JappaWakka
0022bf7455 Fix crash if selecting disabled move 2025-01-28 09:10:27 +01:00
JappaWakka
568d7d62f3 If standing still return don't return bobbing...
A user reported the camera shaking when they pressed the run key while standing still. The cause of this was the difference in amplitude between head bobbing while walking and running. So I made it return 0 always if you're standing still, only returning the bobbing when moving.
2025-01-27 18:34:49 +01:00
JappaWakka
b3f8811503 Enable D-Pad in First Person Mode 2025-01-27 18:32:03 +01:00
JappaWakka
c7c5155c80 Optimize the music stopping before battle music 2025-01-25 19:11:49 +01:00
JappaWakka
a13b0c50ae Fixed crash when using last item in inventory 2025-01-25 14:10:20 +01:00
JappaWakka
2e0110ae40 Fixed item name ~ not replaced in detail screen 2025-01-25 14:10:04 +01:00
JappaWakka
536874888a Reset Camera Focus after blackout. 2025-01-25 13:42:39 +01:00
JappaWakka
8d9a8e63f2 Added translations for new tokens 2025-01-25 13:17:49 +01:00
JappaWakka
7dfdf7eebd Add apostrophy to king's rock and king's shield 2025-01-25 11:54:39 +01:00
JappaWakka
df0e3ad85c Prevent use pkmn or move items if no pkmn in party 2025-01-25 11:20:05 +01:00
JappaWakka
736af58545 Arena Trap and similar abilities don't use turn...
when trying to run away.
Also added some french tokens I forgot to add.
2025-01-25 10:45:43 +01:00
JappaWakka
57803d7266 Make the second back key bind to backspace 2025-01-25 09:46:20 +01:00
JappaWakka
f33eb9b3cd Add money symbol to save screen 2025-01-25 09:33:22 +01:00
JappaWakka
83c6cc7027 Set NPC collision to true if no tag 2025-01-25 09:32:55 +01:00
JappaWakka
3a47a87735 Make the popup icon be in the correct spot 2025-01-24 14:49:45 +01:00
JappaWakka
69f70919b6 Make NotificationPopup work at different scales 2025-01-24 14:05:52 +01:00
JappaWakka
021d79d08d Update some german tokens 2025-01-23 10:20:11 +01:00
JappaWakka
e132a2500c Translated some attack names into Dutch 2025-01-20 17:40:51 +01:00
JappaWakka
75f9914bb4 Make models not scale based on the pokédex size 2025-01-18 13:34:48 +01:00
JappaWakka
7214556dda Fix battle model offsets 2025-01-18 13:33:38 +01:00
Jasper Speelman
4621ecbb12
Merge pull request #208 from jianmingyong/model_importer_fix
Use custom shader for 3d model
2025-01-18 13:04:40 +01:00
JappaWakka
666fbf7007 Fix dutch contentpack menu tokens 2025-01-18 11:22:17 +01:00
Yong Jian Ming
f9d1076086
Additional Fixes 2025-01-18 17:35:07 +08:00
Yong Jian Ming
c6e101bd3f
Use custom shader for 3d model. 2025-01-17 23:17:38 +08:00
JappaWakka
d2ef0e708d Make it possible for NPCs to have no collision 2025-01-16 15:46:16 +01:00
JappaWakka
7e37e1c382 Fix Evo Conditions for Driffloon & Minccino 2025-01-10 11:19:35 +01:00
JappaWakka
44ce38ccef Noticed I forgot a token 2025-01-06 18:31:47 +01:00
JappaWakka
aba304e5d4 Add Safari Balls & optional Steps counter to menu 2024-12-29 10:28:08 +01:00
JappaWakka
2e2af670e3 Possibly prevent a future crash 2024-12-29 10:26:53 +01:00
JappaWakka
a8dd94a7e6 Made some GUI stuff scale with interfacescale
* Trainer Card
* Save Screen
* MessageBox (like when your files are invalid)
2024-12-29 10:26:15 +01:00
JappaWakka
8b7363364c Added missing option tokens (french not yet) 2024-12-28 19:30:04 +01:00
JappaWakka
9b942ab977 Expanded @Script.Delay with ItemCount DelayType
Also made each Script Delay be defined with an identifier so you can have multiple delays running at the same time!

* arg0 = Identifier
* arg1 = Script Path
* arg2 = Delay Type (Steps, ItemCount)
// Steps
* arg3 = Amount of steps
* arg4 = Whether to display the remaining steps in the start menu
//ItemCount
* arg3 = Item ID
* arg4 = Compare Type (Equal, Below, EqualOrBelow, Above, EqualOrAbove)
* arg5 = Item Amount

With the ItemCount type you can run a script when you do or do not have a certain amount of items
2024-12-28 19:26:01 +01:00
JappaWakka
d49217ff95 Fix unnecessary space in screenshot token 2024-12-27 12:10:34 +01:00
JappaWakka
e74ff7cc50 Don't scale randomness of level 0 by difficulty 2024-12-25 11:18:29 +01:00