1567 Commits

Author SHA1 Message Date
JappaWakkaP3D
1ea2da7bb7 Added Asleep animation, fixed some code errors I made. Also added sound effects when animations are disabled. 2021-11-28 11:03:55 +01:00
JappaWakkaP3D
8bbbb729a7 Fix for a bug where you couldn't use certain items outside of battle 2021-11-26 21:59:52 +01:00
JappaWakkaP3D
3bdc124a99 Bugfixes & Tweaks
* Growl displays correctly now
* The sound played with stat change animations is now timed correctly
* Stat change particles now fall straight down as intended
* Fixed incorrect texture for Confusion
* Stat Down texture is now blue and Stat Up texture is now orange/yellow
2021-11-26 21:56:38 +01:00
Jasper "JappaWakka" Speelman
bac3d2b292 Gave status effect textures a separate folder not related to a specific type. 2021-11-21 15:01:38 +01:00
Jasper "JappaWakka" Speelman
e9d4cacd3c Fix for faint animation 2021-11-21 15:00:39 +01:00
Jasper "JappaWakka" Speelman
51b9eb649a Fix for missing texture in Poisoned & Burned animations as well as poison sting. 2021-11-21 12:59:21 +01:00
Jasper "JappaWakka" Speelman
71cdb5e0c0 Added Paralysis Animation 2021-11-06 18:22:17 +01:00
Jasper "JappaWakka" Speelman
dc9ec6bd23 Fixed mistakes in Stat Animations + Updated Pound animation + Improved Tackle animation 2021-11-06 12:03:55 +01:00
Jasper "JappaWakka" Speelman
c1ec08fe7f Various Battle Improvements and Fixes
* Improved timing BlockIn & BlockOut BattleIntro animations
* Removed player ball throw animations at the start of the battle for battles that are not pvp
* Fixed absorb animation
* Improved the faint animation and removed the unnecessary camera angle changes when a pokémon faints
2021-11-06 11:26:34 +01:00
Jasper "JappaWakka" Speelman
4b3b900e40 Start of battle pokeball throw animation
and some little fixes
2021-11-05 23:09:33 +01:00
JappaWakkaP3D
3900fe7191 Fixed Spawned Entities not being removed after the animation is done + Made the switch Pokémon animation look better 2021-10-29 18:54:00 +02:00
JappaWakkaP3D
72599bfd16 Fixed spawned animation entities not being positioned/moved correctly + Added Heal animation + Made other animations be affected by battleanimations option 2021-10-29 15:58:28 +02:00
JappaWakkaP3D
7fba875d02 Fixed a lot of animation system bugs
Fixed:
* Spawned entities not appearing
* Animations getting removed too soon
* Incorrect relative positioning
* Ember textures being searched for in the wrong place
2021-10-24 01:56:29 +02:00
JappaWakka
944cf6ae71 Updated everything to the new Battle Animations system and the newest commands
Updated Attacks:
Ember, Absorb, Growl, Pound

Updated status effects & shared animations:
Poisoned, Switching Pokémon (own and opponent's)
2021-10-22 12:25:00 +02:00
JappaWakka
ea12c8f5f4 I was not halfway done
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:24:56 +02:00
JappaWakka
02ed129c85 Battle Animation System Rework about halfway done
Updated to work with the new animation system:
- Catch animation
- Burn animation
- Attack: Tackle
2021-10-22 12:24:48 +02:00
JappaWakka
d20abdf6df Hit Animation + Restructure of attack sound effects + Absorb animation
Attack sound effects are now in the folder of the type of their attack

Pokémon flicker briefly when hit
2021-10-22 12:23:32 +02:00
JappaWakka
79edf72d1c Fix Burned animation error 2021-10-22 12:22:06 +02:00
JappaWakkaP3D
758154551b Battle Animations 22-08-2021
Made the Battle Animation implementation functional
Added animations for:
Stats Increasing
Stats Decreasing
Status Effects
- Poisoned
- Burned
Attacks
- Ember
- Growl
- Pound
- Tackle
- Poison Sting
2021-10-22 12:22:06 +02:00
JappaWakka
673178616f Added Battle Animation type Background to temporarily draw a texture to the screen behind the Pokémon but in front of the world 2021-10-22 12:21:13 +02:00
JappaWakka
2c3f46cd2e Updated everything to the new Battle Animations system and the newest commands
Updated Attacks:
Ember, Absorb, Growl, Pound

Updated status effects & shared animations:
Poisoned, Switching Pokémon (own and opponent's)
2021-10-22 12:21:13 +02:00
JappaWakka
168a855ed0 I was not halfway done
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:21:12 +02:00
JappaWakka
7ff7f96a47 Battle Animation System Rework about halfway done
Updated to work with the new animation system:
- Catch animation
- Burn animation
- Attack: Tackle
2021-10-22 12:21:12 +02:00
JappaWakka
b95d4d1c69 Hit Animation + Restructure of attack sound effects + Absorb animation
Attack sound effects are now in the folder of the type of their attack

Pokémon flicker briefly when hit
2021-10-22 12:21:12 +02:00
JappaWakka
09e5661729 Fix Burned animation error 2021-10-22 12:21:12 +02:00
JappaWakkaP3D
c79f92b3e8 Battle Animations 22-08-2021
Made the Battle Animation implementation functional
Added animations for:
Stats Increasing
Stats Decreasing
Status Effects
- Poisoned
- Burned
Attacks
- Ember
- Growl
- Pound
- Tackle
- Poison Sting
2021-10-22 12:21:11 +02:00
JappaWakka
f6696ffc5c Changed the reference of the submodule to the right GameDevCommon 2021-10-21 21:36:36 +02:00
JappaWakka
d1fd63dafa Updated GameDevCommon submodule to use .NET 4.6 & Mo
And fixed some color errors
2021-10-21 20:49:07 +02:00
darkfire006
a368099b07 insert start script into Kolben GM and create the script files for the reward system 2021-10-21 01:07:15 -05:00
darkfire006
c6e43df31c tokens get parsed for constructs 2021-10-21 01:06:21 -05:00
darkfire006
334e466bed update controls note with new constructs 2021-10-19 22:36:33 -05:00
darkfire006
9f59562611 Revert "Added some tokens in advance"
This reverts commit 61b07ddb4b5ce925f65b7c6dfbef31abf074d7d1.
2021-10-19 22:31:22 -05:00
darkfire006
fe11d5fb35 Check Evaluate Construct results for more constructs 2021-10-19 19:02:59 -05:00
JappaWakka
97c3a1dda4 Fixed color difference in House.png as a result of reverting texture changes 2021-10-20 00:03:57 +02:00
JappaWakka
61b07ddb4b Added some tokens in advance 2021-10-20 00:03:10 +02:00
JappaWakka
39aaed5577 Made <system.token(str_tokenname)> and <system.button(str_buttonname)> constructs 2021-10-19 23:55:26 +02:00
darkfire006
32dba7e878 document scripts in code 2021-10-19 14:36:47 -05:00
JappaWakka
3ce59ee458 Merge branch 'notificationspopup' 2021-10-19 20:57:24 +02:00
JappaWakka
2941da57dd Structures inside structures works now, new Healing Machine & restart music when applying contentpacks fix 2021-10-19 20:40:37 +02:00
darkfire006
7dbe1a899d added the Rock Tunnel ceiling back 2021-10-18 23:39:53 -05:00
JappaWakka
2004352364 Changed the 1 in the chat icons to a + 2021-10-18 21:51:48 +02:00
JappaWakka
5c9534d2e6 Fixed broken/missing sand floor in New Bark Town 2021-10-18 21:38:53 +02:00
JappaWakka
c96d6443b5 Fixed TextureReplacement function of exceptions.dat in ContentPacks and made the Chat window look better
When typing a message, the cursor flickers on and off like in a text editor
The category icons in the chat window are now a consistent 24x24px
2021-10-18 21:38:20 +02:00
JappaWakka
6d30a0ebdf Added @screen.showmessagebox(text|r.g.b|r,g,b|r,g,b) command and fixed blurry scaling 2021-10-18 21:36:26 +02:00
JappaWakka
7731e9cbc0
Merge pull request #74 from P3D-Legacy/battleintromusicfix
Battle intro music fix
2021-10-17 22:55:17 +02:00
darkfire006
50f765af64 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2021-10-17 15:54:09 -05:00
darkfire006
347e696514 remove ladder tops 2021-10-17 15:54:01 -05:00
JappaWakka
c3aad6a7a3 StarTower music replacement 2021-10-17 22:46:34 +02:00
JappaWakka
2a9db02de0 Replaced the johto_trainer music with a well-looped version 2021-10-17 22:27:02 +02:00
JappaWakka
4132bbe1c0 Fixed the music gap between BattleIntroScreen and BattleScreen
Also replaced the johto_wild music with a well-looped one
2021-10-17 22:13:18 +02:00