Commit Graph

35 Commits

Author SHA1 Message Date
JappaWakka d911935dfb Fixed BattleAnimation bug, updated moves 2023-07-28 15:51:16 +02:00
JappaWakka 7112b7cdf1 Tweak animations 2023-06-30 09:43:19 +02:00
JappaWakka af937955b9 New BattleAnimation type + Confuse Ray animation..
And some fixes
2023-06-26 16:36:52 +02:00
JappaWakka aa105b38a2 Fix scald not defrosting opponent...
Also added defrosting the opponent as a gamemode attack function
2023-04-01 08:58:01 +02:00
JappaWakka f30ed7af8f Fix some multiturn moves using pp every time
Outrage, Petal Dance, Thrash, Uproar & Rollout now only use pp the first time
2023-02-02 13:54:33 +01:00
JappaWakka add7f4ac6f Fixed item name not being found with localizations 2023-01-02 15:27:59 +01:00
darkfire006 ce1b178a2c add extra wind and slicing moves
these are mostly moves that are not in SV so are left a maybe on if they are these, also fixed caps for SilverWind
2022-12-21 01:26:31 -06:00
darkfire006 e5b1242384 mark changes for P3D 2022-12-20 11:04:33 -06:00
darkfire006 ca5b22a143 remove erroneous attributes 2022-12-20 11:03:20 -06:00
darkfire006 44ccaa20f9 Mark wind moves 2022-12-20 11:02:14 -06:00
darkfire006 92a3e62520 Mark slicing moves 2022-12-20 10:53:00 -06:00
darkfire006 f92b2962dc 2 more impacted 2022-12-20 10:40:50 -06:00
darkfire006 3cad814d5d move clean up
moves reference attributes that they arent changing, removed 2 from all
2022-12-20 10:40:04 -06:00
darkfire006 f9e5f32382 Mark dancing moves 2022-12-20 10:28:31 -06:00
JappaWakka 56f9670e0d Move/Attack names can be localized now 2022-12-04 20:11:29 +01:00
JappaWakka d2860b15a8 Models work better in battle now 2022-09-27 12:51:51 +02:00
JappaWakka 352b80db9c Any entity can have a model, model scale improved
0.1 meter in blender is now equivalent to 1/16th of a P3D unit or 1 pixel on a 16 pixels wide/tall texture. Mt Silver will need to be updated to match this scale, making the ModelEntity obsolete.

Also added Snorlax battle model
2022-07-13 00:12:16 +02:00
JappaWakka bd4f1154a1 Added Vine Whip animation, fixed 2 move animations
Fixed Scratch & Poison Sting
2022-07-12 11:37:18 +02:00
darkfire006 8f2bf06fc5 various move ability and pokemon data fixes 2022-04-13 19:09:10 -05:00
Jasper "JappaWakka" Speelman c1ec08fe7f Various Battle Improvements and Fixes
* Improved timing BlockIn & BlockOut BattleIntro animations
* Removed player ball throw animations at the start of the battle for battles that are not pvp
* Fixed absorb animation
* Improved the faint animation and removed the unnecessary camera angle changes when a pokémon faints
2021-11-06 11:26:34 +01:00
JappaWakkaP3D 72599bfd16 Fixed spawned animation entities not being positioned/moved correctly + Added Heal animation + Made other animations be affected by battleanimations option 2021-10-29 15:58:28 +02:00
JappaWakkaP3D 7fba875d02 Fixed a lot of animation system bugs
Fixed:
* Spawned entities not appearing
* Animations getting removed too soon
* Incorrect relative positioning
* Ember textures being searched for in the wrong place
2021-10-24 01:56:29 +02:00
JappaWakka 944cf6ae71 Updated everything to the new Battle Animations system and the newest commands
Updated Attacks:
Ember, Absorb, Growl, Pound

Updated status effects & shared animations:
Poisoned, Switching Pokémon (own and opponent's)
2021-10-22 12:25:00 +02:00
JappaWakka ea12c8f5f4 I was not halfway done
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:24:56 +02:00
JappaWakka 2c3f46cd2e Updated everything to the new Battle Animations system and the newest commands
Updated Attacks:
Ember, Absorb, Growl, Pound

Updated status effects & shared animations:
Poisoned, Switching Pokémon (own and opponent's)
2021-10-22 12:21:13 +02:00
JappaWakka 168a855ed0 I was not halfway done
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:21:12 +02:00
JappaWakka b95d4d1c69 Hit Animation + Restructure of attack sound effects + Absorb animation
Attack sound effects are now in the folder of the type of their attack

Pokémon flicker briefly when hit
2021-10-22 12:21:12 +02:00
Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00
Ruan Pablo 4907ee5bf2 Terrain related moves added 2019-09-22 18:47:55 -03:00
Ruan Pablo 3a378a1350 Some Gen 7 OW sprites + move fixes 2019-06-02 22:42:09 -03:00
Ruan Pablo a061239256 Move fixes 2018-12-22 18:25:36 -02:00
Ruan Pablo 813a5a373e Added some Gen 7 moves 2018-11-08 17:34:07 -02:00
Ruan Pablo c4105ad5aa Added some missing moves up to Gen 6 2018-10-26 06:03:33 -02:00
CaptainSegis 096fc52ec8 Fixed Parental Bond implementation 2018-03-25 18:22:55 -05:00
nilllzz a1786d5181 literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00