I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
To show an image like with @screen.showpokemon but one that's not necessarily the texture of a Pokémon, like the fossils at Pewter City, which I've also added textures for. Arguments in the title of this commit between brackets are optional.
PressStartScreen:
* Fix for GameJolt Profile not loading automatically
* Hopefully fixed GameJolt Profile's description box having the wrong color sometimes
* Hopefully fixed GameJolt Profile gender buttons having the wrong position.
* Made the description box in the GameMode selection menu expand vertically but not horizontally
NewOptionScreen:
* Removed the broken automatic position and scale adjustments at lower resolutions
Fixed ContentPacks menu layout
Fixed the cause of the Options Menu crashing
Replaced the MiniFont in the JoinServerScreen with the InGameFont
Adjusted positioning of text in AddServerScreen
Fixed PlayerSkins displaying incorrectly in the new intro.
Fixed position of Pause Menu text.
Songs don't fade in by default now except with the @musicplayer.playfade(songname) command
You can now also close the Options row in the Main Menu with the "Up" or "Move Forward" keys
Improved the timing of the Battle intro screens
Renamed Badge_Aquired to Receive_Badge for consistency
Made it possible for Pokémon, NPCs and players to use textures that have 2 frames (1 - 2 - 1 - 2), 3 frames (1 - 2 - 1 - 3) or even 4 frames (1 - 2 - 3 - 4) with the numbers between the brackets being the order of the frames
- All default pokémon overworld sprites are now 2 frames wide
- Removed an error in the old NewGame intro
- Pokémon don't animate unless moving or when in battle
- You can now run up and down a slideblock.
- NPC movement type Straight is now less random and more smooth.
- When renaming the rival, the skin visible at the top changes to whatever skin is set as the rivalskin. This way, the rival is not stuck with one skin. This can be useful when the rival's skin changes based on the player's gender for example.
- Text messages that contain <token.tokenname>, where tokenname is a string from the localizations files, have the part between the <> replaced with that string now.
- Text messages that contain <button.buttonname>, where buttonname is one of the controls defined in "Saves\Keyboard.dat", will now have the part between the <> replaced with the key assigned to that control.
- Players can now be genderless instead of only either male or female in scripts.
- Which skins are available in the intro is now defined in the GameMode's definition file instead of being hard-coded
- Old New Game intro now uses the player skin data from the GameMode definition file
- The Pokémon in the old New Game now doesn't fall too far down anymore
- Scripts adjusted to match the new gender functionality
whenever you scroll (or press up/down) on the buttons at the bottom, the select sound plays (with a delay so you can't spam it) so the player knows it does something
I also renamed Up and Down to Move Up and Move Down to avoid confusion
Fixed the issue where when you press a key to go to the main menu while the splash/logo screen was fading in, it would freeze halfway through the fade and you'd have a main menu with a darker background than it should be. Now when you press a key, it just skips the fade before switching the screen to the mainmenu
Fixed a crash when moving to the content pack button in the main menu options row while having no savegames.
Fixed the options pointer changing position when resizing the game window.
The options row buttons in the Main Menu now open their respective tab in the Options Menu when selected
The Content Pack Menu is positioned correctly
The Content Pack & Language Menus now fade in and out
When selecting the Options button at the Main Menu, the top row moves up, revealing the Options row beneath it
When selecting the Options button at the Main Menu, the options row fades in now
The Options row now has the right amount of selectable buttons (4, not 5)
When selecting the Options button at the Main Menu, the top row doesn't reset position now
The distance between Options buttons is now the same as the top row
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>