3283 Commits

Author SHA1 Message Date
JappaWakka
568d7d62f3 If standing still return don't return bobbing...
A user reported the camera shaking when they pressed the run key while standing still. The cause of this was the difference in amplitude between head bobbing while walking and running. So I made it return 0 always if you're standing still, only returning the bobbing when moving.
2025-01-27 18:34:49 +01:00
JappaWakka
b3f8811503 Enable D-Pad in First Person Mode 2025-01-27 18:32:03 +01:00
JappaWakka
c7c5155c80 Optimize the music stopping before battle music 2025-01-25 19:11:49 +01:00
JappaWakka
a13b0c50ae Fixed crash when using last item in inventory 2025-01-25 14:10:20 +01:00
JappaWakka
2e0110ae40 Fixed item name ~ not replaced in detail screen 2025-01-25 14:10:04 +01:00
JappaWakka
536874888a Reset Camera Focus after blackout. 2025-01-25 13:42:39 +01:00
JappaWakka
8d9a8e63f2 Added translations for new tokens 2025-01-25 13:17:49 +01:00
JappaWakka
7dfdf7eebd Add apostrophy to king's rock and king's shield 2025-01-25 11:54:39 +01:00
JappaWakka
df0e3ad85c Prevent use pkmn or move items if no pkmn in party 2025-01-25 11:20:05 +01:00
JappaWakka
736af58545 Arena Trap and similar abilities don't use turn...
when trying to run away.
Also added some french tokens I forgot to add.
2025-01-25 10:45:43 +01:00
JappaWakka
57803d7266 Make the second back key bind to backspace 2025-01-25 09:46:20 +01:00
JappaWakka
f33eb9b3cd Add money symbol to save screen 2025-01-25 09:33:22 +01:00
JappaWakka
83c6cc7027 Set NPC collision to true if no tag 2025-01-25 09:32:55 +01:00
JappaWakka
3a47a87735 Make the popup icon be in the correct spot 2025-01-24 14:49:45 +01:00
JappaWakka
69f70919b6 Make NotificationPopup work at different scales 2025-01-24 14:05:52 +01:00
JappaWakka
021d79d08d Update some german tokens 2025-01-23 10:20:11 +01:00
JappaWakka
e132a2500c Translated some attack names into Dutch 2025-01-20 17:40:51 +01:00
JappaWakka
75f9914bb4 Make models not scale based on the pokédex size 2025-01-18 13:34:48 +01:00
JappaWakka
7214556dda Fix battle model offsets 2025-01-18 13:33:38 +01:00
Jasper Speelman
4621ecbb12
Merge pull request #208 from jianmingyong/model_importer_fix
Use custom shader for 3d model
2025-01-18 13:04:40 +01:00
JappaWakka
666fbf7007 Fix dutch contentpack menu tokens 2025-01-18 11:22:17 +01:00
Yong Jian Ming
f9d1076086
Additional Fixes 2025-01-18 17:35:07 +08:00
Yong Jian Ming
c6e101bd3f
Use custom shader for 3d model. 2025-01-17 23:17:38 +08:00
JappaWakka
d2ef0e708d Make it possible for NPCs to have no collision 2025-01-16 15:46:16 +01:00
JappaWakka
7e37e1c382 Fix Evo Conditions for Driffloon & Minccino 2025-01-10 11:19:35 +01:00
JappaWakka
44ce38ccef Noticed I forgot a token 2025-01-06 18:31:47 +01:00
JappaWakka
aba304e5d4 Add Safari Balls & optional Steps counter to menu 2024-12-29 10:28:08 +01:00
JappaWakka
2e2af670e3 Possibly prevent a future crash 2024-12-29 10:26:53 +01:00
JappaWakka
a8dd94a7e6 Made some GUI stuff scale with interfacescale
* Trainer Card
* Save Screen
* MessageBox (like when your files are invalid)
2024-12-29 10:26:15 +01:00
JappaWakka
8b7363364c Added missing option tokens (french not yet) 2024-12-28 19:30:04 +01:00
JappaWakka
9b942ab977 Expanded @Script.Delay with ItemCount DelayType
Also made each Script Delay be defined with an identifier so you can have multiple delays running at the same time!

* arg0 = Identifier
* arg1 = Script Path
* arg2 = Delay Type (Steps, ItemCount)
// Steps
* arg3 = Amount of steps
* arg4 = Whether to display the remaining steps in the start menu
//ItemCount
* arg3 = Item ID
* arg4 = Compare Type (Equal, Below, EqualOrBelow, Above, EqualOrAbove)
* arg5 = Item Amount

With the ItemCount type you can run a script when you do or do not have a certain amount of items
2024-12-28 19:26:01 +01:00
JappaWakka
d49217ff95 Fix unnecessary space in screenshot token 2024-12-27 12:10:34 +01:00
JappaWakka
e74ff7cc50 Don't scale randomness of level 0 by difficulty 2024-12-25 11:18:29 +01:00
JappaWakka
3a4535dd57 Change Trainer AI level values to be less random
* 0 = bigger chance to choose a random move
* 1 = smaller chance to choose a random move
* 2 = can switch pokémon to better matchup
2024-12-25 10:54:03 +01:00
JappaWakka
d70887c319 Update for brazilian portugeuse translation by DMB 2024-12-20 16:08:08 +01:00
JappaWakka
369cd8a187 Make Keyboard key names translatable
For the <system.button()> construct
2024-12-20 11:34:34 +01:00
JappaWakka
13a47b5276 Fixed bug where construct didn't return anything
Forgot to add Return to ReturnBoolean() for <Level.LoadOffsetMaps>
2024-12-16 16:32:09 +01:00
JappaWakka
a70c4e39dd Give the other vs intro colors names as well 2024-12-14 13:31:01 +01:00
JappaWakka
e5c979b9ac Dutch token correction 2024-12-10 14:06:55 +01:00
JappaWakka
aef9bf78f7 Make Trainer Card screen translatable & fix token 2024-12-09 19:17:51 +01:00
JappaWakka
a5550404e0 Small tweak to dutch token 2024-12-09 18:54:29 +01:00
JappaWakka
787cd5358e Added and fixed tokens for main menu, inventory...
... and the title of the join server screen.
2024-12-09 18:46:02 +01:00
JappaWakka
052f32a5de Reload apply/cancel buttons too on language select 2024-12-09 17:16:27 +01:00
JappaWakka
5a546db127 Reset windowsize x/y if they're 0 when saving 2024-12-09 17:15:23 +01:00
JappaWakka
1812c4914d Location in the save menu shows localized value 2024-12-08 13:59:05 +01:00
JappaWakka
a3277e47e6 Forgot to fix the german file 2024-12-05 19:02:30 +01:00
JappaWakka
a68dd860a5 Missing tokens added and token errors fixed 2024-12-05 18:47:02 +01:00
darkfire006
e2a3be2096 fix thaw effects of moves 2024-11-30 23:51:54 -06:00
JappaWakka
a049998b44 Put Rotom forms in the order of their icon sprites 2024-11-30 11:46:54 +01:00
JappaWakka
2640ec070f Make it possible to scale + rotated pkmn models
PokeModelScale|Value - Scale all Pokémon models in battle by value (sng), default  = 1
PokeModelRotation|xRot,zRot - Rotate all Pokémon models by the specified radians. Y rotation is dynamically controlled by the game so I didn't want to mess with that.
2024-11-30 11:45:59 +01:00