1790 Commits

Author SHA1 Message Date
darkfire006
9916e8f57a change height of the mqueen to move to fix incosistancies 2021-12-03 22:46:19 -06:00
JappaWakkaP3D
93f1228eb2 Possible animation fixes
* Confusion ducks are smaller and they should rotate slower now.
* Fixed the Stat Raise animation from using the wrong destination coordinates.
* Attempted to center the frozen animation more.
* Added the frozen animation to the other place where it was needed.
2021-12-03 18:37:19 +01:00
JappaWakkaP3D
c85ccd89ae Added Frozen animation and Infatuated sound effect 2021-12-03 16:01:54 +01:00
JappaWakkaP3D
b0c4ade6b1 Add the new textures and sounds to the project solution 2021-11-28 12:13:09 +01:00
JappaWakkaP3D
1ea2da7bb7 Added Asleep animation, fixed some code errors I made. Also added sound effects when animations are disabled. 2021-11-28 11:03:55 +01:00
JappaWakkaP3D
8bbbb729a7 Fix for a bug where you couldn't use certain items outside of battle 2021-11-26 21:59:52 +01:00
JappaWakkaP3D
526c226e22 Added shadow to the JoinServerScreen title text 2021-11-26 21:58:28 +01:00
JappaWakkaP3D
3bdc124a99 Bugfixes & Tweaks
* Growl displays correctly now
* The sound played with stat change animations is now timed correctly
* Stat change particles now fall straight down as intended
* Fixed incorrect texture for Confusion
* Stat Down texture is now blue and Stat Up texture is now orange/yellow
2021-11-26 21:56:38 +01:00
Jasper "JappaWakka" Speelman
bac3d2b292 Gave status effect textures a separate folder not related to a specific type. 2021-11-21 15:01:38 +01:00
Jasper "JappaWakka" Speelman
e9d4cacd3c Fix for faint animation 2021-11-21 15:00:39 +01:00
Jasper "JappaWakka" Speelman
51b9eb649a Fix for missing texture in Poisoned & Burned animations as well as poison sting. 2021-11-21 12:59:21 +01:00
Jasper "JappaWakka" Speelman
71cdb5e0c0 Added Paralysis Animation 2021-11-06 18:22:17 +01:00
Jasper "JappaWakka" Speelman
ee7aaa2e0e ContentPack menu mouse selection fixes 2021-11-06 12:05:15 +01:00
Jasper "JappaWakka" Speelman
dc9ec6bd23 Fixed mistakes in Stat Animations + Updated Pound animation + Improved Tackle animation 2021-11-06 12:03:55 +01:00
Jasper "JappaWakka" Speelman
c1ec08fe7f Various Battle Improvements and Fixes
* Improved timing BlockIn & BlockOut BattleIntro animations
* Removed player ball throw animations at the start of the battle for battles that are not pvp
* Fixed absorb animation
* Improved the faint animation and removed the unnecessary camera angle changes when a pokémon faints
2021-11-06 11:26:34 +01:00
Jasper "JappaWakka" Speelman
4b3b900e40 Start of battle pokeball throw animation
and some little fixes
2021-11-05 23:09:33 +01:00
darkfire006
6fb318e150 very small changes to start the back end of diamond dive 2021-11-02 23:09:49 -05:00
darkfire006
46bc279407 more reward system progress 2021-11-02 23:09:24 -05:00
JappaWakkaP3D
3900fe7191 Fixed Spawned Entities not being removed after the animation is done + Made the switch Pokémon animation look better 2021-10-29 18:54:00 +02:00
JappaWakkaP3D
72599bfd16 Fixed spawned animation entities not being positioned/moved correctly + Added Heal animation + Made other animations be affected by battleanimations option 2021-10-29 15:58:28 +02:00
JappaWakkaP3D
24b7ba36e2 Notification Popup disappears faster after user input 2021-10-28 22:15:29 +02:00
JappaWakkaP3D
6e3a44ff0f Replaced dollar symbol with Pokémon money symbol in fonts 2021-10-28 18:33:32 +02:00
darkfire006
1d7912bb8f <inventory.name> new arg
new optional argument, can be p/plural to get the plural name or s/singlular for the regular name, defaults to singular
2021-10-28 10:21:57 -05:00
JappaWakkaP3D
53f006cd3d Stop the NotificationPopup from autoexecuting the attached script. 2021-10-26 23:55:22 +02:00
JappaWakkaP3D
9b8022897c BattleIntro CustomBattleMusic fix 2021-10-26 23:43:23 +02:00
darkfire006
1c2b3a94fb create several constructs to return data about a generic pokemon
getweight, getheight, getentry, getcolor, getspecies, getability
2021-10-26 01:29:14 -05:00
JappaWakkaP3D
7fba875d02 Fixed a lot of animation system bugs
Fixed:
* Spawned entities not appearing
* Animations getting removed too soon
* Incorrect relative positioning
* Ember textures being searched for in the wrong place
2021-10-24 01:56:29 +02:00
JappaWakkaP3D
0e49fbfd00 Contentpack music fix
When a song that didn't have an intro in the gamemode has one in a contentpack, the game didn't check for that. Now it does
2021-10-23 22:52:53 +02:00
JappaWakkaP3D
516ffff1a1 Fixes for Pokéballs, Healing Machines & Pokécenters 2021-10-23 21:43:59 +02:00
darkfire006
e680172ddb more work on rewards system 2021-10-22 14:40:05 -05:00
JappaWakkaP3D
5138bd974a Updated README.md 2021-10-22 21:00:42 +02:00
JappaWakkaP3D
09fcd0254a Added genderless button texture and updated the other buttons 2021-10-22 20:24:15 +02:00
JappaWakkaP3D
ba313f78ae Added & Changed Tokens + Added functionality for genderless players
Options Menu and Main Menu can be translated now
2021-10-22 20:22:13 +02:00
JappaWakkaP3D
9bde9a71ed Main Menu & Options Menu Fixes and Improvements
* Gave enabled Content Packs better feedback by making the text green if it's enabled
* Removed the "enabled" suffix from enabled Content Packs
* Changed the "enabled:no/yes" text in the Content Pack menu to "Enable" when the selected Pack is  disabled and "Disable" when the selected Pack is enabled
* Fixed mouse clicks registering in a different location on the Content Packs menu
When clicking any button on the row above the options submenu while the options submenu is opened, I made it close the submenu and move to that button.
* Added visual keypress feedback when pressing a commandbutton. The key will revert back to it's regular look when the mouse/keyboard/controller button is released.
* Fixed the jump when moving the cursor in the options menu from a slider to a button and vice versa.
* added an "apply" button to the main menu's option menus
* Made the "back" buttons in the main menu's option menus  not apply the changes.
* Made the language change when you scroll through the languages. Tokens in other languages need to be updated!
2021-10-22 18:13:33 +02:00
JappaWakka
944cf6ae71 Updated everything to the new Battle Animations system and the newest commands
Updated Attacks:
Ember, Absorb, Growl, Pound

Updated status effects & shared animations:
Poisoned, Switching Pokémon (own and opponent's)
2021-10-22 12:25:00 +02:00
JappaWakka
ea12c8f5f4 I was not halfway done
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:24:56 +02:00
JappaWakka
02ed129c85 Battle Animation System Rework about halfway done
Updated to work with the new animation system:
- Catch animation
- Burn animation
- Attack: Tackle
2021-10-22 12:24:48 +02:00
JappaWakka
d20abdf6df Hit Animation + Restructure of attack sound effects + Absorb animation
Attack sound effects are now in the folder of the type of their attack

Pokémon flicker briefly when hit
2021-10-22 12:23:32 +02:00
JappaWakka
79edf72d1c Fix Burned animation error 2021-10-22 12:22:06 +02:00
JappaWakkaP3D
758154551b Battle Animations 22-08-2021
Made the Battle Animation implementation functional
Added animations for:
Stats Increasing
Stats Decreasing
Status Effects
- Poisoned
- Burned
Attacks
- Ember
- Growl
- Pound
- Tackle
- Poison Sting
2021-10-22 12:22:06 +02:00
JappaWakka
673178616f Added Battle Animation type Background to temporarily draw a texture to the screen behind the Pokémon but in front of the world 2021-10-22 12:21:13 +02:00
JappaWakka
2c3f46cd2e Updated everything to the new Battle Animations system and the newest commands
Updated Attacks:
Ember, Absorb, Growl, Pound

Updated status effects & shared animations:
Poisoned, Switching Pokémon (own and opponent's)
2021-10-22 12:21:13 +02:00
JappaWakka
168a855ed0 I was not halfway done
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:21:12 +02:00
JappaWakka
7ff7f96a47 Battle Animation System Rework about halfway done
Updated to work with the new animation system:
- Catch animation
- Burn animation
- Attack: Tackle
2021-10-22 12:21:12 +02:00
JappaWakka
b95d4d1c69 Hit Animation + Restructure of attack sound effects + Absorb animation
Attack sound effects are now in the folder of the type of their attack

Pokémon flicker briefly when hit
2021-10-22 12:21:12 +02:00
JappaWakka
09e5661729 Fix Burned animation error 2021-10-22 12:21:12 +02:00
JappaWakkaP3D
c79f92b3e8 Battle Animations 22-08-2021
Made the Battle Animation implementation functional
Added animations for:
Stats Increasing
Stats Decreasing
Status Effects
- Poisoned
- Burned
Attacks
- Ember
- Growl
- Pound
- Tackle
- Poison Sting
2021-10-22 12:21:11 +02:00
JappaWakka
f6696ffc5c Changed the reference of the submodule to the right GameDevCommon 2021-10-21 21:36:36 +02:00
JappaWakka
d1fd63dafa Updated GameDevCommon submodule to use .NET 4.6 & Mo
And fixed some color errors
2021-10-21 20:49:07 +02:00
darkfire006
a368099b07 insert start script into Kolben GM and create the script files for the reward system 2021-10-21 01:07:15 -05:00