Back/Select instead of Y button as Y button doesn't work and Triggers instead of Bumpers to make sure the chat box doesn't open during Voltorb Flip or PC Box switching
Also made each Script Delay be defined with an identifier so you can have multiple delays running at the same time!
* arg0 = Identifier
* arg1 = Script Path
* arg2 = Delay Type (Steps, ItemCount)
// Steps
* arg3 = Amount of steps
* arg4 = Whether to display the remaining steps in the start menu
//ItemCount
* arg3 = Item ID
* arg4 = Compare Type (Equal, Below, EqualOrBelow, Above, EqualOrAbove)
* arg5 = Item Amount
With the ItemCount type you can run a script when you do or do not have a certain amount of items
* Fixed an issue with GameMode Items in battles
* Updated the example files for GameMode Items and GameMode Moves
* Maybe fixed something audio volume related
* Made it possible to disable the reduction of PP using the DeductPP (bool) property for GameModeMoves
* Added the new functions "SetTrigger" and "RemoveTrigger" for GameModeMoves:
Function "SetTrigger" checks if a Pokémon does or does not have a certain Status and prevents functions after it from executing if the Pokémon does not have the desired Status.
The function is formatted like this: Function|SetTrigger,Target,Triggers
* "Target" determines which Pokémon's Status is checked and has to be either 0 or 1 (0 = check own Pokémon, 1 = check opponent's Pokémon)
* "Triggers" determines the status effect(s) that should or should not be on the target Pokémon. You can add multiple possible status effects to check for by separating them with a semicolon (;), the values can be: "burn", "freeze", "paralyze", "poison", "badpoison", "anypoison", "sleep", "noburn", "nofreeze", "noparalyze", "nopoison", "nobadpoison", "nopoison", "nosleep"
Function "RemoveTrigger" removes such a trigger so that functions after it are executed
@item.select(AllowedPages,AllowedItems)
Opens an item select screen with only the specified item type pages (separated with ";", e.g. "0;1;2" or "standard;medicine;plants") and possible item IDs (single items separated with ";", or with a "-" if you want a range, e.g. "2000-2066"
Both variables are optional. If AllowedPages is empty, all pages are allowed. If AllowItems is empty, all items are allowed.
<inventory.selected>
Returns the ID of the item selected in the screen opened by @item.select(AllowedPages,AllowedItems)