157 Commits

Author SHA1 Message Date
JappaWakka
b03fa9f0fc Added BlackOutScript actions map tag
{"BlackOutScript"{str[ScriptPath]}}
will execute the specified script after blacking/whiting out
2025-07-01 08:00:54 +02:00
JappaWakka
ff1d21f115 Added @System.ReplaceTextures(File) ...
With this command you can add texture replacements similar to how a content pack replaces textures.
This is especially useful when, for example, you have multiple supported languages and want to replace certain textures with localized versions.
The file that is required is in the same format as the exceptions.dat file in content packs, but only supports texture replacement entries.
The replaced texture list is cleared when quitting the current save game.
Content Packs should still work, even with the replaced textures.
2025-05-29 17:20:52 +02:00
JappaWakka
ff50de4bdd Forgot to add IsReady to setdifficullty command 2025-04-18 14:41:46 +02:00
JappaWakka
41c5d35864 Add @Player.SetDifficullty(int) command 2025-04-17 19:30:56 +02:00
JappaWakka
17c559d723 Forgot a thing 2025-03-28 14:32:35 +01:00
JappaWakka
1c9effb03f Handing over items is localizable 2025-03-17 19:15:37 +01:00
JappaWakka
d01af0ad9d Prevent crash if clearing nonexistent scriptdelay 2025-02-22 12:41:38 +01:00
JappaWakka
253e4b50f3 Failsave for money command 2025-02-21 15:28:41 +01:00
JappaWakka
cee683452e Pokémon Properties translatable
* Summary Screen
* Catch Method & Location
* Ability Names & Descriptions
2025-02-16 10:51:54 +01:00
JappaWakka
d529b58409 More PkMn Selection translatability 2025-02-15 13:48:22 +01:00
JappaWakka
9b942ab977 Expanded @Script.Delay with ItemCount DelayType
Also made each Script Delay be defined with an identifier so you can have multiple delays running at the same time!

* arg0 = Identifier
* arg1 = Script Path
* arg2 = Delay Type (Steps, ItemCount)
// Steps
* arg3 = Amount of steps
* arg4 = Whether to display the remaining steps in the start menu
//ItemCount
* arg3 = Item ID
* arg4 = Compare Type (Equal, Below, EqualOrBelow, Above, EqualOrAbove)
* arg5 = Item Amount

With the ItemCount type you can run a script when you do or do not have a certain amount of items
2024-12-28 19:26:01 +01:00
JappaWakka
10cc749328 Add @NPC.SetScale(npcID,X,Y,Z)
Works the same way as @Entity.SetScale()
2024-09-20 10:55:06 +02:00
JappaWakka
e81237bd64 Support for forms in cries and interactions 2024-08-25 18:32:06 +02:00
JappaWakka
93f8d63aaf ModelPath can be parsed for constructs 2024-08-14 14:47:44 +02:00
JappaWakka
6908c4a72d Fix battle intro music looping + command fix 2024-07-25 10:43:16 +02:00
JappaWakka
46cb18974d Fix warp sound for 2 arguments in command 2024-07-21 14:48:55 +02:00
JappaWakka
c2bb993a40 Prevent freeze if error in overworldpokemon cmd 2024-07-16 12:45:41 +02:00
JappaWakka
b53ee169e5 Added command @Player.RemoveItemData()
@Player.RemoveItemData(LevelPath,ItemIndex)
Makes the specified item index of the specified map spawn again after it has been found.
LevelPath (str) - Path to the map file (including .dat) relative to "Content\Maps\"
ItemIndex (int) - Index of the ItemObject on the map (first argument in the object's AdditionalValue)
2024-07-14 17:29:13 +02:00
JappaWakka
15ee853001 Added additional Warp SFX, fixed HoleBlock + sfx 2024-07-05 11:11:33 +02:00
JappaWakka
6f41946e21 Added @Player.DoWalkAnimation(bool)
Enables or disables the player's walking animation when walking or during a @player.move command.
2024-07-04 19:43:05 +02:00
JappaWakka
f4354a9922 Make it possible to check if pkmn can learn attack
@pokemon.select has an extra argument. If it is set to an attack ID, it will be visible which Pokémon can learn that move while selecting.

Added @Pokemon.CanLearnAttack(PartyIndex,AttackID)
Returns if the Pokémon can learn the specified move.
2024-05-14 11:02:47 +02:00
JappaWakka
8479bd0fc3 Added some more text replacements 2024-05-10 18:07:31 +02:00
JappaWakka
d5d291bdda Added @Player.QuitGame(doFade) command
Quits the game and goes back to the Main Menu (with optionally a fade out and in)
2024-04-26 09:51:59 +02:00
JappaWakka
2d65ce8ce1 Hopefully fix the regionweather changing later 2024-04-24 18:31:02 +02:00
JappaWakka
a0fd0f061a Fix @pokemon.setstatus to none 2024-04-07 19:49:27 +02:00
JappaWakka
86cdffdd76 Name of Attack is shown after TM/HM item name...
and when you @item.messagegive an HM, the Receive_HM jingle plays as well
2024-04-06 19:30:15 +02:00
JappaWakka
62f6605a0f Fix some roamer bugs and crashes 2024-04-04 18:36:36 +02:00
JappaWakka
f280c5718c Update @Pokemon.NewRoaming(...) command...
@Pokemon.NewRoaming(RoamerID,PokémonID,Level,regionID,startLevelFile,MusicLoop,[Shiny],[ScriptPath])

RoamerID & ScriptPath are new.
* RoamerID (int) = A required identifier for the roaming Pokémon, can be used in scripts.
* ScriptPath (str) = Path to a script file to execute after every encounter with any roaming Pokémon
2024-04-04 17:49:46 +02:00
JappaWakka
2cbe35552c Roamers can have forms now 2024-04-04 09:48:25 +02:00
JappaWakka
88d72bb451 Implemented script after catch or defeat roamer 2024-04-02 11:06:33 +02:00
JappaWakka
8b0b977665 Made it possible to fade into @music.forceplay 2024-03-29 18:54:53 +01:00
Jasper Speelman
fdc89e31e8
Merge pull request #204 from P3D-Legacy/0.61-implementations
0.61 implementations
2024-03-28 18:03:51 +01:00
JappaWakka
61de91a141 Added extra argument to @text.notification...
That clears the current list of notifications, dismisses the current one if it's visible and then shows the new one
2024-03-07 19:51:32 +01:00
JappaWakka
542d1084e0 Fix some errors with Hall of Fame 2024-02-21 18:04:10 +01:00
JappaWakka
0a218527b3 Fix Pokémon Learn Move Bugs 2024-02-14 12:08:59 +01:00
JappaWakka
1fbe0a14ad Move MailMan check to Player.Inventory.AddItem 2024-02-09 17:51:09 +01:00
darkfire006
f685dd5506 the add command was working more like a set with a possiblity to reset the stat 2024-01-16 01:50:03 -06:00
JappaWakka
85bcb52780 Added @Level.SetRideType(int) command
Sets the Ride Type of the current map.
Possible values for "int": 0 = Depends on CanDig and CanFly tags, 1 = Can ride, 2 = Can not ride, 3 = Can't stop riding once started
2023-12-27 18:55:48 +01:00
JappaWakka
3f1b7ffc0c Added @Pokemon.Ride([pokeIndex[) command
@Pokemon.Ride([pokeIndex])
Makes a Pokémon in the player's party use the field move Ride. If the argument is left empty, the first Pokémon who knows Ride gets selected.
pokeIndex (int) [optional, defaults to -1] = the party index of a Pokémon
2023-12-27 17:13:00 +01:00
JappaWakka
845464f03c Added @Item.Use(ItemID) command
@Item.Use(ItemID)
Uses the specified item if the player has it.
2023-12-27 17:10:54 +01:00
darkfire006
f655939510 fix shops with registers 2023-12-21 00:09:49 -06:00
JappaWakka
4c91360cd5 Fixed Spearow Kenya's mail crash 2023-12-19 12:15:03 +01:00
JappaWakka
e2d0996ffd Make it possible to reset the Pokémon status 2023-12-10 13:11:48 +01:00
JappaWakka
3e9c1cde9c Fixed setDayTime value not returning 2023-12-08 09:53:17 +01:00
JappaWakka
2a869e0b4b Added @Pokemon.SetStatus(index,status) command...
@Pokemon.SetStatus(index,status)
index = Index of the Pokémon in the player's party
status = the desired status to give the Pokémon (possible values: "brn", "frz", "prz", "psn", "bpsn", "slp", "fnt")
2023-12-04 19:05:31 +01:00
JappaWakka
864fa7f508 Implement fade into the next song in command 2023-11-28 09:53:20 +01:00
JappaWakka
22edf29445 Fix bug with music that shouldn't loop still does 2023-11-26 15:14:03 +01:00
JappaWakka
03df3e36a0 Make it possible to change Hall Of Fame background 2023-11-13 20:27:02 +01:00
JappaWakka
c0101a122a Replaced script steps thing with @script.delay
@Script.Delay(ScriptPath,DelayType,DelayValue)
Executes a script file after something happened (like having moved a certain amount of steps)

@Script.ClearDelay(ScriptPath,DelayType,DelayValue)
Clears the register created with @script.delay, preventing the script from being executed.

<script.delay(ReturnType)>
Returns a different thing depending on what you write for ReturnType:
"type" - returns what kind of trigger the script delay uses (only "steps" atm)
"script" - returns the script that will be executed after the delay ended
"value" - returns when the trigger ends, like how many steps are left for example
2023-10-30 13:28:30 +01:00
JappaWakka
dae406f887 Added Step Script commands & constructs
@Player.SetScriptSteps(stepAmount,scriptPath)
Executes a script file after having moved the given amount of steps.

@Player.ClearScriptSteps
Clears the register created with @Player.SetScriptSteps, preventing the script from being executed.

<Player.ScriptSteps>
Returns the amount of steps before the script as defined by @Player.SetScriptSteps is executed.
2023-10-29 17:59:39 +01:00