* Fixed bug with GameModeAttackLoader not loading the right path
* Added functionality for custom moves to change the camera angle
* Added functionality for custom moves to faint a pokémon
Effects added: message, drainhp, gainhp
Status effect now have a second argument (separated with a ",") to define the chance (integer between 0 and 100)
Also fixed Freeze effect, which used to execute a Burn effect instead.
* Changed the DayTime enum name to DayTimes for consistency with other enums like Seasons
* Changing the EnvironmentType or WeatherType will now not reset back to the default when Reloading a map with the R key (Warping or loading a different map normally does reset those properties)
* @level.setdaytime(int) is now @environment.setdaytime(int), which sets the DayTime permanently across maps. Setting the daytime to any other value than 1 2 3 or 4 will reset the daytime to the default one
* Added command @player.setskin(name) which will permanently change the player's skin, unlike @player.wearskin(name) which only changes the skin temporarily.
* Skin genders in the new game intro now grab the correct localization string
* Badges rotate around the center of their texture's width and height, which fixes the bug where the badges would rotate off-center when the texture resolution was different.
* The selected button background color in the GameMode selection screen is now light and the unselected buttons are dark instead of the other way around.
The title box is now dynamic in width so the name of the contentpack can be larger.
The information box under that is now properly aligned and has a more pleasant size to match the new font.
* <entity.rotation(int)> returns the direction in which an entity is facing
* <level.environmenttype> returns the environmenttype of a level/map
* Added some missing constructs to the ScriptLibrary
* Fixed crash when trying to play an intro of a battle song that wasn't an ogg
* Fixed crash when trying to resume the music after using the command @music.stop
Fixed:
- Regular toxic animation (initial move) only has 1 bubble instead of 3
- Issue with Zoom in screen when status effect occurs (from opposing pokemon) instead focuses on player pokemon