JappaWakka
2640ec070f
Make it possible to scale + rotated pkmn models
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PokeModelScale|Value - Scale all Pokémon models in battle by value (sng), default = 1
PokeModelRotation|xRot,zRot - Rotate all Pokémon models by the specified radians. Y rotation is dynamically controlled by the game so I didn't want to mess with that.
2024-11-30 11:45:59 +01:00
JappaWakka
4fca486fab
Add RandomFollowItemPickup GameRule
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This controls the random item pickup for all follower pokémon
2024-09-20 19:33:19 +02:00
JappaWakka
6908c4a72d
Fix battle intro music looping + command fix
2024-07-25 10:43:16 +02:00
JappaWakka
afee85c4ac
Add Level Multiplier 1.2 to the right gamerules
2024-05-22 19:00:00 +02:00
JappaWakka
25bcc154a2
Make ShinyRate & LevelMultiplier GameRules
2024-05-19 19:26:16 +02:00
JappaWakka
f346a32495
Split HardGameRules into Hard and SuperHard
2024-05-19 13:08:53 +02:00
JappaWakka
b48debe4e2
Prevent next song playing before fade done
2024-05-15 17:08:45 +02:00
JappaWakka
873411d40e
Prevent Music from deleting playlistsong if fading
2024-05-15 17:03:42 +02:00
JappaWakka
14dd28290c
Fix Music skipping intro and only playing intro
2024-05-13 19:00:20 +02:00
JappaWakka
754d88d05b
Enable Gain EXP after Catch for Kolben GameMode
2024-04-17 15:54:35 +02:00
JappaWakka
8451718d14
New GameRule - GainExpAfterCatch
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When this is set to true, you gain EXP after you catch a Pokémon, just as if you defeated it.
2024-04-15 15:06:17 +02:00
Jasper Speelman
fdc89e31e8
Merge pull request #204 from P3D-Legacy/0.61-implementations
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0.61 implementations
2024-03-28 18:03:51 +01:00
JappaWakka
344b65fe7e
Fix @Music.Stop not working
2024-02-29 12:38:33 +01:00
JappaWakka
bb78bb3543
Fix battle music crashes
2024-02-25 18:52:28 +01:00
JappaWakka
8fb00475af
Hopefully fix some potential music crashes
2024-02-14 12:12:07 +01:00
JappaWakka
8ab0da3f38
GameModes in Saves use directory name for check
2024-01-24 12:58:54 +01:00
JappaWakka
864fa7f508
Implement fade into the next song in command
2023-11-28 09:53:20 +01:00
JappaWakka
a8b022c613
Fix default credits and skydome
2023-11-27 17:40:21 +01:00
JappaWakka
22edf29445
Fix bug with music that shouldn't loop still does
2023-11-26 15:14:03 +01:00
JappaWakka
c76ee70b08
WaterSpeed can now also be set by GameModes
2023-10-29 13:52:48 +01:00
JappaWakka
fce1309183
More AnimatedBlock issues fixed
2023-10-17 20:30:22 +02:00
JappaWakka
d878559df2
Correct variable name case
2023-08-31 16:39:40 +02:00
JappaWakka
5429ad9e15
Only use models from the active gamemode
2023-08-29 11:28:53 +02:00
Yong Jian Ming
7cd60cc3ad
Add BasicEffectWithAlphaTest
2023-07-30 18:05:08 +08:00
JappaWakka
49b0ad9103
Made texturemanager log missing textures better
2023-07-28 12:35:25 +02:00
JappaWakka
5e4f5d830c
Correct vb name
2023-07-22 12:32:22 +02:00
JappaWakka
71bd0eaaef
Hopefully fix a music volume bug
2023-07-21 19:30:18 +02:00
JappaWakka
a90ef6e6d8
A lot of progress on the softcode forms
2023-07-06 20:14:44 +02:00
JappaWakka
b6ba893a5d
Coin Case Cap is now a GameRule
2023-07-01 20:47:06 +02:00
JappaWakka
0e8170a449
@Music.ForcePlay(song) & @Music.Unforce
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@Music.ForcePlay(song)
Changes the currently playing music to a new one and prevents the music from being changed by warps or surfing/riding and such.
@Music.Unforce
Allows warps and surfing/riding etc. to change the music again.
2023-06-17 11:37:08 +02:00
JappaWakka
99bf455a6e
It doesn't work perfectly but something happens
2023-05-25 18:37:37 +02:00
JappaWakka
8bf3c7daf3
Fix level drop system, adjust font, more drawing
2023-05-24 11:49:18 +02:00
JappaWakka
3414d31b62
Failsafe for no usable audio devices
2023-02-09 13:44:35 +01:00
darkfire006
074ee8bbfe
remove single use TMs from hard mode
2023-01-15 18:53:32 -06:00
JappaWakka
d0ea913902
Added GameRule for forgetting HM moves
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CanForgetHM
0 = HM moves can't be forgotten
1 = HM moves can be forgotten
2023-01-14 21:04:16 +01:00
JappaWakka
e14e4c660c
Added gamerule for Single Use TMs
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SingleUseTM
0 = Use TMs as many times as you like
1 = TMs can only be used once
2023-01-14 21:03:12 +01:00
JappaWakka
5a8fdf1058
Fix GameRule crash
2023-01-14 14:21:24 +01:00
JappaWakka
3273cf8edc
Added HardGameRules to Kolben data file
2023-01-13 17:42:53 +01:00
JappaWakka
4054e7bcaa
Added Harder Difficulty Gamerules + Fix OW Poison
2023-01-13 17:35:54 +01:00
JappaWakka
7723db708b
Added missing GameRules to Kolben GameMode
2023-01-13 16:39:49 +01:00
JappaWakka
450b060271
Made missing intro song only log on debug
2023-01-13 14:12:46 +01:00
JappaWakka
4ed95f00c1
Finally made LightingType 6 function correctly
2022-11-26 14:41:30 +01:00
JappaWakka
57e145b668
Added argument to play a song that doesn't loop
2022-10-18 16:02:28 +02:00
JappaWakka
95a88b5bc8
Fixed Johto_Rival_Intro song name so it works
2022-09-13 21:02:28 +02:00
JappaWakka
fd93f96cbc
Rewrote a huge part of musicplayer, works now!
2022-09-13 21:01:55 +02:00
JappaWakka
0392d7f0fe
Fixed ContentPack battle music bug
2022-09-13 10:51:06 +02:00
JappaWakka
92352bcf27
Fixed bug with wrong SFX paths
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Causing ContentPacks to load slower
2022-08-11 21:19:59 +02:00
JappaWakka
82c18f473a
Fixed bug with contentpack sfx names (ToLower)
2022-08-10 19:48:38 +02:00
JappaWakka
8a8e8fe8c3
Fixed MainMenu not resetting or applying Textures
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After quitting a gamemode or after applying contentpacks
2022-08-01 17:19:23 +02:00
Jasper "JappaWakka" Speelman
724a4a642d
Fixed music silence when no intro Content Packs
2022-07-22 13:54:23 +02:00