P3D-Legacy/P3D/Resources
JappaWakka 2640ec070f Make it possible to scale + rotated pkmn models
PokeModelScale|Value - Scale all Pokémon models in battle by value (sng), default  = 1
PokeModelRotation|xRot,zRot - Rotate all Pokémon models by the specified radians. Y rotation is dynamically controlled by the game so I didn't want to mess with that.
2024-11-30 11:45:59 +01:00
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Blur fix blur shader 2018-02-22 23:43:27 +01:00
Models Finally made LightingType 6 function correctly 2022-11-26 14:41:30 +01:00
Shader Add BasicEffectWithAlphaTest 2023-07-30 18:05:08 +08:00
Sound Fix battle intro music looping + command fix 2024-07-25 10:43:16 +02:00
ContentPackManager.vb Make it possible to scale + rotated pkmn models 2024-11-30 11:45:59 +01:00
FontContainer.vb It doesn't work perfectly but something happens 2023-05-25 18:37:37 +02:00
FontManager.vb GameModes in Saves use directory name for check 2024-01-24 12:58:54 +01:00
GameModeManager.vb Make it possible to scale + rotated pkmn models 2024-11-30 11:45:59 +01:00
ModelManager.vb GameModes in Saves use directory name for check 2024-01-24 12:58:54 +01:00
TextureManager.vb Made texturemanager log missing textures better 2023-07-28 12:35:25 +02:00