JappaWakka
568d7d62f3
If standing still return don't return bobbing...
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A user reported the camera shaking when they pressed the run key while standing still. The cause of this was the difference in amplitude between head bobbing while walking and running. So I made it return 0 always if you're standing still, only returning the bobbing when moving.
2025-01-27 18:34:49 +01:00
JappaWakka
b3f8811503
Enable D-Pad in First Person Mode
2025-01-27 18:32:03 +01:00
JappaWakka
c7c5155c80
Optimize the music stopping before battle music
2025-01-25 19:11:49 +01:00
JappaWakka
a13b0c50ae
Fixed crash when using last item in inventory
2025-01-25 14:10:20 +01:00
JappaWakka
2e0110ae40
Fixed item name ~ not replaced in detail screen
2025-01-25 14:10:04 +01:00
JappaWakka
536874888a
Reset Camera Focus after blackout.
2025-01-25 13:42:39 +01:00
JappaWakka
8d9a8e63f2
Added translations for new tokens
2025-01-25 13:17:49 +01:00
JappaWakka
7dfdf7eebd
Add apostrophy to king's rock and king's shield
2025-01-25 11:54:39 +01:00
JappaWakka
df0e3ad85c
Prevent use pkmn or move items if no pkmn in party
2025-01-25 11:20:05 +01:00
JappaWakka
736af58545
Arena Trap and similar abilities don't use turn...
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when trying to run away.
Also added some french tokens I forgot to add.
2025-01-25 10:45:43 +01:00
JappaWakka
57803d7266
Make the second back key bind to backspace
2025-01-25 09:46:20 +01:00
JappaWakka
f33eb9b3cd
Add money symbol to save screen
2025-01-25 09:33:22 +01:00
JappaWakka
83c6cc7027
Set NPC collision to true if no tag
2025-01-25 09:32:55 +01:00
JappaWakka
3a47a87735
Make the popup icon be in the correct spot
2025-01-24 14:49:45 +01:00
JappaWakka
69f70919b6
Make NotificationPopup work at different scales
2025-01-24 14:05:52 +01:00
JappaWakka
021d79d08d
Update some german tokens
2025-01-23 10:20:11 +01:00
JappaWakka
e132a2500c
Translated some attack names into Dutch
2025-01-20 17:40:51 +01:00
JappaWakka
75f9914bb4
Make models not scale based on the pokédex size
2025-01-18 13:34:48 +01:00
JappaWakka
7214556dda
Fix battle model offsets
2025-01-18 13:33:38 +01:00
Jasper Speelman
4621ecbb12
Merge pull request #208 from jianmingyong/model_importer_fix
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Use custom shader for 3d model
2025-01-18 13:04:40 +01:00
JappaWakka
666fbf7007
Fix dutch contentpack menu tokens
2025-01-18 11:22:17 +01:00
Yong Jian Ming
f9d1076086
Additional Fixes
2025-01-18 17:35:07 +08:00
Yong Jian Ming
c6e101bd3f
Use custom shader for 3d model.
2025-01-17 23:17:38 +08:00
JappaWakka
d2ef0e708d
Make it possible for NPCs to have no collision
2025-01-16 15:46:16 +01:00
JappaWakka
7e37e1c382
Fix Evo Conditions for Driffloon & Minccino
2025-01-10 11:19:35 +01:00
JappaWakka
44ce38ccef
Noticed I forgot a token
2025-01-06 18:31:47 +01:00
JappaWakka
aba304e5d4
Add Safari Balls & optional Steps counter to menu
2024-12-29 10:28:08 +01:00
JappaWakka
2e2af670e3
Possibly prevent a future crash
2024-12-29 10:26:53 +01:00
JappaWakka
a8dd94a7e6
Made some GUI stuff scale with interfacescale
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* Trainer Card
* Save Screen
* MessageBox (like when your files are invalid)
2024-12-29 10:26:15 +01:00
JappaWakka
8b7363364c
Added missing option tokens (french not yet)
2024-12-28 19:30:04 +01:00
JappaWakka
9b942ab977
Expanded @Script.Delay with ItemCount DelayType
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Also made each Script Delay be defined with an identifier so you can have multiple delays running at the same time!
* arg0 = Identifier
* arg1 = Script Path
* arg2 = Delay Type (Steps, ItemCount)
// Steps
* arg3 = Amount of steps
* arg4 = Whether to display the remaining steps in the start menu
//ItemCount
* arg3 = Item ID
* arg4 = Compare Type (Equal, Below, EqualOrBelow, Above, EqualOrAbove)
* arg5 = Item Amount
With the ItemCount type you can run a script when you do or do not have a certain amount of items
2024-12-28 19:26:01 +01:00
JappaWakka
d49217ff95
Fix unnecessary space in screenshot token
2024-12-27 12:10:34 +01:00
JappaWakka
e74ff7cc50
Don't scale randomness of level 0 by difficulty
2024-12-25 11:18:29 +01:00
JappaWakka
3a4535dd57
Change Trainer AI level values to be less random
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* 0 = bigger chance to choose a random move
* 1 = smaller chance to choose a random move
* 2 = can switch pokémon to better matchup
2024-12-25 10:54:03 +01:00
JappaWakka
d70887c319
Update for brazilian portugeuse translation by DMB
2024-12-20 16:08:08 +01:00
JappaWakka
369cd8a187
Make Keyboard key names translatable
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For the <system.button()> construct
2024-12-20 11:34:34 +01:00
JappaWakka
13a47b5276
Fixed bug where construct didn't return anything
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Forgot to add Return to ReturnBoolean() for <Level.LoadOffsetMaps>
2024-12-16 16:32:09 +01:00
JappaWakka
a70c4e39dd
Give the other vs intro colors names as well
2024-12-14 13:31:01 +01:00
JappaWakka
e5c979b9ac
Dutch token correction
2024-12-10 14:06:55 +01:00
JappaWakka
aef9bf78f7
Make Trainer Card screen translatable & fix token
2024-12-09 19:17:51 +01:00
JappaWakka
a5550404e0
Small tweak to dutch token
2024-12-09 18:54:29 +01:00
JappaWakka
787cd5358e
Added and fixed tokens for main menu, inventory...
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... and the title of the join server screen.
2024-12-09 18:46:02 +01:00
JappaWakka
052f32a5de
Reload apply/cancel buttons too on language select
2024-12-09 17:16:27 +01:00
JappaWakka
5a546db127
Reset windowsize x/y if they're 0 when saving
2024-12-09 17:15:23 +01:00
JappaWakka
1812c4914d
Location in the save menu shows localized value
2024-12-08 13:59:05 +01:00
JappaWakka
a3277e47e6
Forgot to fix the german file
2024-12-05 19:02:30 +01:00
JappaWakka
a68dd860a5
Missing tokens added and token errors fixed
2024-12-05 18:47:02 +01:00
darkfire006
e2a3be2096
fix thaw effects of moves
2024-11-30 23:51:54 -06:00
JappaWakka
a049998b44
Put Rotom forms in the order of their icon sprites
2024-11-30 11:46:54 +01:00
JappaWakka
2640ec070f
Make it possible to scale + rotated pkmn models
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PokeModelScale|Value - Scale all Pokémon models in battle by value (sng), default = 1
PokeModelRotation|xRot,zRot - Rotate all Pokémon models by the specified radians. Y rotation is dynamically controlled by the game so I didn't want to mess with that.
2024-11-30 11:45:59 +01:00