P3D-Legacy/P3D/Pokemon/Attacks
JappaWakka 7555a5e903 Battle fixes and improvements
* Fixed camera angle not changing to the Pokémon when status effects are doing something
* Fixed softlock when opponent trainer switches Pokémon
* (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality
* Removed the now unneccessary BattleFlip checks in the move animation of Growl
* Improved Ember move animation (fireball speed & flame delay)
* Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move
* Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic
* Repositioned the flame of the Burned status effect animation
* Trainers now display a message when sending out their Pokémon (I removed that before)
* Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens.
* Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen
* Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets
* Fixed the error I made in the ceiling map code of Violet City's gym
* Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations
* Fixed the textbox in battles where an empty rectangle would appear before the animation finished.
* When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation)
* In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
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Bug Pin Missile Typo 2021-07-02 15:36:55 -05:00
Dark Fix audio engine & contentpacks (#35) 2020-07-09 20:59:42 +03:00
Dragon Terrain final implementation + typos and move fixes 2019-09-27 15:46:23 -03:00
Electric Terrain final implementation + typos and move fixes 2019-09-27 15:46:23 -03:00
Fairy Terrain final implementation + typos and move fixes 2019-09-27 15:46:23 -03:00
Fighting Crash damage (recoil) moves fix 2020-04-09 23:23:43 -03:00
Fire Battle fixes and improvements 2022-01-16 17:22:36 +01:00
Flying Terrain final implementation + typos and move fixes 2019-09-27 15:46:23 -03:00
Ghost Terrain final implementation + typos and move fixes 2019-09-27 15:46:23 -03:00
Grass Various Battle Improvements and Fixes 2021-11-06 11:26:34 +01:00
Ground Fix audio engine & contentpacks (#35) 2020-07-09 20:59:42 +03:00
Ice Added some Gen 7 moves 2018-11-08 17:34:07 -02:00
Normal Battle fixes and improvements 2022-01-16 17:22:36 +01:00
Poison Battle fixes and improvements 2022-01-16 17:22:36 +01:00
Psychic Change Or operator to OrElse instead 2021-04-24 17:46:00 +08:00
Rock Terrain final implementation + typos and move fixes 2019-09-27 15:46:23 -03:00
Special literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
Steel Steel Beam move and tutor added 2020-04-17 01:35:44 -03:00
Water Added Battle Animation for attack Clamp 2022-01-08 17:36:57 +01:00
Attack.vb Fixed spawned animation entities not being positioned/moved correctly + Added Heal animation + Made other animations be affected by battleanimations option 2021-10-29 15:58:28 +02:00
AttackSpecialFunctions.vb literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
GameModeAttackLoader.vb Fixes and main menu preparations 2021-08-30 19:46:39 +02:00
StruggleAttack.vb literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
TheDerpMove.vb literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00